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Master Magician of Dark Illusion (Dark Magician Fusion)


Abdelrahman

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Master Magician of Dark Illusion

DARK / Level 10

Spellcaster/Fusion/Effect

1 Dark Magician + 1 Level 6 or higher DARK Spellcaster-Type monster

Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. This card can attack all Special Summoned monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is destroyed by an opponent's card effect: You can Special Summon 1 Level 6 or 7 DARK Spellcaster-Type monster from your Deck.

3500/2800

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Eh, it feels like a harder to summon Ancient Gear Chaos Giant with it requiring specific materials from two decks that don't function that well together. I guess it is easier to pull out in DM what with Apprentice Illusion Magician Girl, but I think having it just require 2 "Dark Magician" monsters would be fine enough. DM honestly could use a beat stick, and this would help slightly in the ABC matchup, where they spam out a lot of monster, which this will run over with ease. Floating effect is a nice touch too, wish it got from the Grave too, since it's pretty easy to spam out your DM's , not much else to say though.

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Well, it's not that hard to summon because Apprentice Illusion Magician can SS itself by discarding 1 card, and can use its other effect to search Dark Magician. You can then use Dark Magic Veil, Magician Navigation, or Eternal Soul to Special Summon the searched Dark Magician. So you have alot of options to bring this card out. Also, the reason why I didn't include the Graveyard was because Eternal Soul and Dark Magic Veil already take care of the hand and Graveyard, so I thought Dark Magicians only needed a Special Summon from the Deck.

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Well, it's not that hard to summon because Apprentice Illusion Magician can SS itself by discarding 1 card, and can use its other effect to search Dark Magician. You can then use Dark Magic Veil, Magician Navigation, or Eternal Soul to Special Summon the searched Dark Magician. So you have alot of options to bring this card out. Also, the reason why I didn't include the Graveyard was because Eternal Soul and Dark Magic Veil already take care of the hand and Graveyard, so I thought Dark Magicians only needed a Special Summon from the Deck.

Yeah, that's why I acknowledged "Apprentice Illusion Magician" when talking about it, lol. Anyway, the problem is that two of those cards need to be set on the field already to bring your DM out, though it's honestly fine, as this seems like something better late game when your opponents set up a good field you just want to wail through. As for the Graveyard, yeah, I understand why you did it, it's just kind of a problem sometimes in the deck that I've notice with "Ebon Illusion Magician", where you can run out of "Dark Magicians" in the deck to use its effect to bring out.

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As for the Graveyard, yeah, I understand why you did it, it's just kind of a problem sometimes in the deck that I've notice with "Ebon Illusion Magician", where you can run out of "Dark Magicians" in the deck to use its effect to bring out.

How about this then? I changed to so it can Special Summon any Level 7 DARK Spellcaster-Type monster instead of just Dark Magician, so now it includes Magician of Dark Illusion in its SS targets.

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How about this then? I changed to so it can Special Summon any Level 7 DARK Spellcaster-Type monster instead od just Dark Magician, so now it includes Magician of Dark Illusion in its SS targets.

Sounds like a good idea. DM actually does have a problem with getting those out of the Deck.

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