GaaraoftheSand Posted October 18, 2016 Report Share Posted October 18, 2016 Inspired by a pair of cards I saw a while ago, but I forgot who made them. The Card Set[spoiler=The Card Set]MONSTERSThis card gains 100 ATK for every card in your hand.All "Ace of" cards gain 500 ATK. This card gains 500 ATK for every other "Ace of" card with a unique name. When this card is destroyed, your opponent loses 500 Life Points.All "Ace of" cards gain 500 ATK. This card gains 500 ATK for every other "Ace of" card with a unique name. When this card is destroyed, your opponent discards 1 card.All "Ace of" cards gain 500 ATK. This card gains 500 ATK for every other "Ace of" card with a unique name. When this card is destroyed, gain 500 Life Points.All "Ace of" cards gain 500 ATK. This card gains 500 ATK for every other "Ace of" card with a unique name. When this card is destroyed, draw 1 card.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 "Card Guard" Monsters. Once per turn, you may Special Summon 1 "Card Guard" monster from your hand, deck, or graveyard. All "Card Guard" Monsters gain 100 ATK and DEF. SPELLSReveal 2 "Card Guard" Monsters in your hand. Special Summon them.All "Card Guard" Monsters gain 500 ATK and DEF. If you draw a "Card Guard" Monster, reveal it and draw another card.Reveal 1 "Queen of Hearts" in your hand, discard all other cards in your hand and add up to 5 "Card Guard" Monsters to your hand. TRAPSIf a "Card Guard" Monster would be destroyed, negate the destruction and Special Summon 1 "Card Guard" Monster from your hand.Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap Card.) This card is treated as a "Card Guard" card. If this card is destroyed, you may banish it from your graveyard, Special Summon 1 "Card Guard" Monster from your hand or deck. EXTRA DECK1 "Ace" tuner + 1 or more non-tuner monstersThis card gains 500 ATK for every card on the field.4 Level 1 "Ace" Monsters.This card gains 1000 ATK and DEF for each XYZ Material it has. When this card battles an opponent's monster, detach 1 XYZ Material; before Damage Calculation, destroy that monster and Special Summon 1 "Ace" card from your graveyard of banished on your opponent's side of the field. If your opponent controls only "Ace" cards, this card may attack your opponent directly. You may attach "Ace" cards to this card as XYZ Material from your hand. THE ALICE SET[spoiler=The Alice Set]MONSTERSDuring your Standby Phase, you may send this face-up card to the graveyard, Special Summon 1 "Wonderland: Alice Liddell" from your hand or deck, and if you do, activate 1 "Wonderland" from your hand or deck.If this card battles a Fiend-type monster, it gains 200 ATK during the damage step only. While "Wonderland" is on the field, this card gains the following effect: During your Draw Phase, instead of conductingyour normal draw, you may add 1 "Vorpal Blade" to your hand.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 1 "Alice" card from your Graveyard. While this card is on the field, any Normal Monsters are destroyed. While "Wonderland" is on the field, this card gains the following effect: Once per turn, you may banish 1 Monster your opponent controls. You cannot attack the turn you activate this effect. SPELLSTribute 1 "Alice" Monster; Special Summon 1 "Wonderland: Hysteria Alice" from your hand.Equip only to a "Alice" Monster. The Equipped Monster gains 200 ATK. While "Wonderland" is on the field, this card gains the following effect: The Equipped Monster gains 300 ATK when battling an Effect Monster. EXTRA DECK1 tuner + 1 "Alice" cardWhen this card is summoned, you may add 1 'Wonderland: Eyepot" to your hand. While "Wonderland" is on the field, this card gains the following effect: This card is treated as a "Hatter" Monster.1 tuner + 1 "Alice" MonsterWhen this card is summoned, Special Summon up to 4 "Wonderland" Monsters from your Graveyard, their effects are Negated and their ATK and DEF are 0. While "Wonderland" is on the field, this card gains the following effect: Once per turn, you may Special Summon 1 "Wonderland" Monster from your Graveyard, it's effects are negated and it's ATK and DEF are 0.1 tuner + 1 "Alice" MonsterThis card may attack twice per turn. While "Wonderland" is on the field, this card gains the following effect: All "Wonderland" Monsters in the hand lose 1 Level.1 "Alice" Monster + 1 "Queen of Hearts"This card may attack twice per turn. While "Wonderland" is on the field, this card gains the following effect: When this card is destroyed, you may add 1 "Break of Sanity" and 1 "Wonderland: Hysteria Alice" to your hand.1 "Alice" Monster + 1 "Hatter" Monster.(This card is always treated as a "Hatter" card.)You may Special Summon any "Teapot" cards in your hand. While "Wonderland" is on the field, this card gains the following effect: You may Special Summon any "Teapot" cards in your Graveyard.1 "Alice" Monster + 1 "The White Rabbit"When this card is summoned, activate 1 "Wonderland" from your hand or deck. While "Wonderland" is on the field, this card gains the following effect: "Wonderland" cannot be targeted by, or destroyed by card effects.1 "Alice" Monster + 1 "Doll" MonsterOnce per turn, during your Main Phase, you may view cards in your opponent's hand equal to the number of "Doll" Monsters on the field. While "Wonderland" is on the field, this card gains the following effect: This card is treated as a "Doll" Monster.1 "Alice" Monster + 1 "Card Guard" MonsterWhen this card is summoned, discard your hand, then add up to 5 "Card Guard" Monsters from your deck to your hand. While "Wonderland" is on the field, this card gains the following effect: You may Special Summon as many "Card Guard" Monsters in your hand as possible, but their effects are negated.This card can only be summoned by the effect of "Break of Sanity". This card cannot be destroyed by Card Effects. While "Wonderland" is on the field, this card gains the following effect: This card can attack twice per turn.3 Level 7 "Alice" MonstersYou can also Xyz Summon this card by using a "Cheshire Cat" and "Alice" card. Once per turn, increase your Life Points by 200. While "Wonderland" is on the field, this card gains the following effect: If this card would be destroyed, remove 1 XYZ Material from it, negate the destruction. THE DOLL SET[spoiler=The Doll Set]MONSTERSDuring your Standby Phase, you may send this face-up card to the Graveyard to Special Summon 1 "Insidious Ruin" from your hand or deck. While "Wonderland" is on the field, this card gains the following effect: This card is always treated as a "Doll" Monster.During your Standby Phase, you may send this face-up card to the Graveyard to Special Summon 1 "Menacing Ruin" from your hand or deck. While "Wonderland" is on the field, this card gains the following effect: This card is always treated as a "Doll" Monster.During your Draw Phase, instead of drawing, you may add 1 "Drifting Ruin" from your deck to your hand. While "Wonderland" is on the field, this card gains the following effect: This card is always treated as a "Doll" Monster.1 "Wonderland: Drifting Ruin" + 1 or more non-tuner MonstersYou may Special Summon any "Ruin" Monsters in your Graveyard by paying 200 Life Points per Level. While "Wonderland" is on the field, this card gains the following effect: This card is always treated as a "Doll" Monster.This card cannot be destroyed by battle. While "Wonderland" is on the field, this card gains the following effect: This card may attack your opponent directly.This card cannot be destroyed by card effects. While "Wonderland" is on the field, this card gains the following effect: During each of your Standby Phases, inflict 500 damage to your Opponent's Life Points.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 3 "Doll" Monsters on the field. While this card is on the field, all "Doll" Monsters gain 500 ATK and DEF. While "Wonderland" is on the field, this card gains the following effect: One per turn, you may Special Summon a "Doll" Monster from your hand.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by the effect of "Dollmaker". This card gains 500 ATK for every "Doll" Monster in the Graveyard. While "Wonderland" is on the field, this card gains the following effect: Other "Doll" Monsters cannot be destroyed. THE HATTER SET[spoiler=The Hatter Set]MONSTERSThis card counts as 2 Tributes for the Tribute Summon of a "Hatter" Monster. While "Wonderland" is on the field, this card gains the following effect: "Hatter" Monsters cannot be destroyed.If you have a "Teapot" Monster on the field, you may tribute it; Special Summon this card from your hand. While "Wonderland" is on the field, this card gains the following effect: This card is treated as a "Teapot" Monster, even in the hand and grave.This card cannot be destroyed while there is a "Hatter" monster on the field. While "Wonderland" is on the field, this card gains the following effect: When a "Teapot" Monster is destroyed, place a counter on this card. if a "Hatter" Monster would be destroyed, you may remove 1 counter from this card; negate the destruction.While you control a "Hatter" card, you may Special Summon this card from your hand. While "Wonderland" is on the field, this card gains the following effect: If a "Teapot" monster is destroyed, add it to your hand.This card gains 100 ATK for every "Wonderland" Monster on the field. While "Wonderland" is on the field, this card gains the following effect: During your Draw Phase, you may skip your Normal Draw, and if you do, add 1 "Wonderland: Teapot" to your hand. SPELLSIf a "Hatter" Monster would be destroyed while "Wonderland" is on the field, Special Summon 1 "Teapot" Monster from your hand or deck on your opponent's side of the field, negate the destruction.This card cannot only be activated if "Wonderland" and a "Hatter" Monster are on the field. Special Summon "Teapot" tokens equal to the number of open Monster Zones on your side of the field. While this card is on the field, "Hatter" Monsters cannot be destroyed. If all "Teapot" tokens are destroyed, destroy this card. THE REST[spoiler=The Rest]MONSTERSWhen this card is summoned, you may activate 1 "Wonderland" from your hand or deck.This card cannot be tributed. While "Wonderland" is on the field, this card gains the following effect: This card may attack your opponent directly.If this card battles a Defense Position Monster, inflict piercing battle damage. If "Wonderland" is on the field, this card gains the following effect: If this card battles an Attack Position Monster, send that Monster to the grave before Damage Calculation.Cannot be Normal Summoned or Set. Cannot be Special Summoned except by tributing 5 "Wonderland" Monsters. While this card is on the field, "Wonderland" cannot be activated. This card MUST attack all of your Opponent's Monsters. This card cannot be destroyed by card effects. This card gains 100 ATK for every "Wonderland" card in the graveyard. SPELLS & TRAPSAll Effect Monsters lose 100 ATK and DEF. All Normal Monsters gain 100 ATK and DEF. If "Wonderland" is on the field, you may discard this card from your hand. Activate 1 "Londerland" from your hand or deck.All "Wonderland" Monsters gain 100 ATK and DEF. Any "Wonderland" Monster that would be destroyed is shuffled into the deck. If "London" is on the field, you may discard this card from your hand. Activate 1 "Londerland" from your hand or deck.This card's name is also treated as "Wonderland". This card cannot be activated except by the effect of "Wonderland" or "London". All "Wonderland" Monsters gain 200 ATK and DEF. When a "Wonderland" Monster is summoned, place a "Londerland" counter on it. If a Monster with a "Londerland" counter would be destroyed, remove the counter and negate the destruction.Activate if a "Wonderland" Monster is on the field while "Wonderland" is not on the field. Draw 3 cards, if "Wonderland" is drawn, activate it. If "Wonderland" is not drawn, discard all 3 cards.Activate when a "Wonderland" monster would be destroyed while "Wonderland" is not on the field; Negate the destruction, your opponent skips their next 2 Draw Phases. EXTRA DECK2 Level 6 "Wonderland" MonstersYou may detach all XYZ Material from this card; activate this card as a Continuous Spell card. This card is unaffected by other card effects. During your Standby Phase, flip a coin.Heads: Gain 100 Life PointsTails: Switch control of this cardWhile "Wonderland" is on the field, all coin flips for this card's effect are Heads. This took a VERY long time to make. Nearly all of the cards are based on "Alice Madness Returns" however some of them are from the classic Alice in Wonderland. I'm hoping to eventually make it so that each zone from Madness Returns can be it's own deck more or less, while at the same time making it possible to combine them all into 1. Let me know what you think! Link to comment Share on other sites More sharing options...
GaaraoftheSand Posted October 20, 2016 Author Report Share Posted October 20, 2016 Found the set that inspired thishttp://forum.yugiohcardmaker.net/topic/357349-wonderland-archetype/ Link to comment Share on other sites More sharing options...
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