that card creator Posted October 25, 2016 Report Share Posted October 25, 2016 The Hunder Archetype, standing at 3 (3 1/2 if you count their pet sea horse) cards, has always been under supported. So I expanded the family, gave them some new pets, a house, and a giant tree in their lawn, like the American dream. I might comeback and give them pends (Grandma/ Grampa, Aunty/ Uncle) but haven't figured out a fair way to get them incorporated without making the deck OP.MonstersLore: Thunder/ TunerOnce per turn, during your opponent's turn, you can, immediately after this effect resolves, synchro summon OR Xyz summon 1 Monster using "Hunder" Monsters you control. You can only use the effect of "BroHunder" once per turn and only once that turn.Lore: Thunder/ Fusion/ Effect"Mahunder" + "Pahunder"You can special summon this card (From your Graveyard) by returning the listed cards from the field to the deck. When this card is special summoned: banish 1 card on the field. If this card is sent to the Graveyard: add up to 2 face-down banished cards to your hand.This card cannot be targeted by your opponent's card effects. Lore: Thunder/ Synchro/ EffectLight tuner monster+ 2"Hunder" monstersThe summon of this card cannot be negated. This card cannot be targeted by your opponent's card effects. This monster gains an additional attack for each other "Hunder" card(s) that are on the field. If this card would be destroyed by battle or card effect, pay 400 Life points; this card is not destroyed; the ATK and DEF of this monster is doubled. Lore: Thunder/ Xyz/ Effect4 level 4 Thunder-Type monstersThe summon of this card cannot be negated. This card cannot be targeted by your opponent's card effects. Once per turn, during either player's turn; you can detach one Xyz material from this card; banish one card on the field face down. You can only use this effect of "Grand Master Hunder" once per turn.If this card is sent to the graveyard; return all banished facedown cards to the respective player's deck.Lore: Thunder/ Xyz/Effect5 level 4 Light monstersThe summon of this card cannot be negated. This card cannot be targeted by your opponent's card effects. Once per turn, during either player's turn, you can detach one Xyz material from this card; banish 2 cards your opponent possess facedown . If this card is sent to the graveyard banish 1 "Hunder" monster in your grave: special summon this card from your graveyard and if you do; attach 2 "Hunder" cards from your graveyard to this card as Xyz material.Spells Lore: Field spell- The Sacred House of HunderWhile you control 2 or more "Hunder" cards, banish every spell your opponent activates. If this card is destroyed and sent to the graveyard, add up to 2 of your face-down banished cards to your hand. All "Hunder" monsters gain ATK equal to the total original ATK of all other "Hunder" monster(s) on the field. Lore: Continuous Spell -Hunder Family TreeOnce per turn, you can normal summon 1 "Hunder" monster in addition to your normal summon/ set. You can only gain this effect once per turn. Once per turn you can banish the top 2 cards of your deck facedown; double the original ATK of all "Hunder" monsters currently on the field for the rest of the turn. If this card is sent to the graveyard, add 1 banished face down card to your hand. Lore: Normal Spell- HunderClap If your opponent controls more cards than you do: add up to 2"Hunder" cards from your deck to your hand. If your opponent controls 4 out more cards than you do they cannot activate cards or effects in response to this card's activation. You can only activate one"Hunderclap" per turn. Link to comment Share on other sites More sharing options...
DuskOkami Posted October 26, 2016 Report Share Posted October 26, 2016 It's real interesting to see "hunder" get more support. I'll try to be brief.Brohunder: What effect resolve are you trying to specify? You say "this effect" but Brohunder has only has that effect. Maybe just change it to once per turn and if you want make it count as a quick effect.Zeus: Not a bad effect, you can get it back from the grave and can cycle a few cards. It's body is fine for what it can do.Hydra: It's incredibly effective negation is too cheap for an overwhelming survival of the card. Life points don't mean much in the meta anymore so you're making it a target for other sources of removal. Either up the cost of negation or make it once a turn. I understand it's a boss monster but it screams anime yugioh boss monster.Grand Master: It's fine. Solid body and you non target banish is pretty neat, can at least go for a guaranteed 2 card removal.Cloud Dragon: Another good boss monster. Being able to resurrect yourself after a mess gives it more use since it does take 5 monsters to even get this bad boy out.House: Remove the attack booster since that makes math a chore as the gain is different for each "Hunder" and it could get out of hand. Plus Tree has a way better booster. Outside of that it's not too bad.Tree: Pretty much a 2nd field spell but it's exactly want this deck needs to get so more muscle.Clap: What an interesting way to come back from bad situations. Like how it gains immunity from such situations are real bad. Link to comment Share on other sites More sharing options...
ParadoxCaller Posted October 27, 2016 Report Share Posted October 27, 2016 My only problem with these is that Hunder isn't really an archetype, other than a few monsters sharing a naming pattern, that being hunder, with a lowercase H. By capitalizing the H you're basically creating your own archetype, which is fine, but if you were to rename them all with a lowercase H to actually make them fit into an archetype with the already existing hunder monsters, that would create a lot of problems since every effect that would mention a hunder card would also affect any card with Thunder in its name. If that was your intention all along I would rather you replace any mention of Hunder to just Thunder-Type monsters Link to comment Share on other sites More sharing options...
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