dreidel_mts Posted October 27, 2016 Report Share Posted October 27, 2016 Filling the void of having a pendulum-synchro archetype The Biometal archetype consists of Earth-warrior non-tuners, and Light-Machine Tuners. The deck thrives off of destruction, in a similar vein to Metalfoes. Their synchro monsters, the sub-archetype "Biometal Hero"provides protection while in the pendulum zone. Inspired by the Megaman ZX video games [spoiler=Extra Deck] Biometal Hero Model ALV 6Scale 9Light/Warrior/Synchro/Pendulum/Effect? ATK/ ?DEFPendulum effectYou can only Pendulum Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the Pendulum Zone, it is unaffected by card effects, When a “Biometal” monster would be destroyed by battle, you can destroy this card instead. Monster Effect1 machine type tuner+1 non-tuner warrior type monsterWhen this card is Special Summoned, you can target 1 monster on the field or 1 card in a pendulum zone, replace this monster effects with that monsters effects, also it gains that monsters ATK and DEF. If the targeted monster has an effect that activates when its summoned, activate that effect when this effect resolves. If this card is destroyed, you can place this card in your Pendulum Zone. Biometal Hero Model ZLV7Scale 1Light/Warrior/Synchro/Pendulum/Effect2500 ATK/2000 DEFPendulum effect You can only Pendulum Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the pendulum zone, it is unaffected by card effects, When a “Biometal” monster(s) would be destroyed by a card effect, you can destroy this card instead. Monster Effect1 machine type tuner+1 non tuner-warrior type monsters When this card is Special Summoned. You can target 1 “Biometal” monster on the field, it gain 100 ATK and DEF for each “Biometal” card on the field and face-up in the Extra Deck, until the end of the turn. If this card is destroyed, you can place this card in your Pendulum Zone. Biometal Hero Model XLV8Scale 92800 ATK/ 2500 DEFLight/Warrior/Synchro/Pendulum/EffectPendulum EffectYou can only Pendulum Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the pendulum zone, it is unaffected by card effects, When a “Biometal” monster(s) would be targeted by a card effect, negate the activation, then destroy this card and the negated card. Monster Effect1 machine type tuner+ 1 or more non tuner warrior type monsters When this card is Special Summoned, you can activate this effect, return cards on the field to the hand, up to the number of “Biometal” cards you control. When this card is destroyed, you can place this card in the pendulum zone Ultimate Biometal Hero ZXLV12Scale 1 Light/Warrior/Synchro/Pendulum/Effect3200 ATK/ 2800 DEFYou can only Pendulum Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the pendulum zone, it is unaffected by card effects. When this card is placed into the pendulum zone, your opponent cannot activate Spell/Trap cards for the rest of the turn, also you opponent cannot set cards for the rest of the turn. Monster Effect1 or more tuners+ I non-tuner Synchro monster Can only be Synchro Summoned when you control a “Biometal Hero” card in a Pendulum Zone.When this monster is Synchro Summoned, you can destroy all monsters your opponent controls who’s ATK is lower or equal than this card. Cards and effects cannot be activated in response to this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Monsters your opponent controls lose ATK and DEF equal to their Level/Rank X 200. When this card is destroyed, you can place this card in your pendulum zone. [spoiler=Main Deck Tuners] Biometal Model ALV2Scale 1 500 ATK/ 0 DEFMachine/Pendulum/Tuner/Effect Pendulum effect If this is the only “Biometal” card on the field, you can add 1 non-tuner “Biometal” monster from your deck to the hand. If you control a monster that was pendulum summoned this turn, and you control a card in both pendulum zones, you can destroy both cards. Special Summon 1 “Biometal Hero” monster from your extra deck, whose level is equal to the level of the destroyed cards (This is treated as a Synchro Summon), also you cannot active the pendulum effects of “Biometal” tuner monsters for the rest of the turn. You can only use each pendulum effect of “Biometal Model A” one per turn. Monster EffectIf this card is special summoned, you can add 1 “Biometal” Spell/Trap card from you deck to your hand. You can only use this effect of “Biometal Model A” once per turn Biometal Model ZLV3Scale 1 500 ATK/ 0 DEFMachine/Pendulum/Tuner/Effect Pendulum EffectIf this is the only “Biometal” card on the field, you can add 1 non-tuner “Biometal” monster from your deck to the hand. If you control a monster that was pendulum summoned this turn, and you control a card in both pendulum zones, you can destroy both cards. Special Summon 1 “Biometal Hero” monster from your extra decks, whose level is equal to the level of the destroyed cards (This is treated as a Synchro Summon), also you cannot active the pendulum effects of “Biometal” tuner monsters for the rest of the turn. You can only use each pendulum effect of “Biometal Model Z” one per turn. Monster EffectIf this card is normal or special summoned, you can target 1 of your banished “Biometal” Spell/Trap cards, add it to your hand. You can only use this effect of “Biometal Model Z” once per turn Biometal Model XLV4Scale 1 500 ATK/ 0 DEFMachine/Pendulum/Tuner/Effect Pendulum effectIf this is the only “Biometal” card on the field, you can add 1 non-tuner “Biometal” monster from your deck to the hand. If you control a monster that was pendulum summoned this turn, and you control a card in both pendulum zones, you can destroy both cards. Special Summon 1 “Biometal Hero” monster from your extra deck, whose level is equal to the level of the destroyed cards (This is treated as a Synchro Summon), also you cannot active the pendulum effects of “Biometal” tuner monster for the rest of the turn. You can only use each pendulum effect of “Biometal Model X” one per turn. Monster Effect If this card is normal or special summoned, you can destroy 1 other face up card you control, add 1 “METALMERGE!” from you deck to your hand. You can only use this effect of “Biometal Model X” one per turn. [spoiler=Main Deck Non-Tuners] Biometal HeroLV4Scale 5Earth/Warrior/Pendulum/Effect1200 ATK/ 800 DEF Pendulum Effect If this card Is destroyed, you can target 1 set card on the field, it cannot be activated this turn, also you opponent cannot activate the targeted card in response to this cards effect. You can only use this effect of “Biometal Hero” once per turn. Monster effectIf this card is Normal or Special summoned, you can target 1 “Biometal” card in your graveyard, shuffle it into the deck. You can only use this effect of “Biometal Hero” once per turn. Biometal HeroineLV4Scale 5Earth/Warrior/Pendulum/Effect1500 ATK/ 1000 DEFPendulum effectYou can target 1 card in a pendulum zone on the field, destroy it. You can only use the pendulum effect of “Biometal heroine” once per turn Monster effect If this card is normal or special summoned, target 1 card on the field, negate its effects (including in the graveyard) until the end of the turn. You can only use this effect of “Biometal Heroine” once per turn Biometal Master Warrior/Pendulum/EffectLV4Scale 51800 ATK/ 1200 DEFPendulum EffectIf this card on the field is destroyed, you can target 1 monster on the field, it loses 500 ATK. You can only use the pendulum effect of “Biometal Master” once per turn. Monster EffectIf this card is normal or special summoned, you can add 2 face-up, non-tuner “Biometal” monsters from your extra deck to your hand. You can only use this effect of “Biometal Master” once per turn [spoiler=Spell/Trap] Biometal AssaultContinuous SpellEvery time a card is destroyed, place 1 “Biometal Counter” on this card. You can sent this card to the graveyard with 5 or more “Biometal Counters”, draw 2 cards . You can banish this card from the graveyard, except the turn it was sent there, banish 1 face up “Biometal” monster in you extra deck, draw 1 card .You can only activate 1 “Biometal Barrage” per turn. Biometal CallingNormal SpellAdd 1 "Biometal" tuner monster from you deck to your hand. If a "Bimetal Hero" monster is Synchro Summoned, you can banish this card from your graveyard, shuffle 1 “Biometal" tuner monster from your extra deck into your main deck. You can only activate 1 “Biometal Calling” per turn. MetalmergeField spell All “Biometal” monsters Gain 300 ATK and DEF. Each time a “Biometal Hero” monster is Synchro Summoned, you can target 1 card on the field, destroy it. While you control 2 “Biometal” cards in you Pendulum Scales, your opponents cannot activate Spell/Trap cards or effects during the battle phase. During your opponents end phase, Destroy 1 “Biometal” card or banish this card. Biometal Hero AmbushNormal Trap Place 1 face-up “Biometal Hero” Synchro Monster in you extra deck into a pendulum zone. If a “Biometal Hero” pendulum effect activates, banish this card from your graveyard instead of that card being destroyed. 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