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Biometal Archetype


dreidel_mts

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Filling the void of having a pendulum-synchro archetype 

 

The Biometal archetype consists of Earth-warrior non-tuners, and Light-Machine Tuners.  The deck thrives off of destruction, in a similar vein to Metalfoes. Their synchro monsters, the sub-archetype "Biometal Hero"provides protection while in the pendulum zone. Inspired by the Megaman ZX video games 

 

[spoiler=Extra Deck]

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Biometal Hero Model A

LV 6

Scale 9

Light/Warrior/Synchro/Pendulum/Effect

? ATK/ ?DEF

Pendulum effect

You can only Pendulum  Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the Pendulum Zone, it is unaffected by card effects, When a “Biometal” monster would be destroyed by battle,  you can destroy this card instead.

 

Monster Effect

1 machine type tuner+1 non-tuner warrior type monster

When this card is Special Summoned, you can target 1 monster on the field  or 1 card in a pendulum zone, replace this monster effects with that monsters  effects, also it gains that monsters ATK and DEF.  If the targeted monster has an effect that activates when its summoned, activate that effect when this effect resolves. If this card is destroyed, you can place this card in your Pendulum Zone.

 

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Biometal Hero Model Z

LV7

Scale 1

Light/Warrior/Synchro/Pendulum/Effect

2500 ATK/2000 DEF

Pendulum effect 

You can only Pendulum  Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the pendulum zone, it is unaffected by card effects, When a “Biometal” monster(s) would be destroyed by a card effect,  you can destroy this card instead.

 

Monster Effect

1 machine type tuner+1 non tuner-warrior type monsters 

When this card is Special Summoned. You can target 1 “Biometal” monster on the field, it gain 100 ATK and DEF for each “Biometal” card on the field and face-up in the Extra Deck, until the end of the turn. If this card is destroyed, you can place this card in your Pendulum Zone.

 

 

 

 

 

 

 

 

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Biometal Hero Model X

LV8

Scale 9

2800 ATK/ 2500 DEF

Light/Warrior/Synchro/Pendulum/Effect

Pendulum Effect

You can only Pendulum  Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the pendulum zone, it is unaffected by card effects, When a “Biometal” monster(s) would be targeted by a card effect, negate the activation, then destroy this card and the negated card.

 

Monster Effect

1 machine type tuner+ 1 or more non tuner warrior type monsters 

When this card is Special Summoned, you can activate this effect, return cards on the field to the hand, up to the number of “Biometal” cards you control. When this card is destroyed, you can place this card in the pendulum zone

 

 

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Ultimate Biometal Hero ZX

LV12

Scale 1 

Light/Warrior/Synchro/Pendulum/Effect

3200 ATK/ 2800 DEF

You can only Pendulum  Summon 1 "Biometal Hero" Synchro Monster from you extra deck. When this card is placed in the pendulum zone, it is unaffected by card effects. When this card is placed into the pendulum zone, your opponent cannot activate Spell/Trap cards for the rest of the turn, also you opponent cannot set cards for the rest of the turn.

 

Monster Effect

1 or more tuners+ I non-tuner Synchro monster

 

Can only be Synchro Summoned when you control a “Biometal Hero” card in a Pendulum Zone.When this monster is Synchro Summoned, you can destroy all monsters your opponent controls who’s ATK is lower or equal than this card. Cards and effects cannot be activated in response to this effect. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Monsters your opponent controls lose ATK  and DEF equal to their Level/Rank X 200. When this card is destroyed, you can place this card in your pendulum zone.

 

 

 

[spoiler=Main Deck Tuners]

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Biometal Model A

LV2

Scale 1 

500 ATK/ 0 DEF

Machine/Pendulum/Tuner/Effect

 

 

Pendulum effect 

If this is the only “Biometal” card on the field, you can add 1 non-tuner “Biometal” monster from your deck to the hand. If you control a monster that was pendulum summoned this turn, and you control a card in both pendulum zones, you can destroy both cards. Special Summon 1 “Biometal Hero” monster from your extra deck, whose level is equal to the level of the destroyed cards (This is treated as a Synchro Summon), also you cannot active the pendulum effects of “Biometal” tuner monsters for the rest of the turn. You can only use  each pendulum effect of “Biometal Model A” one per turn.

 

Monster Effect

If this card is special summoned, you can add 1 “Biometal” Spell/Trap card from you deck to your hand. You can only use this effect of “Biometal Model A” once per turn

 

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Biometal Model Z

LV3

Scale 1 

500 ATK/ 0 DEF

Machine/Pendulum/Tuner/Effect

 

Pendulum Effect

If this is the only “Biometal” card on the field, you can add 1 non-tuner “Biometal” monster from your deck to the hand. If you control a monster that was pendulum summoned this turn, and you control a card in both pendulum zones, you can destroy both cards. Special Summon 1 “Biometal Hero” monster from your extra decks, whose level is equal to the level of the destroyed cards (This is treated as a Synchro Summon), also you cannot active the pendulum effects of “Biometal” tuner monsters for the rest of the turn. You can only use each pendulum effect of “Biometal Model Z” one per turn.

 

 

Monster Effect

If this card is normal or special summoned, you can target 1 of your banished “Biometal” Spell/Trap cards, add it to your hand. You can only use this effect of “Biometal Model Z” once per turn

 

 

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Biometal Model X

LV4

Scale 1 

500 ATK/ 0 DEF

Machine/Pendulum/Tuner/Effect

 

Pendulum effect

If this is the only “Biometal” card on the field, you can add 1 non-tuner “Biometal” monster from your deck to the hand. If you control a monster that was pendulum summoned this turn, and you control a card in both pendulum zones, you can destroy both cards. Special Summon 1 “Biometal Hero” monster from your extra deck, whose level is equal to the level of the destroyed cards (This is treated as a Synchro Summon), also you cannot active the pendulum effects of “Biometal” tuner monster for the rest of the turn. You can only use each pendulum effect of “Biometal Model X” one per turn.

 

Monster Effect 

If this card is normal or special summoned, you can destroy 1 other face up card you control, add 1 “METALMERGE!” from you deck to your hand. You can only use this effect of “Biometal Model X” one per turn.

 

 

 

 

[spoiler=Main Deck Non-Tuners]

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Biometal Hero

LV4

Scale 5

Earth/Warrior/Pendulum/Effect

1200 ATK/ 800 DEF

 

 Pendulum Effect 

If this card Is destroyed,  you can target 1 set card on the field, it cannot be activated this turn, also you opponent cannot activate the targeted card in response to this cards effect. You can only use this effect of “Biometal Hero” once per turn.

 

Monster effect

If this card is Normal or Special summoned,  you can target 1 “Biometal” card in your graveyard, shuffle it into the deck. You can only use this effect of “Biometal Hero” once per turn.

 

 

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Biometal Heroine

LV4

Scale 5

Earth/Warrior/Pendulum/Effect

1500 ATK/ 1000 DEF

Pendulum effect

You can target 1 card in a  pendulum zone on the field, destroy it. You can only use the pendulum effect of “Biometal heroine” once per turn 

 

Monster effect 

If this card is normal or special summoned, target 1 card on the field, negate its effects (including in the graveyard) until the end of the turn. You can only use this effect of “Biometal Heroine” once per turn

 

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Biometal Master 

Warrior/Pendulum/Effect

LV4

Scale 5

1800 ATK/ 1200 DEF

Pendulum Effect

If this card on the field is destroyed, you can target 1 monster on the field, it loses 500 ATK. You can only use the pendulum effect of “Biometal Master” once per turn.

 

Monster Effect

If this card is normal or special summoned,  you can add 2 face-up, non-tuner “Biometal” monsters from your extra deck to your hand. You can only use this effect of “Biometal Master” once per turn

 

 

 

 

[spoiler=Spell/Trap]

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Biometal Assault

Continuous Spell

Every time a card is destroyed, place 1 “Biometal Counter” on this card. You can sent this card to the graveyard with 5 or more “Biometal Counters”, draw 2 cards . You can banish this card from the graveyard, except the turn it was sent there, banish 1 face up “Biometal” monster in you extra deck,  draw 1 card .You can only activate 1 “Biometal Barrage” per turn.

 

 

 

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Biometal Calling

Normal Spell

Add 1 "Biometal" tuner monster from you deck to your hand.  If a "Bimetal Hero" monster is Synchro Summoned, you can banish this card from your graveyard, shuffle  1 “Biometal" tuner monster from your extra deck into your main deck. You can only activate 1 “Biometal Calling” per turn.

 

 

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Metalmerge

Field spell 

 

 All “Biometal” monsters Gain 300 ATK and DEF. Each time a “Biometal Hero” monster is Synchro Summoned, you can target 1 card on the field, destroy it. While you control 2 “Biometal” cards in you Pendulum Scales, your opponents cannot activate Spell/Trap cards or effects during the battle phase. During your opponents end phase,  Destroy 1 “Biometal” card or banish this card.

 

 

 

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Biometal Hero Ambush

Normal Trap

 Place 1 face-up “Biometal Hero” Synchro Monster in you extra deck into a pendulum zone. If a “Biometal Hero” pendulum effect activates, banish this card from your graveyard instead of that card being destroyed.

 

 

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