leafbladie Posted October 29, 2016 Report Share Posted October 29, 2016 So, I always liked the "Double Polymerization" card in YuGiOh GX, for a small LP cost you could perform 2 Fusion Summons instead of one. However, not only would directly translating that card go against the rules of YCM, in its current state, it'd actually be pretty awful, since it burns through hand and field advantage too much. So I decided instead to go about creating a generic "Miracle Fusion", that requires you to fuse with cards in your hand and on the field first, then perform a second Fusion using card from your field and Graveyard, to help balance this. I think this card would be helpful in HEROs or Fluffals, allowing you to net 2 Omni-HEROs or Frightfurs, and in Melodious as there's apparently a Fusion ladder for them (at least, that's what I heard, not entirely sure). Also, maybe interesting as a one-off in Rainbow Neos Turbo, to get too behemoths to your field. Anyway, be sure to tell me what you think. Double FusionNormal SpellThis card’s name is treated as “Polymerization” while in the Graveyard. Pay 1000 LP; you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and then Fusion Summon 1 Fusion Monster from your Extra Deck by banishing Fusion Material listed on it from your field or Graveyard. Link to comment Share on other sites More sharing options...
Abdelrahman Posted October 29, 2016 Report Share Posted October 29, 2016 I like it. It's a nice way to retrain Double Poly without going overboard. But I think the cost should be raised to 2000 LP; mainly because it's a generic Fusion card that can use the Materials for the first fusion again. Other than that though, the card's solid.9/10 Link to comment Share on other sites More sharing options...
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