Jump to content

Depth Hunters [Written]


Airride

Recommended Posts

[spoiler=Scale 8]Depth Hunter – Teiga the Berserk – DARK

*******

 

Fish/Pendulum/Effect

 

Scale: 8

 

PE: Once per turn, when a Fish-Type monster inflicts battle damage to your opponent: All “Depth Hunter” Monsters you control gain 200 ATK and DEF.

 

ME: When this card destroys a monster by battle: Special Summon up to 2 “Chum Tokens” to your opponent’s side of the field (Aqua-Type/WATER /Level 1/ATK 1000/DEF 1000). Damage battle taken in a battle involving a “Chum Token” is halved.

 

ATK/2600 DEF/1900

 

 

Depth Hunter – Saund the Traitor – DARK

 

******

 

Fish/Pendulum/Effect

 

Scale: 8

 

PE: You can destroy this card and another “Depth Hunter” card in your Pendulum Zone: All “Depth Hunter” Monsters you control gain 1000 ATK and DEF, but you cannot attack directly this turn.

 

ME: You can destroy 2 “Depth Hunter” cards in your Pendulum Zones to Special Summon this card (From the Hand). This card gains 100 ATK and DEF for each face-up “Depth Hunter” card in your Extra Deck.

 

ATK/2100 DEF/2100

 

 

Depth Hunter – Ba’ul the Crushing – DARK

 

*****

 

Fish/Pendulum/Effect

 

Scale: 8

 

PE: You cannot Pendulum Summon during your Main Phase. When a Fish-Type monster you control inflicts battle damage to your opponent: Immediately after the current chain resolves, you can Pendulum Summon up to 2 Monsters from your Extra Deck, but if you do, their effects are negated until the End Phase.

 

ME: When this card destroys a monster by battle: Target 1 Spell/Trap card on the field; Banish it. Cards and effects cannot be chained to this effect.

 

ATK/2500 DEF/900

 

 

Depth Hunter – Naas the Docile – DARK

 

**

 

Fish/Pendulum/Effect

 

Scale: 8

 

PE: Fish-Type Monsters you control are unaffected by the opponent’s card effects during each player’s Main Phase 1.

 

ME: Once per turn, you can: Target 1 monster the opponent controls; Change it to Face-Up defense position. If a Fish-type monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 

ATK/1000 DEF/2100

[spoiler=Scale 1]Depth Hunter – Wai’it the Great – DARK

*******

Fish/Pendulum/Effect

Scale: 1

PE: You cannot Pendulum Summon during your Main Phase. When a Fish-Type monster you control destroys a monster by battle: Immediately after the current chain resolves, you can Pendulum Summon up to 2 Monsters from your Extra Deck, but battle damage they would inflict to your opponent this turn is halved.

ME: When this card is Summoned: All “Depth Hunter” monsters you control gain 300 ATK and DEF. “Depth Hunter” monsters you control are unaffected by effects the opponent controls during the Battle Phase.

ATK/2700 DEF/1200

 

Depth Hunter – Angeil the Hidden – DARK

****

Fish/Pendulum/Effect

Scale: 1

PE: When a “Depth Hunter” Monster you control destroys a monster by battle: Add, from your deck to your hand, 1 “Depth Hunter” Monster. This effect of “Depth Hunter – Angeil the Hidden” can only be activates once per turn.

ME: “Depth Hunter” Monsters you control cannot be targeted for attack. When a “Depth Hunter” monster would be targeted for a card effect, you can: Change the target to this card.

ATK/1600 DEF/1700

 

Depth Hunter – Quatar the Relentless - DARK

****

Fish/Pendulum/Effect

Scale: 1

PE: You cannot Pendulum Summon during your Main Phase. When a Fish-Type monster you control inflicts 2000 or more battle damage to your opponent: Immediately after the current chain resolves, you can Pendulum Summon up to 4 Monsters from your Extra Deck.

ME: Once per turn, when a monster your opponent controls is destroyed by battle, and sent to the graveyard or placed into the Extra Deck face-up, you can: Special Summon that monster in face-up attack position, but its ATK is halved, and if you do, immediately attack it with this monster.

ATK/1800 DEF/100

 

Depth Hunter – Freiol the Consumer – DARK

***

Fish/Pendulum/Effect

Scale: 1

PE: You cannot Pendulum Summon during your Main Phase. During your Battle Phase: You can Banish 1 Fish-Type monster you control; Immediately after the current chain resolves, you can Pendulum Summon up to 3 Monsters from your Extra Deck, but battle damage they inflict this turn becomes 100.

ME: When this card destroys a monster by battle: Banish it, and if you do, this card gains 400 ATK and DEF, and can attack once again this Battle Phase. This effect of “Depth Hunter – Freiol the Consumer” can only be activated once per turn.

ATK/1800 DEF/300

[spoiler=Spells]Deep Sea Hunting Ground

Field Spell

“Depth Hunter” monsters gain 200 ATK and DEF. During your Main Phase, you can: Target 1 “Deep Sea” monster in your Pendulum Zone: Special Summon it. When a monster your opponent controls is destroyed by battle: Draw 1 card. Each effect of “Deep Sea Hunting Ground” can only be activated once per turn.

 

Feeding Frenzy

Quick-Play Spell

During the Battle Phase: Special Summon as many “Chum Tokens” to your opponent’s side of the field as possible (Aqua-Type/WATER /Level 1/ATK 1000/DEF 1000). Damage battle taken in a battle involving a “Chum Token” is halved.

Popping in briefly to post this whatever.

Pendulum Archetype based off Sharks. Can't Pendulum Summon until they smell blood, and then it's a rampage from there. Made it quickly. Blergh.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...