Jump to content

Card checking! Kingdom Hearts Cards!


kookypie

Recommended Posts

Hey guys!

Kookypie here, first and foremost, I'd like to say hello! Secondly, I am in the process of making some cards for my friend that loves Yu-Gi-Oh! and loves Kingdom Hearts more, so i'd thought it to be a cool idea to make him a deck of Kingdom Hearts based cards for X-mas! Since he is an avid Yu-Gi-Oh! player, I thought it would be best to make the cards balanced and somewhat playable.

So, without further ado, here are the cards! These are a couple, however, I don't know how to go forward making the rest of the deck balanced, so any suggestion and criticism is welcome!

Thanks in advance!

 

 

 

oVH0b8o.jpg

 

riku:

Basically a stronger searcher; but if he's special summoned he can't use his second effect., which helps for synchro summoning another card currently in the works.

Another reason that I blocked him from instantly letting him summon monsters is because I want the archetype to revolve around the keyblades, while not giving it the extreme consistancy that it already has.

5H3XvhL.jpg

 

Keyblade - Oblivion:

This equip can make a permanent boost of 500 ATK, even if he's removed. Also, he can be banished for a search of a kairi or Sora monster. This card is possibly the most broken of all, since he can send himself, give the monster attached to him a permanent boost, and get more searches.

 

V9RKOsF.jpg

 

Keyblade - Oathkeeper:

an equip with a twist, this card can give a whopping boost when a monster is attacking only, and when it hits the grave, you can either mill 3 for a chance at hitting the spells or you can get a search out.

 

Tifzs7c.jpg

 

Kairi:

Being the only tuner, which kinda says where the deck is heading, also works as a searcher. she also works as good protection, being able to bounce out Keyblade equips and bring out another or even change the target of the Keyblade, like a spell card based U.A in the TCG.

 

 

KHdhbDG.jpg

 

Sora:

The main monster in the deck, he can directly come equipped with a Keyblade equip spell. Not only that, he gains a small boost when he's equipped with one. Lastly, he has a slowed down version of Kairi's effect, where you can switch out the spell he's equipped with.

 

 

hYbAHPL.jpg

 

Lasly, we have Keyblade - Kingdom Key

This equip I wanted to be the most versatile, what with not only giving the monster attached at 500 ATK boostm but giving it two similar effects, one like the TCG's Dark Magical circle, where you can see what cards yo get and even get a potential card from it, and when it hits the grave it gets the Burial from a different dimmension effect, but with a small twist. You can banish it, and target up two three Keyblade spells (like BFDM) and send them back and get a draw out.

 

This is probably the most consistent deck I will be building so far, hence why I wanna check the balance out, lol. Don't wanna make it TOO meta, am I right?

 

If I missed anything, please point it out.

 

 

Hope to see suggestions all around!  :444817_key:

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...