that card creator Posted November 15, 2016 Report Share Posted November 15, 2016 Let's bring Aliens into 2016.Added some Pendulums, a couple of Synchros, a new boss monster, tuners, and actual draw power. Monsters"A" Alien Deimos Level 3 Water Reptile/ Pendulum (2)/ Effect When your opponent activates a spell/ trap card(s) effect with an A-counter on it at resolution; negate that spell/ trap card(s) effect. You must control "Alien Mars" to activate and resolve this effect. During your Standby Phase if you do not control an "Alien" monster destroy this card. (Monster Effect) When this monster is summoned put 3 A counters on monsters on your side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Atk 700 Def 1000 "A" Alien Knife Level 3 Fire Reptile/ Pendulum (2)/ Effect Once per turn, during either player's turn, you can target 1 monster on the field with A-counters on it; flip it facedown. You must control "Alien Chef" to activate and resolve this effect. During your Standby Phase if you do not control an "Alien" monster destroy this card. (Monster Effect) Once per turn you can remove 3 A-counters from the field; target 1 monster on the field: flip it facedown. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Atk 1200 Def 1000 "A" Alien Phobos Level 4 Wind Reptile/ Pendulum (5)/ Effect When your opponent activates a spell/trap card(s) without an A-counter on it place an A-counter on that card. You must control "Alien Mars" to activate and resolve this effect. During your Standby Phase, if you do not control "Alien Mars" destroy this card. (Monster Effect) Once per turn, you can remove 1 A-counter from the field; this card's level becomes 3 for the rest of the turn. Atk 1400 Def 1000 "A" Alien Spoon Level 2 Earth Reptile/ Pendulum (5)/ Effect Once per turn, during either player's turn, you can target 1 monster on the field with an A-counter on it; change its battle position. You must control "Alien Chef" to activate and resolve this effect. During your Standby Phase if you do not control an "Alien" monster, destroy this card. (Monster effect) Once per turn you can place 1 A-counter on a monster you control. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Atk 800 Def 600 Alien Chef Level 4 Light Reptile/ Effect If your opponent normal summons or flip summons a monster(s), place 1 A-counter on those monster(s). (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) Atk 1600 Def 1000 Alien Goniatite Level 3 Dark Reptile/ Tuner/ Effect This card's name becomes "Alien Ammonite" while face up on the field. During either player's turn, you can immediately after this effect resolves, synchro summon 1 monster using monsters on the field with A-counters on them only. You can only use the effect of "Alien Goniatite" once per turn, and only once that turn. Atk 100 Def 100 Alien Daughter Level 2 Water Reptile/ Tuner/ Effect This card's name becomes "Alien Ammonite" while face up on the field. When this card is summoned you can summon 1 "Alien" monster from your deck. Destroy it during the end phase. You can only Special Summon 1 "Alien Daughter" per turn. Atk 400 Def 200 Cosmic Bruiser Os'Car Level 8 Wind Reptile/ Effect Cannot be special summoned. Can only be tribute summoned by tributing 3 monsters on the field with A-counters on them. When this card is summoned place 1 A-counter for each level of an opponent's monster tributed for this card's tribute summon. During each End phase remove A-counters from the field equal to the amount of cards your opponent possess or send this card to the Graveyard. This card gains the following effects depending on the amount of A-counters on this card. 3 or more: This card gains 100 ATK and DEF for each A-counter on the field. 6 or more: Monsters on the field with A-counters cannot be tributed, used as Synchro, or Xyz material by your opponent. 12 or more: All monsters on the field with A-counters are treated as Reptile-type "Alien" monsters. Atk 900 Def 800 Spells "A" World Field Spell Add 1 "Alien" monster from your deck to your hand. When an "Alien" monster battles your opponent's monster your opponent cannot activate cards or effects until the end of the damage step. You can only activate 1 ""A" World" per turn. "A" Cell Ribosome Continuous Spell Once per turn, you can remove 3 A-counters from the field, draw one card; reveal it, if it is a monster send it to the Graveyard, if not add it to your hand. If this card is sent to the Graveyard, add 1 "Alien" monster from your Extra Deck to your hand. Synchro MonstersCosmic Fortress Gen'Gar Level 6 Dark Synchro/ Effect "Alien Ammonite" + 1 or more non-Tuner "Alien" monster(s) When this card is synchro summoned you can add 1 "A" card from your deck or Graveyard to your hand. Once per turn, you can return 1 "Alien" monster from your Graveyard to your deck; this card gains that monster's name and effect until the end of your opponent's next turn. Atk 2700 Def 1900 Cosmic Joker Jar'Jar Level 4 Wind Synchro/ Effect "Alien Ammonite" + 1 or more non-Tuner "Alien" monster(s) If a "Cosmic" monster you control destroys an opponent's monster by battle: you can special summon 1 "Alien" monster from your hand. During either player's Damage Step, if a "Cosmic" monster you control battles an opponent's monster, you can shuffle 1 "Alien" monster from your Graveyard to the deck; your monster gains ATK equal to the ATK of the monster returned. Atk 1400 Def 1600 Link to comment Share on other sites More sharing options...
that card creator Posted November 18, 2016 Author Report Share Posted November 18, 2016 Bump? Link to comment Share on other sites More sharing options...
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