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More custom SHS support (!)


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I know, it's not as exciting or innovating, but

 

   The new SHS (Daihachi) is what inspired me to help the archetype even more. (There is already a thread with some older cards, which was raised months ago: https://forum.yugiohcardmaker.net/topic/355142-superheavy-samurai-support/ If I need to update that one instead, you may inform me.)

 

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Superheavy Samurai Souldetona Gun
Level 1/EARTH/Machine/ATK 600/DEF 600/Tuner/Effect
 
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or your side of the field to that target. You can change the battle position of the equipped monster. If you do, it cannot attack during this turn, also destroy both this card and 1 face-up monster your opponent controls. When this card on the field is destroyed and sent to your Graveyard: You can Special Summon this card, but banish it when it leaves the field. If you have no Spell/Trap Cards in your Graveyard: You can increase this card's Level by 1. You can only use each effect of "Superheavy Samurai Souldetona Gun" once per turn.
 
   Both Tuner AND a Soul monster. That means it inherits those monsters' ability to equip themselves. It can destroy an opponent's monster, also it can be Special Summoned if destroyed and sent to your Graveyard. Not only that, it can module its Level. The perfect (and more playable) replenishment for Drum! It can even be used instead of running 3 Battleball (if someone does run 3 of them), depending the build.
 
 
 
Superheavy Samurai Yao
Level 9/EARTH/Machine/ATK 1700/DEF 3100/Synchro/Effect
 
1 Tuner + 1 or more non-Tuner Machine-type Monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. While your opponent controls 2 or more face-up Special Summoned monsters, and you have no Spell/Trap Cards in your Graveyard, monsters your opponent controls that are not destroyed by battle with a "Superheavy Samurai" monster return to their owner's hand after damage calculation. Once only, if a "Superheavy Samurai" 's effect would be negated, it is not negated.
 

   Since Kyubi is one of the least preferred Synchro Monsters, I thought I'd make something that can potentially result to a lot more successful plays. I exchanged the DEF boost with an ability to get rid of the opponent's Special Summoned monsters, regardless if the attack goes through. (Keep in mind that, since it has greater original DEF than Kyubi, Gauntlet can contribute vastly to the loss of the boost.)

   As a bonus, it offers one chance to not lose one of your plays. To an optimal scenario, you may spare your Soulfire or Flutist this way.

 

 

 

Superheavy Samurai Shunzhi
Rank 4/Machine/EARTH/ATK 1000/DEF 2600/Xyz/Effect

 

2 level 4 monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. At the start of the Battle Phase, if you have no Spell/Trap Cards in your Graveyard: You can banish 1 "Superheavy Samurai" monster in your hand or Graveyard; during this turn, the effects of any monster that battles a "Superheavy Samurai" monster you control are negated until the end of the Damage Step. When this Xyz Summoned card is destroyed (either by battle or card effect) and sent to your Graveyard: You can target 1 of your banished Level 4 or lower Machine-type monster(s); return it to your Ggraveyard.
 
The first noticeable thing is that: It's an Xyz monster. "But why?" That's because you can't aways have a Tuner ready to kick in for the bosses. (Following the anime's logic, since the players have evolved, using newer Summoning mechanics with time, why not Gongenzaka too? He already uses Pendulum Monsters.)
Two common plays are to Normal Summon Magnet or Normal/Special Summon Scales, then Special Summon a Level 4 monster. This Xyz monster covers the gap with your Synchros, offering a mid-to-high alternative solution.
 
 
 
Superheavy Samurai Commander Han
Pendulum/Level 3/Scale 9-9/Machine/EARTH/ATK 900/DEF 900/Effect
 
PENDULUM EFFECT
You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. When your opponent activates a Spell/Trap Card or effect, while you control a "Superheavy Samurai" monster: You can destroy this card; negate the activation.
MONSTER EFFECT
Cannot be used as a Synchro Material, except for the Synchro Summon of a Machine-Type Synchro Monster. When this card is used for the Synchro Summon of a "Superheavy Samurai" Synchro Monster, you can treat it as Level 4 monster. 
.   .   .   .   .   .   .   .   .   .   .   .   .   .   
Superheavy Samurai Commander Genghis
Pendulum/Level 6/Scale 3-3/Machine/EARTH/ATK 1500/DEF 1900/Effect
 
PENDULUM EFFECT
While you have no Spell/Trap Cards in your Graveyard, this card's Pendulum Scale is treated as 0. During your opponent's turn, if you add a "Superheavy Samurai" monster from your Deck to hand by a card effect: You can reveal it; Special Summon it. You can only use this effect of "Superheavy Samurai Commander Genghis" once per turn.
MONSTER EFFECT
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of the turn, except "Superheavy Samurai" monsters. If you used a "Superheavy Samurai" monster to Tribute Summon this card: You can activate 1 of the following effects:
  •  Add 1 face-up "Superheavy Samurai" Pendulum Monster from your Extra Deck to your hand.
  • Add 1 Level 5 or higher "Superheavy Samurai" monster from your Deck to your hand.

 

The above are two additional Pendulum Monsters to help with consistency, regarding the existing ones or in general. I'm not very sure for Genghis's monster effect, since it requires to be Tribute Summoned in order to activate it. However, it can be Special Summoned for free anyway, and I didn't really want to make it a generic Superheavy searcher. If it does look very bad, though, I can change it a little according to what you suggest.

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