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Fates Archetypes


dreidel_mts

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A collection of two archetype based on Fire Emblem Fates.
The Nohrian archetype is more Defensive, focusing on disruption and negation.
The Hoshidan archetype is offended based, focusing on battle phase tactics and swarming.
The main characters from the series connect the two archetypes together, provideing different effects depending on which archetype is being played.
[spoiler=Main Characters]
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Prince of Fates
LV 4
Earth/Dragon/Effect
1500ATK/1500DEF
(This card is always treated as an "Nohr" and "Hoshido" card)
While this card is face-up on the field, this card is also treated as LIGHT and DARK attribute.  When this card is Normal or Special Summoned , you can add 1 "Nohr" or "Hoshido" card from your deck to your hand. If this card is used as Synchro or Xyz material for a summon of a "Nohr" or "Hoshido" monster, apply one of these effects, based on the monster summoned
- Synchro: It gains 500 ATK and DEF, also when it destroys a monster by battle, inflict damage equal to the monster original ATK.

-Xyz: When its summoned: you can target cards on the field, up to the number of Xyz materials attach to it, destroy them. Cards and effects cannot be activated in response to this card's effect.
You can only use each effect of "Prince of Fates" once per turn.



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Princess of Fates
Earth/Dragon/Effect
1500ATK/1500DEF

(This card is always treated as an "Nohr" and "Hoshido" card)
While this card is face-up on the field, this card is also treated as LIGHT and DARK attribute. When this card is Normal or Special Summoned, you can discard 1 "Nohr" or "Hoshido" card; draw 2 cards. If this card is sent to the graveyard, you can target other 3 "Nohr" or "Hoshido" cards in your graveyard, shuffle those targets into the deck; draw 1 card. You can only use each effect of "Princess of Fates" once per turn.



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Azura, the Silent Princess
LV2
Water/Aqua/Effect
800ATK/DEF
((This card is always treated as an "Nohr" and "Hoshido" card)

Apply these effects, based on the greater number of monsters on the field.
-"Nohr": this card's level becomes 4, it becomes DARK attribute, also it is treated as a Spellcaster-type monster. When this card is used as Xyz material, you can attach 1 "Nohr" monster from your graveyard as Xyz material to that monster.
-"Hoshido": This card is treated as a Fariy type monster, also it is treated as a tuner. When this card is used as Synchro Material, you can add 1 of your banished "Hoshido" Spell/Trap cards to the hand.
If this card is Normal or Special Summoned, you can Special Summon 1 "Fates" monster from your hand or graveyard.
You can only summon "Azura, the Silent Princess" once per turn.

 

 

 

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Nestrian Stage

Continuous Spell

When this card is activated: add 1 "Azura, the Slient Princess" from your Deck to your hand. Once per turn, you can discard 1 LIGHT or DARK monster: then apply the apporitate effect, based on the monster discarded.
-DARK: until the end of your opponent's end phase, when a "Nohr" monster targets a card(s) on the field, the targeted card(s) cannot be activated in response to that monster's effect.
-LIGHT: The first time your opponent activates a Spell/Trap card or effect during the Battle Phase: it's effect are negated when that card resolves.

 

You can banish this card from your graveyard: Fusion Summon 1 "Anankos, the Slient Dragon", using monsters you control or in you hand as Fusion Materials. You can only use this effect of "Nestrian Stage" once per turn.
 
 
 
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Anankos, The Slient Dragon
LV11/Dragon/Light/Fusion/Effect
3300ATK/3300DEF
"Azura. the Slient Priness"+ 1 LIGHT or DARK Synchro or Xyz monster + 1 "Fates" monster
Must be Fusion Summon with "Nestrian Stage" and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Apply these effects, based on the attribute of the Synchro or Xyz monsters used as Fusion Material for this card.
-LIGHT: If this card destroys a monster by battle: Special Summon 1 "Hoshido" monster from your deck; it's ATK becomes 3300, any battle damage involving that card is halved, also it is banished during the End Phase.
-DARK: Any card sent to the graveyard during your opponent's turn by an effect of a "Nohr" card  is returned to the hand instead.
If this card leaves the field: you can target 1 banished "Nestrian Stage" add it to your hand. You can only control "Anankos, the Silent Dragon" once per turn.
 

 


[spoiler=Nohr]
[spoiler=Monster]
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Elise, Ecstatic Princess of Nohr
LV 3
Dark/Fariy/Effect
0ATK/100/Def
If your control a "Nohr" monster, you can Special Summon this card (from your hand). Once per turn, you can target 1 "Nohr" monster on the field: you cannot Special Summon monsters for the rest of the turn, except DARK monsters, also all DARK monsters on the field become that level, until the end of the turn. A monster Xyz summoned using this card as material gains this effect.
-When its summoned, you can send 1 "Nohr" card from your hand to the graveyard: add 1 "Nohr" Spell/Trap card from your deck to your hand.
You can only summon "Elise, Ecstatic Princess of Nohr" once per turn.


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Leo, Magician Prince of Nohr
LV4
DARK/Spellcaster/Effect
1300 ATK/ 1800 DEF
When this card is Summoned: you can target 1 Spell/Trap Card on the field, destroy it. You can only Summon "Leo, Magician Prince of Nohr" once per turn



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Camilla, Bewitching Princess of Nohr
LV4
Dark/Wyrm/Effect
1100ATK/1900DEF
While you control another "Nohr" monster, other "Nohr" monsters cannot be targeted by your opponents card effects, also they cannot be destroyed by battle. You can only summon "Camilla, Bewitching Princess of Nohr" once per turn.





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Marx, High Prince of Nohr
LV5
Dark/Beast-Warrior/Effect
1900 ATK/2200DEF
You can Normal Summon this card without tributing if your opponent controls a monster and your control no monsters. When this card is Summoned: you can target 1 monster on the field, destroy it. You can only Special Summon "Marx, High Prince of Nohr" once per turn.



[spoiler=Extra Deck]
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Iago, Strategist of Nohr
RNK4
Dark/ Spellcaster/Xyz
2100ATK/2500DEF
2 level 4 DARK monsters

While this card has Xyz Material, "Nohr" monsters cannot be destroyed by your opponents card effects. During your opponents turn, you can detach 1 Xyz material from this card; Special Summon 1 "Nohr" monster from your graveyard (This is a Quick Effect.) You can only control 1 "Iago, Strategist of Nohr"
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Garon, King of Nohr
RNK5
Dark/Warrior/Xyz
2300ATK/2900DEF
2 or more level 5 "Nohr" monsters
Once per turn, during either player's turn, when a card or effect is activated, you can detach 2 Xyz materials form this card, negate the activation, and if your control another "Nohr" card, banish it. During your Main Phase, you can target 1"Nohr" Xyz monster you control; attach 1 "Nohr" monster from your field or graveyard as Xyz material to that monster. You can only control 1 "Garon, King of Nohr".


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Corrin, Shadow Princess of Nohr
RNK6
Dark/Dragon/Effect
2500ATK/3200DEF
3 level 6 DARK monsters
You can also Xyz summon this card by using 1 Xyz Summoned "Nohr" Xyz monster you control that has no Xyz materials. While this card is on the field, all monsters your opponent controls and in their graveyard become LIGHT. During your opponent's turn, you can detach 1 Xyz material from this card, then pay 1000 LP; shuffle 1 LIGHT monster you opponent controls or in their graveyard into the deck (this is a Quick Effect). If this card leaves the field, you can target 1 other  "Nohr" monster in your graveyard, Special Summon it. You can only control 1 "Corrin, Shadow Princess of Nohr".


[spoiler=Spell]
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Castle Krakenburg
Field Spell
All "Nohr" monsters gain 500 DEF. When a "Nohr" monster activates an effect that targets 1 on the field:  you can target 2 cards instead. Once per turn, if a LIGHT monster is sent to the graveyard by a DARK monsters effect, it is shuffle into the deck instead of going to the graveyard.

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Rivals of Nohr
Quick-Play Spell
Target 1 "Nohr" monster you control, Special Summon 1 DARK "Nohr" monster from your deck that is 1 level higher or lower than the targeted monster, in Defense Position. You can only activate 1 "Rivals of Nohr" per turn.

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Nohrian Charge
Continuous Spell
When a "Nohr" monster destroys a card on the field by a card effect: you can add 1 "Nohr" card from your deck to your hand. If this card is sent to the graveyard. You can add 1 "Nohr" monster from your graveyard to you hand. You can only use each effect of "Nohrian Charge" once per turn. You can only control 1 "Nohrian Charge".


[spoiler=Trap]
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Nohrian Retribution
Counter Trap
If a summon of a "Nohr" monster you control would be negated OR if you opponent would summon a monster while you control a "Nohr" monster, negate the summon or activation, and if you do, destroy it. During your standby phase, if this card is in your graveyard, you can destroy 1 card you control, set this card from your graveyard, but it cannot be activated this turn, also banish it when it leaves the field. You can only activate 1 "Nohrian Retribution" per turn.
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Nohrian Cunning
Controunous trap
During your opponents turn, when a "Nohr" monster(s) is Special Summoned, for the rest of the turn, all Special Summoned monsters can only attack monsters you control with the highest DEF (either, if tied). If this card is sent to the graveyard, target 1 monster on the field, it loses 1000 ATK. You can only use this effect of "Nohrian Cunning" once per turn.

 

 

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Silent Sorcery

Continuous trap

(This card is always treated as a "Nohr" card)

 

Once per turn, during your opponent's turn, you can target 1 "Nohr" Monster in your graveyard: Special Summon it (This is a Quick Effect). While you control a monster Special Summoned by this card's effect: Spell/Trap cards you activate cannot have their effects negated, also other Spell/Trap Cards you control cannot be destroyed by your opponent's card effects. During your opponent's turn, you send this card to the graveyard: Xyz Summon 1 "Nohr" Xyz Monster, using monsters you control as Xyz Materials (This is a Quick Effect). You can only control 1 "Slient Sorcery"

 



[spoiler=Hoshido]
[spoiler=Monster]

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Sakura, Little Princess of Hoshido
LV3
Light/Fairy/Tuner
100ATK/0DEF
When this card is Normal or Special Summoned, you can discard 1 "Hoshido" card, add 1 "Hoshido"  Spell/Trap card with a different name, from your deck to your hand. Your can banish 1 card from your graveyard, Special Summon 1 level 4 "Hoshido" monster from your hand, also you cannot Special Summon monsters for the rest of the turn, except LIGHT monsters. You can only Special  Summon "Sakura, Little Princess of Hoshido" once per turn.


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Takumi, Chosen Prince of Hoshido
LV4
Light/Warrior/Effect
1400ATK/800DEF
Once per turn, you can target 1 "Hoshido" monster in your graveyard, Special Summon it, but banish it when it leaves the field. Cannot be used as material for a summon if there is a DARK monster on the field. This card can attack all DARK monsters on the field, once each. If this card battles a DARK monster, destroy that monster at the start of the Damage Step, also negate it's effects (including in the graveyard) until the end of the turn. You can only Special Summon "Takumi, Chosen Prince of Hoshido" once per turn.


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Hinoka, Sky Princess of Hoshido
LV4
Light/Winged-Beast/Effect
1700/800
During damage calculation (in either player's turn) when a "Hoshido" monster battles, you can discard this card; after damage calculation, you can return the monster it battled to the hand. When this card is Summoned, you can send 1 "Hoshido" card from your Deck to your graveyard. You can only Special  Summon "Hinoka, Sky Princess of Hoshido" once per turn.



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Ryoma, High Prince of Hoshido
LV5
Light/Warrior/Effect
2100ATK/1800DEF
If you control 2 or more "Hoshido" monsters on the field, your can Special Summon this card (from your hand). Once per turn, Your can target 1 of your banished "Hoshido" monsters: Special Summon it, but its effects are negated. You can only Special Summon "Ryoma, High Prince of Hoshido" once per turn.


[spoiler=Extra Deck]
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Mikoto, Queen of Hoshido
LV7
Light/Fairy/Synchro/Effect
1 Fairy-Type tuner+ 1 or more non-tuner LIGHT monsters.
When this card is Synchro Summoned, all monsters your opponent controls lose 800 ATK, also change all monsters your opponent controls to Attack Position.  This card can attack all monsters on the field, once each. At the end of the Battle phase, change this card to Defense Position. You can only Special Summon "Mikoto, Queen of Hoshido" once per turn

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Sumeragi, King of Hoshido
LV8
Light/Warrior/Synchro/Effect
2800ATK/2500DEF

1 Fairy-Type tuner+ 1 or more non-tuner LIGHT monsters.
When this card is Synchro Summoned, you can target 1 "Hoshido" monster; it gains ATK equal to their level x 100, until the end of the turn. Once per turn, you can target 1 monster on the field, it's ATK becomes half its current ATK, until the end of the turn. You can only Special Summon "Sumeragi, King of Hoshido" once per turn


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Corrin" Blighting Prince of Hoshido
LV10
Light/Dragon/Synchro/Effect
3200ATK/2500DEF
1 Fairy type tuner+ 2 non-tuner LIGHT monsters.
While this card is on the field, all monster your opponent controls and in their graveyard become DARK attribute. Once per turn, when a LIGHT  monster battles a DARK monster, you can pay 1000 LP: the monster it battles has it's ATK become 0. Monsters with 0 ATK cannot activate their effects. If this card leaves the field, your can target 1 other "Hoshido" monster in your graveyard: Special Summon it. You can only control 1 "Corrin, Blighting Prince of Hoshido".


[spoiler=Spell/Trap]
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Castle Shirasagi
Field Spell
All "Hoshido" monsters gain 500 ATK. If a "Hoshido" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when a LIGHT monster destroys a DARK monster by battle, it is shuffled into the deck instead of going to the graveyard.



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Bloodlines of Hoshido
Normal Spell
Add 1 "Hoshido" monster from your deck to your hand. If a "Hoshido" monster would be destroyed by battle or card effect, you can banish this card from your graveyard instead. You can only activate 1 "Bloodlines of Hoshido" per turn.


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Rivals of Hoshido
Quick-Play Spell
Special Summon 1 LIGHT "Hoshido" monster from your Deck, also you cannot Normal Summon/Set monsters this turn. You can banish this card from your graveyard, then target 1 monster your control: return it to the hand, and if you do, special summon 1 "Hoshido" monster from your hand or graveyard. You can only use each effect of "Rivals of Hoshido" once per turn.


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Rally of Hoshido
Continuous Spell
If a "Hoshido" monster battles a monster with higher attack, that monster gains 1000 ATK during damage calculation. If a "Hoshido" monster battles a monster with lower attack, your opponent cannot activate cards or effects until the end of the damage step. If this card is sent to the graveyard: all "Hoshido" monster your control 200 ATK for each card your opponent controls, until the end of the turn. You can only activate each effect of "Assault of Hoshido" once per turn.

 

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Silent Assault

Continuous Spell

(This card is always treated as a "Hoshido" card)

 

During the Battle Phase: "Hoshido" monsters cannot be targeted by card effects. If a "Hoshido" Monster destroys a monster by battle: you can target up to 2 Spell/Trap Cards on the field, destroy them. The targeted cards cannot be activated in response to this cards effect. If you destroy 2 Spell/Trap cards this way, after this effect resolves: banish 1 monster you control that battled this turn, until the next Standby Phase. If an effect of a "Hoshido" monster would be negated, you can banish this card from your graveyard: negate the activation. You can only activate each effect of "Silent Assault" once per turn.

 

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Vengeance of Hoshido
Normal Trap
When a "Hoshido" monster is destroyed by battle or card effect. You can Special Summon 1 "Hoshido" monster from your Deck, it cannot be destroyed by battle this turn. You can banish this card from your graveyard, except the turn it was sent there: Synchro Summon 1 "Hoshido" Synchro Monster, using monsters you control as Synchro Materials. You can only use each effect of "Vengeance of Hoshido" once per turn.


 

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