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new double effect cards


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I don't think he means too complicated to make - I think he's saying what a lot of people seem to be saying: that these "double effect" cards are too complicated as a concept. YGO is a beautifully simple game, and as they say, "if it ain't broke, don't fix it!"

 

Everybody is entitled to an opinion I suppose though... Personally, you'll never catch me using a card with more than one background colour. (Please don't be offended by this Crimson - just trying to clarify things).

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LOL, I love the arrogance! Better than any Monster you say? I don't believe you, in my opinion I think it is just a broken shambles!

 

I just do not think a Spell / Syncro combined card works as an idea or has any place in Yu-Gi-Oh. Obviously this is just my personal opinion but I think it is a valid one.

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Surly in the card effect then it needs to mention when it can change between the monster zones and spell and trap zones.

 

I still don't like it but this would at least make the cards effects clearer.

 

Also I see no need for the multicoloured backgroud as there are already monster and traps in the game that get treated as both at various times and they just have it stated in the effect rather than having multi coloured backgrounds.

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No you cant write because it's the double effect spell and monster so people should know.

 

Why should they know? It is not in the rules of Yu-Gi-Oh and therefore needs explaining in the cards effect.

 

If you can change it at any time you like (i.e. chained to the activation of a card at any point and when battled) then it becomes pretty much indestructible and is therefore is massively overpowered.

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Well because it's half half

 

So........ When can it be moved from one to the other?

 

There is nothing in the Yu-Gi-Oh rules about half half cards whatsoever any any card in Yu-Gi-Oh that can change positions has an explanation of this in it's effect, just because it seems intuitive to you who made the card it does not mean that it will be to everyone.

 

If you make a card that changes the rules of the game you need the card to explain how it works, it is quite a simple concept really but one that you seem to struggle to grasp.

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Well then I think that that needs to be included in the cards effect, I also think this makes the card ridiculous as it becomes pretty much indestructible (i.e. They dust tornado it, you move it to a monster zone, they attack it, you move it to a spell card zone, they activate mirror force you move it to a spell cad zone etc.) so it is MASSIVELY overpowered and should not be under realistic cards (well it should not be under realistic cards anyway as it is well outside the rules of the game and would never be created for real, ever! But this is another reason it should not be).

 

okay now I fully understand the card I shall rate it.

 

1/10 for being ridiculous!

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No just if it's being attacked by a monster. after you move it the next turn you must move it to the monster zone. Dust tornado can remove it so it has weaknesses. But thank you for your post you helped me a lot I will now go and redo them

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Ok, that sounds more reasonable but I do think it needs to be a lot clearer on the card.

 

Also it is looking like Syncro monsters will need an exact level tribute (i.e. the levels of the tributed monsters must be exactly the same as the level of the Syncro monster) so I would avoid a half level.

 

I look forward to seeing the revised / improved cards.

 

SW

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