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"Teamwork" derives from "Team" (the Promi Club archetype)


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   Like the title suggests, the following set is comprised of monsters that are part of a Club. (By club, I mean team/group, but I don't know if there was a word more suitable for the case.) The Club consists of them, a varying sum of Extra Deck Monsters (which by the way are the bosses, including the Ritual Monster) and a sum of Spell/Trap Cards that have names related to how any club works. By that, I mean: How it starts, how is it supported,... even including a honorable note for those that may leave from it.
   It's an archetype I've ben thinking of creating for weeks and, finally, I found the time to make & complete it.
 
   The Promi Club's playstyle is pretty simple: They start slow by relying on the monster's Normal Summons (while trying to protect or boost them) and, if they do well duing their first turn, the next turns can be glorious. The cards' effects vary, in order to cover as many aspects of the game as possible, thus possibly making the arhetype more interesting and their deck building funnier. :)
 
>>Be cautious:  The images may be a bit large for you.
 
a) Monster Cards:
 
[spoiler= ]t0aNoQL.jpg?1

Promi Club - Tierre
Level  4/Spellcaster/EARTH/ATK 1500/DEF 1100/Effect
 
When this card is Normal Summoned: You can add 1 "Promi Club" card from your Deck to your hand, except "Promi Club - Tierre". If this card is in your Graveyard: You can target 1 monster on the field; destroy it, also Special Summon this card. You can only use 1 effect of "Promi Club - Tierre" per turn, and only once that turn.

[spoiler= ]cu1IfQZ.jpg?1

 

Promi Club - Wersa
Level  4/Spellcaster/EARTH/ATK 1800/DEF 1000/Effect
 
When this card is Normal Summoned: You can target 1 Level 4 or lower "Promi Club" monster in your Graveyard; Special Summon it. When your opponent activates a Trap Card or effect, while you control a face-up "Promi Club" monster and this card is in your Graveyard: You can negate the activation, and if you do, destroy it, also Special Summon this card. You can only use 1 effect of "Promi Club - Wersa" per turn, and only once that turn.
[spoiler= ]P75U4Xx.jpg?1

Promi Club - Anka
Level  4/Spellcaster/EARTH/ATK 1600/DEF 1200/Effect
 
When this card is Normal Summoned: You can Special Summon 1 "Promi Club" monster from your hand. During either player's turn, if your opponent activates a monster's effect on the field, while you control a "Promi Club" card and this card is in your hand: You can negate that monster's effects until the end of this turn, also Special Summon this card. You can only use 1 effect of "Promi Club - Anka" per turn, and only once that turn.

[spoiler= ]QcvPMNJ.jpg?1

 

Promi Club - Geniun
Level  3/Spellcaster/EARTH/ATK 1300/DEF 1200/Tuner
 
When this card is Normal Summoned: You can send 1 "Promi Club" card from your hand or Deck to your Graveyard. You can reveal this card in your hand, then target 1 Spell/Trap Card your opponent controls; destroy it, also Special Summon this card. You can only use 1 effect of "Promi Club - Geniun" per turn, and only once that turn.
[spoiler= ]d6r1Vqh.jpg?1

Promi Club - Support Team
Level  3/Beast Warrior/EARTH/ATK 1200/DEF 1000/Effect
 
If this card is Special Summoned: You can draw 1 card. When a "Promi Club" monster is sent to your Graveyard by a card effect, while this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Promi Club - Support Team" once per turn.

(Note: By support team, they are still a considerable part of the Club; just not prevalent ones.)

[spoiler= ]d1H3ZAz.jpg?1

 

Promi Club - Voda The Idea
Ritual/Level  8/Spellcaster/EARTH/ATK 2400/DEF 2000/Effect
 
You can Ritual Summon this card with "Promi Club - The Beginning". If you used 3 or more monsters for the Ritual Summon of this card: You can target 1 card on the field or in either player's Graveyard; shuffle it into its owner's Deck. During either player's turn, when your opponent activates a Spell Card's effect that would target a card(s) on the field: You can target another card(s) on the field that would be an appropriate target for that effect; it becomes the new target of that effect. You can only use this effect of "Promi Club - Voda the Idea" once per turn.
[spoiler= ]7dwG09F.jpg?1

Promi Club - The Fierce Promi Lord
Synchro/Level  7/Sea Serpent/EARTH/ATK 2400/DEF 2300/Effect
 
1 Tuner + 1 or more non-Tuner "Promi Club" monsters
If a "Promi Club" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. During either player's turn: You can change the battle position of 1 face-up monster on the field. When this Synchro Summoned monster is destroyed and sent to your Graveyard: You can banish 1 "Promi Club" Tuner and 1 Level 4 or lower "Promi Club" non-Tuner monster(s) from your Graveyard: Special Summon this card, but its effects are negated. You can only use each effect of "Promi Club - The Fierce Promi Lord" once per turn.

[spoiler= ]ndKcH32.jpg?1

 

Promi Club - The Notorious Promi Lord
Xyz/Rank  4/Winged Beast/EARTH/ATK 2300/DEF 2400/Effect
 
2 or more Level 4 monsters
While this card has 3 or more Materials attached to it, it cannot be targeted for attacks or by cards effects that would target exactly this card. Once per turn, you can detach 1 Xyz Material from this card: Add 1 "Promi Club" monster from your Deck to your hand. When this Xyz Summoned card is destroyed and sent to your Graveyard: You can reveal the top card of your opponent's Deck, then destroy 1 card on your opponent's side of the field of the same type (Monster, Spell, or Trap). You can only use each effect of "Promi Club - The Notorious Promi Lord" once per turn.
[spoiler= ]HwirpmY.jpg?1

Promi Club - The Ultimate Promi Lord
Fusion/Level  9/Spellcaster/EARTH/ATK 2900/DEF 2700/Effect
 
3 "Promi Club" monsters with different names
Can only be Fusion Summoned with, or be Special Summoned by sending from the field to the Graveyard, the above Fusion Materials. "Promi Club" monsters you control cannot be targeted for an attack. Your opponent cannot activate cards and effects during the Damage Step. When this card is Fusion Summoned, or Special Summoned by its own way: You can shuffle up to 2 cards on the field or in either player's Graveyard into their owner's Deck. Once per turn, during either player's turn, when your opponent activates a card or effect: You can  negate that activation. When this card leaves the field: You can Special Summon 1 "Promi Club" monster from your Graveyard, but its effects are negated. You can only control 1 "Promi Club - The Ultimate Promi Lord".

 

 

b) Spell Cards:

 

[spoiler= ]9VhG1DV.jpg?1

Promi Club - The Core
Field Spell
 
Once per turn, this card cannot be destroyed by your opponent's card effects. All "Promi Club" monsters you control gain 300 ATK and DEF. During each of your turns, after the effect of a Normal Summoned "Promi Club" monster resolves, you can increase or decrease the Level of 1 monster on the field by 1. You cannot Special Summon monsters the turn you activate this effect twice, except "Promi Club" monsters.

[spoiler= ]NJkjMvM.jpg?1

 

Promi Club - The Beginning
Normal Spell
 
Activate 1 of the following effects. You can only activate 1 "Promi Club - The Beginning" per turn.
- 1 "Promi Club" monster on the field gains 500 ATK and DEF. (You can banish this card from your Graveyard to activate this effect instead.)
- Tribute monsters from your hand or field, then Ritual Summon 1 "" from your hand whose Level is lower than or equals the total Levels of those monsters.
[spoiler= ]00ZyYks.jpg?1

Promi Club - Coorperation
Continuous Spell
 
You can Normal Summon 1 "Promi Club" in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can send this card from your hand to the Graveyard; draw 1 card, then, if the card you drew is a "Promi Club" Spell/Trap Card, you can reveal it and draw 1 additional card. You can only use this effect of "Promi Club - Coorporation" once per turn.

 

 

c) Trap Cards:

 

[spoiler= ]9DaNaWo.jpg?1

 

Promi Club - The Reunion
Normal Trap
 
Target 1 Level 4 or lower "Promi Club" monster in your Graveyard or that is banished; Special Summon it. If your opponent controls a monster and you control no cards: You can add this card from your Graveyard to your hand. You can only activate 1 "Promi Club - The Reunion" per turn.
[spoiler= ]x2n2AfZ.jpg?1

Promi Club - Lost But Not Forgotten
Counter Trap
 
When a Spell/Trap Card, or monster effect, is activated in your opponent's hand or Graveyard, while you control a "Promi Club" monster: Negate the activation, and if you do, banish it, also banish all cards with the same name from your opponent's hand and Deck, then banish this card. You can only activate 1 "Lost But Not Forgotten" per turn.

 

 

 

You can find the monsters' artworks here: http://el-grimlock.deviantart.com/

The rest cards are from various other creators. Congrats to their awesome work.

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