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[Written] Armades-Esque Archetype, The Hyper-Armed


Hexanort

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So to commomerate my return to YCM, i decided to make an archetype, and i have a strange idea of Armades-Esque archetype designed to (hopefully) be able to function even in format where there's a lot of disruption/floodgates , also i'd like to apologize in advance if these cards have horrible OCG, i havent made any cards for a while so i may have forgotten how to word effects properly

 

The Hyper-Armed is a battle-based Archetype of EARTH Warrior-Type effect monster that shares a single effect, when they attack, cards and effects cannot be activated until the damage step, except "Hyper-Arm" card/effects.

 

Monster (5) So Far:

 

[Hyper-Armed Soldier] 
 
Warrior-Type/EARTH/Level 4/ATK 1700/DEF 800
 
If "Hyper-Armed" monster you control battles, Cards and effects cannot be activated until the end of the damage step,.except "Hyper-Arm" cards/effects. If this card attacks or is attacked by a monster with higher ATK: This card gains ATK equal than the opposing monster's Level/Rank x300 until the End of the Damage Step.
 
[Hyper-Armed Protector]
 
Warrior-Type/EARTH/Level 4/ATK 0/DEF 2200
 
If "Hyper-Armed" monster you control battles, Cards and Effects cannot be activated until  the end of the Damage Step. except "Hyper-Arm" cards/effects. During your Main Phase, You can Normal Summon 1 "Hyper-Armed" monster in addition of your Normal Summon/Set (You can only gain this effect once per turn).Banish any monster that battles "Hyper-Armed" monster(s) you control at the End of the Damage Step.
 
[Hyper-Armed Support]
 
Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000
 
If all monster(s) you control are Level/Rank 4 or lower Warrior-Type monster(min 1), You can Special Summon his card (from your hand). While this card is face-up, Level 4 or lower Warrior-Type monster(s) you control gains 400 ATK, also they cannot be targeted by or destroyed by your opponent's card effects. Once per turn, if this card is targeted for an attack while you control another monster: You can switch the attack target to other monster you control.
 
[Hyper-Armed Captain]
 
Warrior-Type/EARTH/Level 8/ATK 3000/DEF 3000
 
Cannot be Special Summoned by other card effects.During either player's turn, If 2 or more "Hyper-Arm" cards you control is destroyed by your opponent's card effects this turn: You can Reveal this card from your hand; Special Summon this card. Cards and Effects cannot be activated in response to this effect. All face-up "Hyper-Armed" monster(s) gain 500 ATK and DEF, also if they battles, Cards and effects cannot be actvated until the end of the damage step, except "Hyper-Arm" cards/effects.
 
[Hyper-Armed Special Force]
 
Warrior-Type/Xyz/EARTH/Rank 4/ATK 2500/DEF 2000
 
2 Level 4 Warrior-Type monster.
 
If "Hyper-Armed" monster you control battles, Cards and Effects cannot be activated until the end of the Damage Step, except "Hyper-Arm" cards/effects. Once Per turn, If this card attacks or is attacked by a monster with higher ATK: You can detach 1 Xyz Material from this card; Double this card's ATK and DEF for the rest of the turn.
 
Spells (4) so Far
 
[Hyper-Armed Fortress]
 
Spell/Field
 
All Warrior-Type monsters gain 500 ATK."Hyper-Armed" monster(s) you control that are summoned this turn and has not declared an attack is unaffected by card effects, except "Hyper-Arm" card effects. Once per turn: You can target 1 "Hyper-Armed" monster you control; Equip 1 Appropriate "Hyper-Arm" Equip Spell Cards from your Deck to that monster. You cannot Summon monsters during the turn you activated this effect, except Warrior-Type monster.
 
 
[Reinforcement of Hyper-Army]
 
Spell/Normal
 
Add Level 4 EARTH Warrior-Type monster from your Deck to your hand. Cards and effects cannot be activated in response to this card's Activation. You can only activate 1 "Reinforcement of the Hyper-Army" per turn.
 
[Hyper-Arm: The laser Sword]
 
Spell/Equip
 
Equip only to a Warrior-Type monster. The Equipped monster gains 800 ATK, also if the equipped monster battles a Defense Position monster, inflict piercing battle damage to your opponent.During either player's Damage Step, If the Equipped monster inflict battle damage your opponent, You can: Destroy 1 Spell/Trap Card your opponent control.
 
[Hyper-Arm: The force Shield]
 
Spell/Equip
 
Equip only to a Warrior-Type monster. When this card is activated: you can switch the equipped monster to Defense Position. The Equipped monster gains 800 DEF, also twice per turn, if it would be destroyed by your opponent's card, its not destroyed. If the Equipped monster attacks, at the end of the damage step: You can target 1 monster your opponent control; Return it to the hand.
 
Traps (1) So Far
 
[Hyper-Armed Armory]
 
Trap/Continuous
 
Cards and Effects cannot be activated in response to this card's effect. Once per turn You can select and Activate one of these effects:
 
-Reveal All Card(s) in your hand, If there's no "Hyper-Arm" Equip Spell Card in your hand, add 1 "Hyper-Arm" Equip Spell card from your Deck/Graveyard to your hand.
 
-Switch 1 "Hyper-Arm" Equip Card equipped to a monster to another correct target.
 
You can only activate each effect of "Hyper-Armed" Armory once per turn.
 
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