Chaosix Posted January 2, 2017 Report Share Posted January 2, 2017 So this archetype tries to accomplish these things: FIRE/thunder monsters, which don't exist yet.It would be designed for new players.Tries to accomplish its goal with a small amount of average cards.Kinda like iron chains, seeing as a discussion started about them.Focus on ATK steal, which we haven't seen in a while.Fusion based. [spoiler=Main-deck Monsters]Energy WorkerFIRELevel 3Thunder/EffectOnce per turn, you may have all monsters your opponent controls lose 500 ATK and have this card gain 500 ATK.Once per duel, you may have this card lose all its ATK, then add 1 "Energy" FIRE monster from your deck to your hand for every 1000 ATK this card lost.1500/1000 Energy EngineerFIRELevel 2Thunder/EffectWhen an opponent's monster declares an attack, you may special summon this card from your hand, then all monsters your opponent controls lose 500 ATK and this card gains 500 ATK for every monster your opponent controls.0/500 Energy MageFIRELevel 3Thunder/EffectWhen this card is summoned, add 1 "Energy" FIRE monster from your deck to your hand. This monster loses 500 ATK for every "Energy" FIRE monster you control. All "Energy" FIRE monsters you control gain 500 ATK.2500/1000 Energy FighterFIRELevel 3Thunder/EffectWhen this card is summoned, add 1 "Energy Power" card from your deck to your hand. When this card battles an opponent's monster with more ATK then this card, double this cards ATK until the end of the turn, then send 1 "Energy Power" card from your deck to the graveyard.1500/1000 [spoiler=Backrow]Energy Power PlantField SpellAll "Energy" FIRE monsters gain 500 ATK and all monsters your opponent controls lose 500 ATK. Whenever you summon a "Energy" FIRE monster, you can add 1 "Energy" FIRE monster from your deck or graveyard to your hand. Energy Power FusionQuick-playFusion Summon 1 Fusion "Energy" FIRE monster from your extra deck, using monsters from your hand or field as Fusion Materials. The fusion materials are banished. The fusion summoned monster gains 500 ATK. Energy Power SiphonNormal TrapWhen an opponent special summons a monster(s), that monster(s) loses all its ATK, then all monsters you control gain 100 atk for every level that monster has. If multiple monsters where summoned, all monsters you control gain ATK equal to the combined levels of the special summoned monsters instead. [spoiler=Fusion monster]Energy HunterFIRELevel 7Thunder/Effect2 "Energy" FIRE monstersAny ATK boost this monster receives is doubled. When this card declares an attack against a defense-position monster, inflict piercing battle damage to your opponent. When this card declares destroys an opponent's monster my battle, draw 1 card. Once per turn, you can have all monsters your opponent controls lose 500 ATK, then this card gains 500 ATK. When this card leaves the field, special summon 2 banished "Energy" FIRE monsters.1000/1000 Link to comment Share on other sites More sharing options...
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