roblox745 Posted January 3, 2017 Report Share Posted January 3, 2017 Link to comment Share on other sites More sharing options...
EndUser Posted January 3, 2017 Report Share Posted January 3, 2017 First of, a quick fix to the card's OCG. The only thing I'm not sure is whether you want it be returned to your hand regardless of where it would go if destroyed by a card effect or if it would simply go to the Graveyard. Therefore, I have two versions: (a) "If this card attacks, it is changed to Defense Position after damage calculation, then draw 1 card. Once per turn, this card cannot be destroyed by battle. If this card is destroyed by a card effect: It returns to your hand instead of being sent to your Graveyard."(b) "If this card attacks, it is changed to Defense Position after damage calculation, then draw 1 card. Once per turn, this card cannot be destroyed by battle. If this card would leave the field because it was destroyed by a card effect: Return it to your hand." Now, for the effects themselves: The once-per-turn battle immunity justifies the draw effect and the sum of them is actually neat. Nothing impressive nowadays, but neat. Moreover, the fact that you return the card to your hand if destroyed by a card effect as mandatory makes it more reliable, but I feel it would do just fine even if it was optional. Aside from these, nothing too exceptional. Indeed, it nets you a draw, but only if it attacks and supposing you won't be using it as Material for a Summon. Backup plans like Call of the Haunted and the likes are not good (considering you'd use them for monsters like this) in the so-fast format of nowadays. Except some classic shenanigans it would barely find any other use. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.