Shadross Posted January 8, 2017 Report Share Posted January 8, 2017 I don't exactly know what I was intending the deck to do when I was making this.... However I do want to balance it out before I make the cards for Duelport. [spoiler=Monsters:]Mech-Armor - Alpha, the Inferno: FIRE/ Level 6/ Machine/ Effect/ 2500 Atk/ 500 DefEff: If your opponent controls a FIRE monster, you can Special Summon this card (from your hand). When Summoned: Target and destroy monsters on the field up to the number of FIRE monsters face-up on the field (max. 2). You cannot Summon monsters, except "Mecha-Armor" monsters, the turn you use this effect. You can banish this card from your Graveyard; All "Mech-Armor" monsters require 1 less Tribute to Normal Summon this turn. Mech-Armor - Beta, the Whirlpool: WATER/ Level 6/ Machine/ Effect/ 1000 Atk/ 2000 DefEff: If your opponent controls a WATER monster, you can Special Summon this card (from your hand). When Summoned: Target and destroy Spell or Trap Cards on the field up to the number of WATER monsters face-up on the field (max. 2). You cannot Summon monsters, except "Mecha-Armor" monsters, the turn you use this effect. You can banish this card from your Graveyard; This turn, you may Normal Summon 1 "Mech-Armor" monster in addition to your Normal Summon/Set. Mech-Armor - Gamma, the Mountain: EARTH/ Level 6/ Machine/ Effect/ 500 Atk/ 2500 DefEff: If your opponent controls an EARTH monster, you can Special Summon this card (from your hand). When Summoned: All monsters you control gain 750 ATK and DEF for each EARTH monster face-up on the field. You cannot Summon monsters, except "Mech-Armor" monsters, the turn you use this effect. You can banish this card from your Graveyard; Add 1 "Mech-Armor" card from your Deck to your hand. You may only use this effect of any "Mech-Armor - Gamma, the Mountain" once per turn. Mech-Armor - Delta, the Hurricane: WIND/ Level 6/ Machine/ Effect/ 2000 Atk/ 1000 DefEff: If your opponent controls a WIND monster, you can Special Summon this card (from your hand). When Summoned: Banish cards in the opponent's Graveyard up to the number of WIND monsters face-up on the field. You cannot Summon monsters, except "Mech-Armor" monsters, the turn you use this effect. You can banish this card from your Graveyard; Add 1 "Mech-Armor" card from the Graveyard to your hand. Mech-Armor - Epsilon, the Hope: LIGHT/ Level 1/ Machine/ Tuner/ Effect/ 500 Atk/ 500 DefEff: If your opponent controls a LIGHT monster, you can Special Summon this card (from your hand). Once per turn, during either player's turn: Discard this card from your hand; All "Mech-Armor" monsters you control are unaffected by your opponent's card effects until the end of the turn. If this card is in your Graveyard, except the turn it was sent there: Declare an Attribute, then banish this card; Special Summon 1 "Mech-Armor Token" (Machine-Type/LIGHT/Level 1/ATK 500/ DEF 500). That Token's Attribute becomes the declared Attribute. Mech-Armor - Zeta, the Despair: DARK/ Level 1/ Machine/ Tuner/ Effect/ 500 Atk/ 500 DefEff: If your opponent controls a DARK monsters, you can Special Summon this card (from your hand). Once per turn, during either player's turn: Target 1 "Mech-Armor" monster you control, then discard this card from your hand; The targeted monster gains 2000 ATK and DEF until the end of this turn. If this card is in your Graveyard, except the turn it was sent there: Declare an Attribute, then banish this card; Special Summon 1 "Mech-Armor Token" (Machine-Type/DARK/Level 1/500 ATK/500 DEF). That Token's Attribute becomes the declared Attribute. [spoiler=Spells:]Mech-Armor Ignition: Normal SpellDiscard 1 card; Add 1 "Mech-Armor" monster from your Deck to your hand. If you control a "Mech-Armor" monster, you may also add 1 "Mech-Armor" Trap Card from your Deck to your hand. You may only activate 1 "Mech-Armor Ignition" per turn. Mech-Armor Assault: Continuous SpellOnce per turn: Declare 1 Attribute, then select a monster your opponent controls; That monster becomes the declared Attribute. You can banish this card from your Graveyard and 1 "Mech-Armor" card from your hand; Special Summon 1 "Mech-Armor" monster from your Deck, but its effects are negated until the end of the turn. You can only use this effect of any "Mech-Armor Assault" once per turn. Mech-Armor Mode Change: Quick-Play SpellTarget 1 Level 6 "Mech-Armor" monster you control; Send that card to the Graveyard, then Special Summon 1 Level 6 "Mech-Armor" monster from your Deck with a different Attribute than the targeted monster, but its effects are negated until the end of the turn. You can only activate 1 "Mech-Armor Mode Change" per turn. Mech-Armor Artillery Vault: Field SpellWhile this is face-up on the field: You may only control "Mech-Armor" monsters. Once per turn, declare an Attribute; All monsters you currently control become the declared Attribute until the end of the turn. Face-up "Mech-Armor" monsters you control cannot be targeted by your opponent's card effects. If this card would be destroyed by an opponent's card effect; Draw 1 card. You may only activate 1 "Mech-Armor Artillery Vault" per turn. [spoiler=Traps:]Mech-Armor Repair Unit: Normal TrapDeclare 1 Attribute; Your opponent's monsters become the declared Attribute, then Special Summon 1 "Mech-Armor" monster from your Graveyard in face-up Defense Position if possible, but its effects are negated until the end of the turn. Mech-Armor Adaptive Tactics: Continuous TrapEff: You may only control 1 face-up "Mech-Armor Adaptive Tactics". Once per turn: Discard 1 "Mech-Armor" card; Activate 1 of the following effects:Add 1 "Mech-Armor" card, except "Mech-Armor Adaptive Tactics", from your Deck to your hand.If your opponent would add a card(s) to their hand, except by drawing: They must discard 1 of those cards. If a "Mech-Armor" monster you control would be destroyed: Send this card to the Graveyard instead. Mech-Armor Form Change: Counter TrapTarget 1 Level 6 "Mech-Armor" monster you control; Special Summon 1 Level 1 "Mech-Armor" monster from your Deck, then you can immediately Synchro Summon 1 "Mech-Armor" Synchro Monster from your Extra Deck if possible. If this card is in the Graveyard, except the turn it was sent there, you may banish this card; Shuffle up to 3 "Mech-Armor" cards in your Graveyard back into the Deck. [spoiler=Extra Deck:]Mech-Armor - Assault Form: DARK/ Level 7/ Machine/ Synchro/ Effect/ 3300 Atk/ 0 DefEff: 1 DARK Tuner + 1 non-Tuner "Mech-Armor" monsterYou can only Summon 1 "Mech-Armor - Assault Form" per Duel. This Synchro Summoned monster gains 1 of the following effects when Summoned based on the Attribute of the non-Tuner "Mech-Armor" monster used as Synchro Material for this monster:FIRE or WIND - Inflict 1000 damage for each DARK monster on the field and/or in either player's Graveyard and Banished Zone (max. 3).WATER or EARTH - Banish 1 random card from the opponent's hand for each DARK monster face-up on the field. Your opponent draws 1 card for each 2 cards banished by this effect. Mech-Armor - Guardian Form: LIGHT/ Level 7/ Machine/ Synchro/ Effect/ 0 Atk. 3300 DefEff: 1 LIGHT Tuner + non-Tuner “Mech-Armor” monsterYou can only Summon 1 “Mech-Armor - Guardian Form” per Duel. This Synchro Summoned monster gains 1 of the following effects when Summoned based on the Attribute of the non-Tuner “Mech-Armor” monster used as Synchro Material for this monster:FIRE or WIND - Draw 1 card for each LIGHT monster face-up on the field (max. 3).WATER or EARTH - Gain 1000 LP for each LIGHT monster on the field or in either player’s Graveyard and Banished Zone. Mech-Armor - Dragon Blaze: FIRE/ Rank 6/ Machine/ Xyz/ Effect/ 3000 Atk/ 1000 DefEff: 2 Level 6 “Mech-Armor” monstersYou can also Xyz Summon this monster by discarding 1 “Mech-Armor” card and using a “Mech-Armor - Alpha, the Inferno” you control as Xyz Material. Once per turn: Detach 1 Xyz Material from this card and select 1 other face-up "Mech-Armor" monster; That monster may make a second attack during the Battle Phase.Mech-Armor - Hydra Torrent: WATER/ Rank 6/ Machine/ Xyz/ Effect/ 1500 Atk/ 2500 DefEff: 2 Level 6 “Mech-Armor” monstersYou can also Xyz Summon this monster by discarding 1 “Mech-Armor” card and using a “Mech-Armor - Beta, the Whirlpool” you control as Xyz Material. Once per turn: Detach 1 Xyz Material from this card; Negate the effects of a face-up card on the field and destroy it.Mech-Armor - Golem Quake: EARTH/ Rank 6/ Machine/ Xyz/ Effect/ 1000 Atk/ 3000 DefEff: 2 Level 6 “Mech-Armor” monstersYou can also Xyz Summon this monster by discarding 1 “Mech-Armor” card and using a “Mech-Armor - Gamma, the Mountain” you control as Xyz Material. This monster cannot be destroyed by battle or card effects. Once per turn: Detach 1 Xyz Material from this card; Gain 1000 LP.Mech-Armor - Gryphon Gale: WIND/ Rank 6/ Machine/ Xyz/ Effect/ 2500 Atk/ 1500 DefEff: 2 Level 6 “Mech-Armor” monstersYou can also Xyz Summon this monster by discarding 1 “Mech-Armor” card and using a “Mech-Armor - Delta, the Hurricane” you control as Xyz Material. Once per turn: Detach 1 Xyz Material from this card; Shuffle 1 card on the field back into the Deck.Mech-Armor - Chaos Contraption: DARK/ Rank 1/ Machine/ Xyz/ Effect/ 1000 Atk/ 1000 DefEff: 2 Level 1 “Mech-Armor” monsters with different AttributesYou can only Summon 1 “Mech-Armor - Chaos Contraption” per Duel. Once per turn, during either player’s turn: Detach 1 Xyz Material from this card and declare an Attribute; All monsters your opponent controls become the declared Attribute, then Special Summon 1 “Mech-Armor” monster from your Deck in face-up Defense Position. Link to comment Share on other sites More sharing options...
Shadross Posted January 13, 2017 Author Report Share Posted January 13, 2017 I've been play-testing this deck a lot on DP and have made various edits. I think the deck is about where it should be balance wise. It's pretty fun to play too. Link to comment Share on other sites More sharing options...
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