dreidel_mts Posted January 11, 2017 Report Share Posted January 11, 2017 An archetype designed to quickly Gemini Summon monsters and establish field presence. Consists of two sub-archtypes; Hunted Dragon- LV7 Gemini Dragon monsters that revolve around equip spellsHunting Guild- Pendulum Gemini Monsters that can Normal Summon multiple times without using your Normal Summon for the turn [spoiler=Monsters][spoiler=Hunted Dragon]Firestorm the Hunted DragonLV7Fire/Dragon/Gemini/Effect2850ATK/2500DEFThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect● Once per turn: you can target 1 Gemini Monster that is treated of an Effect Monster; equip 1 Equip Spell Card that lists gemini in its text from your graveyard to an appropriate monster on your field. Tsunami the Hunted DragonLV7Water/Dragon/Gemini/Effect2250 ATK/2900DEFThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect● Once per turn: you can target 1 Gemini Monster that is treated of an Effect monster; equip 1 Equip Spell Card that lists "Gemini" in its text from your Deck to an appropriate monster on your field. Earthshaker the Hunted DragonLV7Earth/Dragon/Gemini/Effect2150ATK/2700DEFThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect● Once per turn: you can destroy 1 Gemini monster that is treated of an Effect monster to the hand; add 1 Equip Spell Card that list “Gemini” in its text, from your graveyard to your hand. Hurricane the Hunted DragonLV7Wind/Dragon/Gemini/Effect2650ATK/2100 DEFThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect● Once per turn: you can destroy 1 Gemini Monster that is treated of an Effect monster to the hand; send 1 Equip Spell Card that lists gemini in its text from you hand or Deck to your graveyard. [spoiler=Hunting Guild]Knight of the Hunting GuildWarrior/Pendulum/GeminiLV4Scale 31850ATK/1500 DEFPendulumYou cannot Pendulum Summon Monsters, except Gemini Monsters. This effect cannot be negated. If a Gemini Monster(s) is Pendulum Summoned: target 1 of those monsters; Normal summon it (This does not count toward your Normal Summon this turn).MonsterThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect● Once per turn, you can target 1 card on each side of the field;destroy them. You can only use this effect of “Knight of the Hunting Guild” once per turn. Fighter of the Hunting GuildWarrior/Pendulum/GeminiLV4Scale 71550ATK/1800DEFPendulumYou cannot Pendulum Summon Monsters, except Gemini Monsters. This effect cannot be negated. Each turn: If a Gemini monster(s) would be destroyed; you can destory 1 face-up Spell Card you control instead.MonsterThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● Once per turn: you can target 1 monster your opponent controls (including in the graveyard); negate its effect until the end of the turn. Sellsword of the Hunting GuildWarrior/Pendulum/GeminiLV5Scale 32450ATK/ 2100 DEFPendulumYou cannot Pendulum Summon monsters, except Gemini Monsters. This effect cannot be negated. If a Gemini Monster(s) is Pendulum Summoned: target 1 of those monsters; Normal Summon it (This does not count toward your Normal Summon/Set this turn).MonsterThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● Once per turn: the first time a face-up Spell Card(s) would be destroyed; it is not destroyed Cavalier of the Hunting GuildWarrior/Pendulum/GeminiLV5Scale 72150ATK/2400DEFPendulumYou cannot Pendulum Summon Monsters, except Gemini Monsters. This effect cannot be negated. Each turn: If a Gemini monster(s) would be destroyed; you can destory 1 face-up Spell Card you control instead.MonsterThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● You can target Spell/Trap cards on the field, up to the number of Effect Monsters you control; destory them. Commander of the Huinting GuildWarrior/Pendulum/GeminiLV6Scale 32600ATK/2500DEFPendulumYou cannot Pendulum Summon onsters, except Gemini Monsters. This effect cannot be negated. If a Gemini monster(s) is Pendulum Summoned: target 1 of those monsters; Normal summon it (This does not count toward your Normal Summon/Set this turn).MonsterThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect● Once per turn: you can discard 1 card; add 1 "Hunting Guild" or "Hunted Dragon" card from your Deck to your hand. You can only use this effect of “Commander of the Hunting Guild” once per turn. Paladin of the Hunting GuildWarrior/Pendulum/GeminiLV6Scale 72550ATK/2600DEFPendulumYou cannot Pendulum Summon Monsters, except Gemini Monsters. This effect cannot be negated. Each turn: If a Gemini monster(s) would be destroyed; you can destory 1 face-up Spell Card you control instead.MonsterThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● Once per turn: target 3 “Hunt” cards in your graveyard; shuffle those targets into the Deck, draw 2 cards. You can only use this effect of “Paladin of the Hunting Guild” once per turn. Dragon Caller of the Hunting GuildLV3Dragon/Dark/Gemini/EffectThis card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.● You can tribute this card: Special Summon 1 Dragon-Type Gemini Monster from your hand or Deck. It is treated as an Effect Monster, also it gains its effects. During your opponent's next End Phase; return the monster Special Summoned by this card's effect to the hand. You can only use this effect of "Dragon Caller of the Hunting Guild" once per turn. [spoiler=Extra Deck]Lord of the Dragon Hunting GuildLight/Warrior/Fusion/EffectLV82750ATK/2700DEF2 "Hunting Guild" Gemini monstersIf this card is Fuison Summoned; target 1 card on the field; return it to the hand. Once per turn, you can target 1 Gemini monster on the field; Normal Summon it (This does not count toward your Normal Summon/Set this turn). The Normal Summons of Gemini Monsters cannot be negated. You can only control 1 “Lord of the Hunting Guild”.Darkstorm, King of the Hunted DragonsDark/Dragon/Fusion/EffectLV93250/32001 “Hunted Dragon” Effect Monster + 1 "Hunting Guild" Gemini MonsterIf this card is Fusion Summoned, all Gemini Monsters are treated as Effect Monsters, also they gain their effects. Each time a Pendulum or Dragon-type monster is Normal Summoned; target 1 card on the field, banish it. Once per turn, when an monster is equipped with a Spell/Trap card; all Gemini Monsters gain 300 ATK and DEF. You can only control 1 “Darkstorm, King of the Hunted Dragons”. [spoiler=Spell/Trap] Clash of the Hunter and the Hunted DragonEquip Spell CardEquip only to a Gemini monster; it gains 500 ATK and DEF. If the equipped Monster that is treated as an Effect Monster is on the field: you can send this card to the graveyard; Fusion Summon 1 Fusion Monster that list Gemini Monsters as Fusion Materials, using monsters from your hand or field as Fusion Materials . You can only use this effect of “Clash of the Hunter and Hunted” once per turn. Call of the Hunted DragonsEquip Spell CardEquip only to a Gemini Monster; It cannot be destroyed by battle. The equipped monster can be treated as two tributes for the Tribute Summon of a Gemini Monster. If this card is sent to the graveyard; you can add 1 “Hunted Dragon” or “Hunting Guild” monster from your Deck to your hand. You can only use this effect of “Call of the Dragons” once per turn. Hunted Dragon AssaultEquip Spell CardEquip only to a Gemini monster; it cannot be targeted or destroyed by card effects. If the equipped monster attacks a Defense Position monster; inflict piercing battle damage to your opponent. If this card is sent to the graveyard; add 1 “Hunting Guild” monster from you face-up Extra Deck, or 1 “Hunted Dragon” from your graveyard. You can only use this effect of “Hunted Dragon Assault” Hunting Guild ContractEquip Spell CardEquip only to A Gemini Monster. Once per turn: if the equipped monster was is treated as a Normal Monster; Normal Summon it. If this card is sent from the field to the graveyard: you can discard 1 Gemini Monster; draw 2 cards. You can only use this effect of “Hunting Guild Contract” once per turn. Barrage of the Hunted DragonsEquip Spell CardSpecial Summon 1 Gemini Monster from your face-up Extra Deck or graveyard and equip it with this card. If the equipped monster battles; your opponent cannot activate cards or effects until the end of the damage step. If this card is sent to the graveyard: reveal any number of Gemini monsters from your hand; shuffle them into the Deck, then draw the same number of cards +1. you can only use this effect of "Barrage of the Hunted Dragons once per turn. Barracks of the Hunting GuildField Spell CardIf you control a card in a Pendulum Zone. You can Normal Summon 1 Gemini Monster in addition to your Normal Summon/Set (you can only gain this effect once per turn.) You can Normal Summon Pendulum and Dragon-Type Gemini Monsters with 1 less tribute. Once per turn: if you opponent controls more Effect Monsters than you do; Special Summon 1 Warrior-Type Gemini Monster from your Deck in Defense Position. You can only use each effect of 'Barracks of the Hunting Guild" once per turn. Ambush of the Hunted DragonsTrap CardTarget 1 Gemini Monster you control; equip this card to that target. While this card is equipped to a monster; monster your opponent controls can only target the equipped monster for attacks. If this card is sent from the field to the graveyard; destroy 1 card on the field. You can only use this effect of “Hunting Guild Ambush” once per turn. Link to comment Share on other sites More sharing options...
MUDKIPISAWESOME!!! Posted January 12, 2017 Report Share Posted January 12, 2017 Well, first off, I think I would make Hurricane bounce to the hand instead of destroy a Gemini Monster just because when I see WIND I think bounce to hand. You also don't need both the "Once per turn" and "You can only use the effect of X once per turn" on Commander. There are a couple of times destroy was spelled destory on the cards, probably want to get that fixed. All four dragons say "Treated of an Effect Monster" when they should say "Treated as an Effect Monster". There are various other spelling mishaps that could be called out on, but I don't like looking like I only look at cards for the sake of correcting spelling mistakes. Overall, looks like a fun way to give Gemini cards the speed they always seem to be lacking, what with half the Pendulums giving you a free Normal Summon for your Geminis and the other half keeping them from just getting hit with Bottomless Trap Hole or some such. Just so you know, I believe it won't shield from Torrential Tribute or Raigeki because they say "a Gemini Monster" meaning mass Fieldwipes will skip past that. I also like that you made their Scales only get the Guild, not the Dragons, emphasizing the difference between Hunter and Hunted. Darkstorm is lovely, Superalloy Beast Raptinus but slightly more specific and way more effective. Link to comment Share on other sites More sharing options...
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