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A couple rituals cuz why not


Chaosix

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YEAH!! LETS DO THIS!!!! (cuz why not)

(i didn't really feel like this deserve there own posts, and im pretty sure im allowed to do this, sooooo.....)

 
 [spoiler=Occo-Cube]
Occo-Cube
LIGHT
Level 4
Thunder/Ritual
You can Ritual Summon this card with "Occo-Cube Boot-Up". During either player's turn, you can shuffle 2 of your banished LIGHT Thunder monsters into your deck, then draw 1 card. You can only use this effect of "Occo-Cube" once per turn.
2000/1400
 
 
Occo-Cube Hardriver
LIGHT
Level 2
Thunder/Effect
During either player's turn, if this card is in your graveyard, except the turn it was sent there, you can target 1 "Occo-Cube" you control; banish this card from your graveyard, then the targeted monster gains 1000 ATK and is unaffected by card effects, until the next end-phase.
1000/700
 
 
Occo-Cube Boot-Up
Ritual Spell
This card is used to Ritual Summon "Occo-Cube". You must also sent 2 "Occo-Cube Hardriver" from your hand or deck to the graveyard. During your standby-phase, if you control "Occo-Cube", you can banish this card from your graveyard; draw 1 card.

 

 

 

 

 

[spoiler=Cantina King Sandan]

Cantina King Sandan

EARTH

Level 7

Warrior/Ritual

You can Ritual Summon this card with "Desert Cantina". Once per turn, you can roll a six-sided die, then apply the result.

●1: inflict 1000 damage to your opponent.

●2: destroy all spell/trap cards your opponent controls

●3:draw 1 card

●4:You lose 7000 life points

●5:discard 2 random cards from your opponent's hand.

●6: shuffle all monsters your opponent controls into their owner's deck.

2400/2000

 

 

Desert Cantina
Field Spell

This card is also always treated as a Ritual Spell. Once per turn, you can Ritual Summon 1 "Cantina King Sandan".

all monsters you control that specifically "six-sided die" gain 600 ATK and cannot be destroyed (by battle or card effects). Once per turn, when you roll a six-sided die, draw 1 card.

 

 

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Occo-Cube, a recovery card for Thunder-Type monsters if they are banished. Also you should specify where it shuffles the cards into, but I will assume the Deck as of now. You do know that a card without a OPT or HOPT clause can activate its effect as many times as it wants as long as its conditions are met right? I'd suggest a OPT clause and it only being during your turn.

 

Occo-Cube Hardriver is a decent card to support one specific monster. I think it is fine as it is. But your OCG needs work. I would fix it, but maybe at another time.

 

Occo-Cube Boot-Up is a little specific and if during a normal circumstance would only allow you to Summon 1 "Occo-Cube" Ritual Monster at most a turn. I'd suggest allowing you to Tribute any monsters instead of a specific monster only whose totals Levels equal or are more than "Occo-Cube". That last effect is okay but it doesn't do too much to push you ahead.

 

Cantina King Sandan needs to rework on some of its effects. Its 2 result effect destroys pendulums of sorts but I wish it onky destroys up to 2 looking at how much ease this card can be Summoned with. Its other effect I am worried with is the mass shuffling. It really bypasses many protection effects and utterly destroys your opponent's field and does not allow to trigger a lot of floating effects. It is kind of balanced due to the roll die thing but I rather it only target 1.

 

The Field Spell Cantina Desert needs to reword its Ritual Summoning effect. I'd suggest you look at a Ritual Spell Card and use it as a reference when wording Ritual Summoning conditions/effects. It's roll die effect is a bit unique and adds protection (to only 1 monster as of now). I think its last effect should be left up to another card. Maybe a Continuous Spell Card? And maybe this Field Spell Card is unneeded and just revert it to a regular Ritual Spell Card?

 

This is only my opinion but as I would put it, you do you and it might turn out good. This is all I have to say. Looking forward to what you do with these!

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