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Honorable knight archetype


dreidel_mts

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An archetype of 2000/0 normal monsters supported by continuous spell and traps. A callback to old school yuguioh with an modern twist.

 

 

[spoiler=Monsters]

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Commander of the Honorable knights 

Earth/Warrior

2000ATK/0DEF

A knight who fights for the return to the old days. A commander beloved by his fellow knight for his passion in battle and his unwavering bonds.

 

 

 

 

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Commander of the Honorable knight

WIND/Warrior

2000ATK/0DEF

A knight who fights for the return to the old days. this budding knight, equipped with the power of flight, shows the signs of a great leader.

 

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Honorable knight of Darkness

DARK/Warrior

2000ATK/0DEF

A knight who fights for the return to the old days. His fighting spirit is as piercing as a well sharpened blade.

 

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Honorable knights of Persistence

Light/Warrior

2000ATK/0DEF

A knight who fights for the return to the old days. With the support of his allies, he charges into battle.

 

 

 

 

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Honorable knights of Passion

WATER/Warrior

2000ATK/0DEF

A knight who fights for the return to the old days. With his water infused sword, he fights against those who's advanced, underhanded tactics have overrun his homeland.

 

 

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 Honorable knight of Flames

FIRE/Warrior

2000ATK/0DEF

A knight who fights for the return to the old days. Her Scorching Sword cuts down her enemies with the greatest of ease.

 

 

[spoiler=Attack Order Spells]

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Attack Order: Preparations

Continuous Spell

When this card is activated: add 1 "Honorable Knight" monster from your Deck to your hand. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; draw 1 card, then discard 1 card. If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Preparations" once per turn.

 

 

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Attack Order: Charge

Continuous Spell

When this card is activated: target 1 Effect Monster on the field; destroy it. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; that monster gain 600 ATK. If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Charge" once per turn.

 

 

 

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Attack Order: Assault

Continuous Spell

When this card is activated: target 1 Spell/Trap card on the field; destroy it. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; add 1 "Attack Order" or "Defense Order" card from your Deck to your hand. If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Assault" once per turn.

 

 

 

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Attack Order: Reinforcements

Continuous Spell

When this card is activated: target 1 Level 4 Normal Monster in your graveyard; add it to your hand. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; target 1 "Attack Order" or "Defense Order" card in your graveyard, shuffle it into the Deck.If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Reinforcements" once per turn.

 

 

[spoiler= Defense Order Traps]

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Defense Order:Ambush

Continuous Trap

When this card is activated: Effect Monsters on the field lose 200 ATK for each card you control until the end of the turn. If a "Honorable Knight" monster battles; that monster gains 500 ATK and DEF, also if that monster would be destroyed by that battle, it is not destroyed. If this card is sent to the graveyard: tribute 1 Normal Monster; change 1 monster on the field to face-down defense position. You can only use each effect of "Defense Order: Ambush

 

 

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Defense Order: Stratagem

Continuous Trap

When this card is activated: Effect Monsters on the field have their effects negated, until the end of turn. If a "Honorable Knight" monster(s) would be destroyed by a card effect; you can destroy 1 other Spell/Trap card you control instead of those monster(s) being destroyed. If this card is sent to the graveyard: tribute 1 Normal Monster; inflict 1000 damage to your opponent. You can only use each effect of "Defense Order: Stratagem" once per turn.

 

 

 

 

 

 

 

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Defense Order: Flank

Continuous Trap

When this card is activated: Immediately after this effect resolves; Normal Summon 1 Normal Monster. Normal Monsters on the field gain 100 ATK for each Normal Monster and Continuous Spell/Trap card on the field. If this card is sent to the graveyard: tribute 1 Normal Monster; Set 1 "Attack Order" card from your Deck. You can only use each effect of "Defense Order: Flank" once per turn.

 

 

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