dreidel_mts Posted February 16, 2017 Report Share Posted February 16, 2017 An archetype of 2000/0 normal monsters supported by continuous spell and traps. A callback to old school yuguioh with an modern twist. [spoiler=Monsters] Commander of the Honorable knights Earth/Warrior2000ATK/0DEFA knight who fights for the return to the old days. A commander beloved by his fellow knight for his passion in battle and his unwavering bonds. Commander of the Honorable knightWIND/Warrior2000ATK/0DEFA knight who fights for the return to the old days. this budding knight, equipped with the power of flight, shows the signs of a great leader. Honorable knight of DarknessDARK/Warrior2000ATK/0DEFA knight who fights for the return to the old days. His fighting spirit is as piercing as a well sharpened blade. Honorable knights of PersistenceLight/Warrior2000ATK/0DEFA knight who fights for the return to the old days. With the support of his allies, he charges into battle. Honorable knights of PassionWATER/Warrior2000ATK/0DEFA knight who fights for the return to the old days. With his water infused sword, he fights against those who's advanced, underhanded tactics have overrun his homeland. Honorable knight of FlamesFIRE/Warrior2000ATK/0DEFA knight who fights for the return to the old days. Her Scorching Sword cuts down her enemies with the greatest of ease. [spoiler=Attack Order Spells] Attack Order: PreparationsContinuous SpellWhen this card is activated: add 1 "Honorable Knight" monster from your Deck to your hand. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; draw 1 card, then discard 1 card. If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Preparations" once per turn. Attack Order: ChargeContinuous SpellWhen this card is activated: target 1 Effect Monster on the field; destroy it. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; that monster gain 600 ATK. If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Charge" once per turn. Attack Order: AssaultContinuous SpellWhen this card is activated: target 1 Spell/Trap card on the field; destroy it. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; add 1 "Attack Order" or "Defense Order" card from your Deck to your hand. If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Assault" once per turn. Attack Order: ReinforcementsContinuous SpellWhen this card is activated: target 1 Level 4 Normal Monster in your graveyard; add it to your hand. Each time a "Honorable Knight" monster is Normal Summoned to your side of the field; target 1 "Attack Order" or "Defense Order" card in your graveyard, shuffle it into the Deck.If this card is sent to the graveyard: Immediately after this effect resolves: Normal Summon 1 Normal Monster. You can only use each effect of" Attack Order: Reinforcements" once per turn. [spoiler= Defense Order Traps] Defense Order:AmbushContinuous TrapWhen this card is activated: Effect Monsters on the field lose 200 ATK for each card you control until the end of the turn. If a "Honorable Knight" monster battles; that monster gains 500 ATK and DEF, also if that monster would be destroyed by that battle, it is not destroyed. If this card is sent to the graveyard: tribute 1 Normal Monster; change 1 monster on the field to face-down defense position. You can only use each effect of "Defense Order: Ambush Defense Order: StratagemContinuous TrapWhen this card is activated: Effect Monsters on the field have their effects negated, until the end of turn. If a "Honorable Knight" monster(s) would be destroyed by a card effect; you can destroy 1 other Spell/Trap card you control instead of those monster(s) being destroyed. If this card is sent to the graveyard: tribute 1 Normal Monster; inflict 1000 damage to your opponent. You can only use each effect of "Defense Order: Stratagem" once per turn. Defense Order: FlankContinuous TrapWhen this card is activated: Immediately after this effect resolves; Normal Summon 1 Normal Monster. Normal Monsters on the field gain 100 ATK for each Normal Monster and Continuous Spell/Trap card on the field. If this card is sent to the graveyard: tribute 1 Normal Monster; Set 1 "Attack Order" card from your Deck. You can only use each effect of "Defense Order: Flank" once per turn. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.