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[AGM] Shrine City Archtype [Repost]


Dasan

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[spoiler=Show Monster Cards]

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When a "Shrine City" monster you control is targeted for a card effect: you can send this card from your hand to your Graveyard, then activate 1 of the following effects:

• Target 1 monster your opponent controls; Destroy it, and if you do, target 1 "Shrine City" Xyz monster you control, and 1 "Shrine City" monster from your Graveyard; attach the second target to the Xyz monster.

• you can detach this card as an Xyz Material, negate the activation, and if you do, banish it.

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When this card is Normal or Special Summoned: send 1 "Shrine City" monster from your Deck to the Graveyard. If this card is in your Graveyard: you can Banish this card; pick a level between 1 to 8, then target 2 "Shrine City" monster you control; those targets become that level until the End phase.

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Once per turn, While "The popular Shrine City" Field Spell is face-up on the Field: you can Shuffle 1 card from your hand into the Deck, then add 1 Level 4 or lower "Shrine City" monster from your Deck to your hand. While there is another face-up "Shrine City" monster on your side of the field: this card can attack your opponent directly.

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Cannot be Special Summoned, also cannot be used as a Synchro Material monster. When this card is Tribute Summoned: you can banish 1 "Shrine City" monster from your Graveyard, then target up to 2 cards on the Field; destroy those targets. Once per turn, while "The popular Shrine City" Field Spell is face-up on the Field: You can Target 1 "Shrine City" monster you control except "Shrine City Grandmaster"; this turn if that target battles a monster with a higher attack than that target; Destroy it immediately.

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While there is another face-up "Shrine City" monster except this card: You can Special Summon this card from your hand. Once per turn, while "The Popular Shrine City" Field Spell is face-up on the field: you can pick a Level between 1 to 6; this card becomes that level until the End phase.

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You can discard this card from your hand to the Graveyard; negate the effect of a card effect, and if you do, destroy it. You must control a face-up "Shrine City" monster to activate, and resolve this effect

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Cannot be destroyed by battle, and also Cannot be used as a Synchro Material monster. While "The Popular Shrine City" is face-up on the Field: this card cannot be targeted by card effects. If this card is used as an Xyz Material, it gains this effect:

• Target 1 card on the field; banish it, and if it's a monster: Target 1 Xyz Monster you control; it gains 1000 ATK.

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If your opponent controls a monster, and you control no monsters: You can Special Summon this card from your hand. While "The Popular Shrine City" Field Spell is face-up on the Field: it's effects cannot be negated. Once per turn: you can target 1 "Shrine City" monster you control; increase its level by 1.

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Cannot be used as a Synchro Material monster. While "The popular Shrine City" Field Spell is face-up on the field: this cards effect cannot be negated. Once per turn: you can banish 1 "Shrine City" monster from your Graveyard, then Special Summon 1 "Shrine City" monster with the same level as this card from your Deck.

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This card cannot be used as a Synchro Material monster. When this card is Special Summoned: you can pay 800 Life Points, then target 1 card your opponent controls; destroy it. While "The Popular Shrine City" Field Spell is face-up on the field: you can target 1 monster your opponent controls; return that monster to its owners hand.

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When this card is Normal Summoned: Target 1 Level 4 or lower "Shrine City" monster from your Graveyard: Special Summon it, and if you do, this card becomes the level of that monster. While this card is Special Summoned: add 1 "Shrine City" monster with a different name from your Deck to your hand.

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When "The Popular Shrine City" Field Spell is face-up on the field: this cards effect cannot be negated. Once per turn: you can send 1 "Shrine City" card from your hand to the Graveyard, then Draw 1 card.

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While "The Popular Shrine City" Field Spell is face-up on the Field: This card's effect cannot be negated. When this card is Normal Summoned, after this effect resolves: You can Normal Summon 1 Level 4 or lower "Shrine City" monster in addition to your Normal Summon/or set. (You can only Gain this effect once per turn.)

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Cannot be used as a Synchro Material monster. If your opponent activates a Spell/Trap Card: You can Discard this card from your hand to Negate the activation, and if you do, destroy it. You must control a face-up "Shrine City" monster to activate, and resolve this effect. When this card is Special Summoned while "The Popular Shrine City" Field Spell is face-up on the field: You can Special Summon 1 Level 4 or lower "Shrine City" monster from your Deck.

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This card cannot be used as a Synchro Material monster. When This card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Shrine City" monster from your hand. When "The Popular Shrine City" is face-up on the field: This effect cannot be negated.

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If this card is Discarded while "The Popular Shrine City" Field Spell is face-up on the Field: add 1 "Rank-Up-Magic" Spell card from your Deck to your hand.

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If you control 1 " Shrine City" Xyz Monsters: You can Special Summon this card from your hand. If this card is used as an Xyz Material for an Xyz Summon of a "Shrine City" monster, it gains this effect:

• Reveal the Top 3 cards from your Deck, and if there is a "Shrine City" monster that was Revealed: the summoned monster gains 1000 ATK, then shuffle the rest back into the Deck.

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While "The Popular Shrine City" Field Spell is face-up on the Field: You can target 1 "Shrine City" Xyz monster you control; equip it with this card, and if you do, your opponent cannot activate Spell/Trap Cards as long as this card is face-up on the field. Once per turn, While this card is equipped to a "Shrine City" monster: You can Tribute this card, then target 1 card on the field; Banish it. (You can only gain this effect once per turn.)

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Once per turn: Roll a Six Sided dice, then Excavate the cards from the top of your Deck equal to the number you rolled; add 1 "Shrine City" monster from your Deck to your hand among them, and if you do, you cannot Special Summon monsters this turn except "Shrine City" monsters.

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If you took battle or effect damage: You can Special Summon this card from your hand, and if you do, you gain Life Points equal to the battle or effect damage you took. While "The Popular Shrine City" Field Spell is face-up on the field: you can activate 1 of the following effects:

• increase this cards level by 1 until the End phase.

• Reduce this cards level by 1 until the End phase.

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When this card is Normal Summoned: add 1 "Shrine City" monster from your Deck to your hand. While "The popular Shrine City" Field Spell is face-up on the field: This card can attack twice during the same battle phase, also you cannot change the battle position of this card.

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If a monster your opponent controls declares a direct attack: Special Summon this card in Defense Position, and if you do, the battle phase ends. If your opponent activate a card effect that destroys, or banished a monster: You can Tribute this card; negate the activation, and if you do, Destroy it.

 

 

[spoiler=Show Spell Cards]

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You can Special Summon 1 "Shrine City" monster from your Graveyard in Defense Position. You can activate 1 "Shrine City Trust" once per turn.

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Send 1 "Shrine City" monster from your hand to the Graveyard, then Draw 2 cards. You can activate 1 "Shrine City Daylight" once per turn.

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If a "Shrine City" monster you control attacks: you can target the attacking monster; it gains 1000 ATK until the End of the battle Phase. You can activate 1 "The Battle of the Shrine City Samurais" once per turn.

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You can Send 1 Spell Card from your hand to the Graveyard, then add 1 Level 4 or lower "Shrine City" monster from your Deck to your hand. You can only activate 1 "Shrine City Welcoming Party" once per turn.

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This card is treated as "The Popular Shrine City" Field Spell while this card is face-up on the field. Once per turn: You can Excavate the top 3 cards from your Deck; Special Summon 1 Level 4 or lower "Shrine City" monsters among them ignoring the summoning conditions, then send the rest to the Graveyard.

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All "Shrine City" monsters you control gain 500 ATK and DEF. "Shrine City" monsters you control cannot be targeted by card effects. Once per turn: you can target 1 Level 4 or lower "Shrine City" monster from your Graveyard; add it to your hand. If this card is Destroyed: Special Summon 1 "Shrine City" monster from your Graveyard, but it's effects are negated.

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Target 1 "Shrine City" monster you control; this turn if that target Destroys a monster: it can attack once again during the same battle phase.

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Target 1 "Shrine City" Xyz Monster you control; Special Summon from your Extra Deck 1 "Shrine City" Xyz Monster that is 1 rank higher than that target. You can activate 1 "Rank-Up-Magic Shrine Force" once per turn.

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Target 1 Xyz monster from either players field; Special Summon 1 "Shrine City" Xyz monster that is 1 rank higher from your Extra Deck using that target as an Xyz Material. (Xyz Materials attached to that monster is also attached to the Summoned monster.)

 

 

[spoiler=Show Trap Cards]

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Target 1 "Shrine City" Xyz monster that has an Xyz Material; Detach that Xyz Material from the target, then target 1 card on the Field; Destroy it.

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Each time a "Shrine City" monster you control is destroyed by battle, or by a card effect: place 1 Shrine Blossom Counter on this card. Once per turn, you can activate 1 of the following effects depending on the number of Shrine Blossom Counters you removed:

• 1 Counter: if a card effect targets exactly 1 "Shrine City" monster: this turn it cannot be destroyed by card effects. (This is a quick effect.)

• 3 Counters: this turn if a "Shrine City" monster destroys a monster: you can target 1 card on the field Shuffle that monster into the Deck.

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Target 1 "Shrine City" monster from your Graveyard; Special Summon it in Attack Position, and if it's an Xyz Monster; attach this card to that target as an Xyz Material. You can activate 1 "The Temple's Greatest Gift" once per turn.

 

 

[spoiler=Show Xyz Monsters]

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2 Level 4 "Shrine City" monsters

This card gains 200 ATK for each "Shrine City" monster currently on the field. Once per turn: you can Detach 1 Xyz Material from this card, then add 1 "Shrine City" monster from your Deck to your hand.

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2 Level 6 monsters

When this card is Xyz Summoned: inflict damage to your opponent equal to the number of cards on the field. Once per turn, during your turn, you can detach 1 Xyz Material from this card, then target 1 monster your opponent control; take control of it until the End phase, but only that monster can attack this turn. If this card is destroyed either by battle, or by card effect: Special Summon 1 "Shrine City" monster from your Extra Deck, and if you do, attach this card as an Xyz Material.

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2 Level 2 "Shrine City" monsters

While "The Popular Shrine City" Field Spell is face-up on the field: Your opponent cannot select this card as an attack target. Once per turn: you can Detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target and if you do, inflict 600 damage to your opponent.

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2 Level 3 "Shrine City" monsters

While "The Popular Shrine City" Field Spell is face-up on the field, and if it attacks a Special Summoned monster that is higher: Destroy that minister immediately. Once per turn: You can Detach 1 Xyz Material from this card, then target 1 monster your opponent controls; Shuffle that monster into the Deck.

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2 Level 4 "Shrine City" monsters

While "The popular Shrine City" is face-up on the field: you take no battle damage involving this card. Once per turn, During your Turn: you can detach 1 Xyz Material from this card, this turn this card can attack twice during the same Battle Phase until the End Phase. If this card is destroyed: Special Summon 1 "Shrine City" monster from your Deck.

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3 Level 4 "Shrine City" monsters

This card cannot be Destroyed by battle. While "The Popular Shrine City" Field Spell is face-up on the field: This card cannot be Destroyed by card effects. You can Detach 1 Xyz Material from this card, then target 2 cards your opponent controls; Destroy it.

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2 Level 4 "Shrine City" monsters

While "The popular Shrine City" Field Spell is face-up on the field: your opponent takes all the battle damage that you would have taken involving this card. Once per turn: you can detach 1 Xyz Material from this card: this turn if this card inflicts damage to your opponent: Discard 1 random from your opponents hand to the Graveyard.

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2 Level 5 monsters

This card can attack your opponent directly. Once per turn: you can detach 1 Xyz Material from this card, then target up to 2 cards your opponent controls; Destroy them. If this card inflicts damage to your opponent: You can Target 1 monster your opponent controls; Destroy them, and if you do, inflict damage to your opponent equal to its Level/Rank.

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3 Level 7 monsters

While this card has an Xyz Material while "The Popular Shrine City" Field Spell is face-up on the Field: You can banish 1 Random card from your opponents Graveyard. Once per Turn, During either players turn, if your opponent activates a Spell/Trap Card: you can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; Banish That target, and if you do, inflict damage to your opponent equal to the banished monster's original ATK.

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2 Level 7 "Shrine City" monsters

While "The Popular Shrine City" is face-up on the field: you can target 1 "Shrine City" monster from your Graveyard; add it to your hand. Once per turn: You can Detach 1 Xyz Material from this card; this turn if this card destroys a Special Summoned monster: inflict damage to your opponent equal to its ATK.

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2 Level 8 monsters

When this card is Xyz Summoned: you can detach 1 Xyz Material from this card; this card can make up to 2 attacks during each battle phase this turn. If your opponent activate a Spell/Trap Card, or a Monster effect: You can banish 1 "Shrine City" monster from your Graveyard; negate the activation, and if you do, destroy it, then Special Summon the Destroyed monster on your Field.

 

 

I give credit to the artist of safebooru any thoughts or suggestions?

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