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Magnus the Prime Alchemist & Alchemical Beasts! (Written)


Ulti-Rampengu

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Main Deck monsters:

 

Magnus the Prime Alchemist
DARK – Level 4 – Spellcaster/Effect – ATK: 1700/DEF: 1100

If this card is Summoned: You can add 1 “Alchemical Beast” monster from your Deck to your hand. If a “Dark Alchemy” Spell Card is activated: You can activate this effect; for the rest of this turn you cannot Special Summon monsters, except “Alchemical Beast” monsters, also Special Summon 1 “Alchemical Beast” monster from your Deck. You can only use each effect of “Magnus the Prime Alchemist” once per turn.

 

Alchemical Beast Mercurfly
LIGHT – Level 1 – Thunder/Effect – ATK: 400/DEF: 1200

You can send this card and 1 other “Alchemical Beast” monster from your hand or face-up on the field to the Graveyard: Fusion Summon 1 “Alchemical Beast” Fusion monster from your Extra Deck. If this card is Special Summoned: You can draw 2 cards, then discard 1 card.

 

Alchemical Beast Boarium
EARTH – Level 2 – Beast/Effect – ATK: 1200/DEF: 300

You can banish this card from your Graveyard: Target 1 “Alchemi” monster in your Graveyard; Special Summon it in face-up Defense Position. If this card is Special Summoned: You can add 1 “Dark Alchemy” Spell Card from your Graveyard to your hand.

 

Alchemical Beast Sulphorn

FIRE – Level 3 – Pyro/Effect – ATK: 1600/DEF: 0
You can send this card from your hand to the Graveyard: Add 1 “Dark Alchemy” Spell Card from your Deck to your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it.

 

Alchemical Beast Crowbalt
WIND – Level 4 – Winged-Beast/Effect – ATK: 1900/DEF: 200

You can Tribute this card: Special Summon 1 “Alchemi” monster from your Deck, except “Alchemical Beast Crowbalt”. If this card is Special Summoned: You can target 1 monster on the field; it gains 800 ATK and DEF.

 

Spells:

 

Dark Alchemy Circle
Continuous Spell

Once per turn: You can add 1 “Alchemi” monster from your Deck to your hand. Once per turn, during either player’s turn, you can target 1 “Alchemi” monster you control: Until the End Phase, it is unaffected by opponent’s Spell/Trap effects. You can only control 1 “Dark Alchemy Circle”.

 

Dark Alchemy Summon
Normal Spell

Target 1 “Alchemi” monster in your Graveyard: Special Summon it in face-up Attack Position. If a face-up “Alchemi” monster you control is targeted for an opponent’s card effect or attack: You can Special Summon this card from your Graveyard as a Normal Monster (Fiend-Type/DARK/Level 5/ATK 2300/DEF 0), and if you do, switch that target to this card.

 

Dark Alchemy Rites
Quick-Play Spell

If you control a face-up “Alchemi” monster: Target 1 card on the field; destroy it. If a face-up “Alchemi” monster you control would be destroyed, you can banish this card from your Graveyard instead.

 

Extra Deck:

 

Dark Alchemical Beast Clawciun
DARK – Level 4 – Reptile/Fusion/Tuner/Effect – ATK: 2100/DEF: 1400

2 “Alchemical Beast” monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can return 1 card on the field to the owner’s hand. Once per turn: You can target 1 “Alchemical Beast” monster in your Graveyard; Special Summon it.

 

Prime Magnum Opus Alchemist
LIGHT – Level 8 – Spellcaster/Synchro/Effect – ATK: 2900/DEF: 2500

1 Tuner + 1 or more non-Tuner “Alchemi” monsters
If this card is Special Summoned: You can set 1 “Dark Alchemy” Spell Card from your Deck. Once per turn, during either player’s turn, you can return this face-up card you control to the Extra Deck: Special Summon 2 non-Synchro “Alchemi” monsters from your Graveyard, but they cannot attack this turn.

 

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