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Synchros for Morphtronics


ABC Gun

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(Artwork for these cards done by future card buddyfight http://buddyfight.wikia.com/wiki/Rescue_Dragon)
 
 
To make this simple, these cards give reason to actually run a Morphtronic Deck and be competitive. The first one is also a Tuner that can negate normal and flip summons as well as Spell/Traps and their effects, and can banish itself and 1 Morphtronic in your Graveyard to Synchro Summon almost any Level 7 or higher Machine or Dragon Synchro you want (NOT Shooting Quasar). The second acts as a tank that can destroy all monsters your opponent controls of 1 Attribute if it battles a monster, and it negates Special Summons and monster. Basically, I did something Konami should have done years ago.


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1 Tuner + 1 or more non-Tuner monsters
During either player's turn, if your opponent would Normal or Flip Summon a monster, or if an opponent's Spell/Trap Card or its effect is activated: You can Tribute this Synchro Summoned card, then negate the Summon or activation and shuffle that card into the Deck. During the End Phase, if this effect was activated this turn (and was not negated): You can banish this card and 1 non-Tuner "Morphtronic" monster from your Graveyard; Special Summon 1 Machine or Dragon-Type Synchro Monster from your Extra Deck whose Level exactly equals the total Levels of those banished monsters, except a monster that lists Synchro Monsters as Synchro Material. (This Special Summon is treated as a Synchro Summon.)


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1 "Morphtronic" Tuner + 1 or more non-Tuner "Morphtronic" monsters
Cannot be used for a Summon. When this card is Synchro Summoned: Destroy as many cards in your Spell & Trap Zone as possible (min. 1), and if you do; equip the same number of Equip Spell Cards from your Deck to this card.
● While in Attack Position: Once per turn, during the Battle Step, if this card has 2 or more Equip Spell Cards equipped to it while it is battling an opponent's monster: You can activate this effect; this card cannot be destroyed by that battle, also after damage calculation, destroy all monsters your opponent controls with the same Attribute as the monster this card battled.
● While in Defense Position: During either player's turn, if your opponent would Special Summon a monster(s), or if an opponent's monster's effect is activated: You can send 1 Equip Spell Card equipped to this card to the Graveyard, then negate the Summon or activation and banish that monster(s).

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