EXO10001 Posted April 8, 2017 Report Share Posted April 8, 2017 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Written - Shino Odd-Eyes Artifact Victory Breaker Knight ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Number One (1) Single - Written - One (1) Ritual Pendulum Spirit Effect Monster Card ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Based On "Zefrasaber, Swordmaster of the Nekroz", "Odd-Eyes Advent", "Black Magic Ritual", "Shinobaroness Peacock", "Shinobaron Peacock", "Harpie Lady 1", "Shinobird's Calling", "Instant Fusion", "Spirit Monster", "Artifact Caduceus", "Super Polymerization", "Holactie the Creator of Light" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Design Notes Below: Written - Single One (1) Card - "EXO - Twelve Members From SM Entertainment And TWICE - Nine Members From JYP Entertainment" Also, I get that alternate win conditions are not as prevalent as they use to be especially in Trading Card Game (TCG). I just think that this would be a hilarious interaction against players who would work so hard (or sometimes effortlessly) to achieve an alternate win condition as most of them aren't recoverable if this thing were to happen. Help: Not sure how to include Deck Out (or should I include it?) in as an exception. Like how would I word it? Spirit monsters return to the hand during the End Phase of the turn they were Special Summoned, so it is difficult to maintain field presence. This can be worked around with cards like "Spiritual Energy Settle Machine", "Mirror of Yata" and "Izanagi", which allow Spirit monsters to remain on the field in spite of their effects. Also, which in turn will stay on the field, since it will have been Special Summoned. Alternately, some cards provide positive effects whenever a Spirit monster returns to the player's hand: "Spirit's Invitation" forces an opponent's monster to return to the hand whenever a Spirit returns to the hand. Since Spirit monsters only return to the hand during the End Phase of the turn they are Special Summoned, if they fail to return to the hand, such as due to "Dimensionhole" or "Forbidden Chalice", they will not return to the hand in subsequent turns. All Main Deck "Artifact" monsters are capable of setting themselves as Spell Cards during your Main Phase. They also share an effect that Summons them after being destroyed on during your opponent's turn by either player's card effects. Finally, all Main Deck "Artifact" monsters share an effect that triggers during your opponent's turn when it is Special Summoned by any means (except "Artifact Caduceus" , which triggers when ANY "Artifact" is Summoned during your opponent's turn), and by utilizing these effects, Artifact decks can generate massive field presences, disrupting your opponent's moves and turning the tides very quickly thanks to "Artifact Caduceus", "Artifact Failnaught" and "Artifact Moralltach". They can also protect those field presences thanks to "Artifact Aegis" and "Artifact Achilleshield", allowing you to mount massive comeback next turn. Cards like "Malevolent Catastrophe" and "Absorbing Jar" can provide a huge advantage, as they can can speed up the Summoning and triggering of the effects of the "Artifacts", upon being activated during your opponent's turn. "Shining Angel" and "Nova Summoner" are great cards to run to allow the Summoning of "Artifact Aegis" (as a strong defense) or "Artifact Beagalltach" (to destroy and Special Summon more "Artifacts"). Recently, many decks have include a small suite of Artifact cards (usually consists of "Artifact Moralltach" and "Artifact Sanctum", but can include "Artifact Beagalltach" and "Artifact Ignition" as well) to provide powerful disruption power and access to Rank 5 Xyz Monsters such as "Constellar Pleiades" and "Number 61: Volcasaurus", since those cards are already proven dangerous on their own. These kind of practices is commonly found in Trap-heavy decks to punish their opponent and possibly deter them from using backrow destruction cards. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Number One (1) - Shino Odd-Eyes Artifact Victory Breaker Knight "Shino Odd-Eyes Artifact" - One (1) Ritual Pendulum Spirit Effect Monster Card LIGHT / Dragon / Ritual / Pendulum / Spirit / Effect / Level 1 / Pendulum Scale - 0 (Left Side) And 13 (Right Side) / ATK 0 / DEF 0 Pendulum Effect Below: You cannot Pendulum Summon monsters, except "Shino" monsters, ignoring their Summoning conditions. This effect cannot be negated. If you control a LIGHT Dragon-Type monster and a DARK Dragon-Type Monster AND your opponent does not, your opponent cannot activate Spell Cards. If you control no LIGHT Spellcaster-Type monsters and no DARK Spellcaster-Type monsters, you cannot activate Spell Cards. You can Tribute this card face-up from your side of the field; Tribute monsters from your hand or field, ignoring their conditions, then Ritual Summon any "Shino" Ritual Monster or any Dragon-Type Ritual Monster from your hand or Graveyard whose Level exactly equals or more the total Levels of those monsters, ignoring their Summoning conditions. Monster Effect Below: If your opponent were to win the Duel by card effect (instead of by reducing your LP to 0 by card effect), immediately before the Win condition resolves, reveal this card in your hand, also after that, send this card to your Graveyard. Cards and effects cannot be activated in response to this card's activation and cannot be negated. If this card is in your Graveyard: Neither player can win the Duel, except by reducing their opponent's LP to 0. If this card is in your Graveyard: This card is unaffected by card effects. (This card's name is always treated as "Shinobaroness Peacock" and "Shinobaron Peacock" and "EXO - Twelve Members From SM Entertainment" And "TWICE - Nine Members From JYP Entertainment" from your hand.) You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard or Extra Deck: Special Summon it. (This Special Summon is treated as a Ritual Summon.) During your opponent's turn, each time an "Shino" monster(s), or/and "Odd-Eyes" Monsters, or/and "Artifact" monster(s) is Special Summoned: Draw 1 card. You can Ritual Summon this card with any "Shino'" Ritual Spell Card and any "Odd-Eyes" Ritual Spell Card. Cannot be used as a Fusion, Synchro, Xyz, or Pendulum Material for a Summon. Must be Ritual Summoned, and cannot be Special Summoned by other ways. Must be Special Summoned (from your hand or Graveyard) by sending 1 or more face-up Level 1 or higher "Shino" monsters you control to the Graveyard, and cannot be Special Summoned by other ways, ignoring their Summoning conditions. (This Special Summon is treated as a Ritual Summon.) While face-up on the field, this card is also DARK-Attribute. While face-up on the field, this card is also treated as Spellcaster-Type. While this card is face-up on the field, it cannot be Tributed for a Tribute Summon. Cannot attack. Other monsters you control cannot attack. Your opponent cannot target this card for attacks. Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. If you Ritual Summon exactly 1 "Shino" Ritual Monster or exactly 1 Dragon-Type Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. It is unaffected by card effects, except Ritual Spell cards. You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, ignoring their conditions, then Ritual Summon any "Shino" Ritual Monster or any Dragon-Type Ritual Monster from your hand or Graveyard whose Level exactly equals or more the total Levels of those monsters, ignoring their Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- http://forum.yugiohcardmaker.net/topic/351695-victory-breaker-knight/ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- http://forum.yugiohcardmaker.net/topic/351695-victory-breaker-knight/ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
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