ABC Gun Posted April 18, 2017 Report Share Posted April 18, 2017 (Artwork for these cards done by http://totmoartsstudio2.deviantart.com/ please support them when you can, and also Cardfight Vanguard http://cardfight.wikia.com/wiki/Carapace_Mutant_Deity%2C_Machining_Destroyer) Two new Bosses for the lswarm archetype. The first is basically an Ehther the Heavenly Monarch, but for lswarm, and it also destroys your opponent's hand. The second gives specifically Steelswarms a versatile boss that can use effects in the hand, in the Grave, or on the field. It can negate an opponent's Special Summon, nuke the field and banish everything face-down (including your own cards), and shuffles itself into the Deck for a free draw, but it does requires 4 lswarm tributes to summon it.(BTW, the first card is a REDUX of an earlier card I did, the post is locked)Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 "lswarm" monster (either a Tribute Summoned monster or an Xyz Monster). During either player's Main Phase, if this card is in your hand: You can discard 1 other "lswarm" monster; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect). If this card is Tribute Summoned: You can destroy all cards in your opponent's hand. Your opponent cannot activate cards/effects from their hand in response to this effect's activation.Cannot be Special Summoned. Requires 4 "lswarm" Tributes to Normal Summon (cannot be Normal Set). Cannot be used for a Summon. You can only use 1 of the following "Ancient Steelswarm Titanaeon" effects per turn, and only once that turn.● During either player's turn, if your opponent would Special Summon exactly 1 monster, or if your opponent activates a card/effect that Special Summons exactly 1 monster: You can discard this card, then negate the Summon or activation and destroy that card(s).● When this card is Tribute Summoned: Banish all other cards on the field, face-down.● If this card is in your Graveyard: You can shuffle it into your Deck, then draw 1 card. Link to comment Share on other sites More sharing options...
KING OF BRAVES Posted April 18, 2017 Report Share Posted April 18, 2017 Alright, let's go. Rhynul is pretty broken, except against Kozmo, True King/Draco, Fire Kings, and Burning Abyss. Sometimes Dinosaurs and Zarc Magicians. And I guess Zoodiac if they have 2 Manticore of Darkness, 1 Ramram, any other Zoodiac, and you having used Maxx "C" for whatever reason. But it kills any other deck. Ehther only activates on your opponent's Main Phase. Rhynul can be used in yours, so you can tribute summon summon whatever or Rescue Rabbit into Ophion, then use it's effect on your turn to get rid of your opponent's hand. Last part of the effect stops them from using something like Forbidden Chalice to stop it. It would be broken if the archetype it was part of wasn't so bad. Titanaeon is pretty good, but only because of its last effect. It's just a Steelswarm version of Metalfoes Fusion. The rest of the card doesn't matter. It needs 4 tributes, so unless you have Soul Charge or whatever, you're never going to summon it. Lswarm isn't known for its ability to swarm. It would require extreme amounts of set up. It's effect to negate summons/cards that summon 1 monster isn't good. It's an effect you'd want going first, and it's almost impossible to summon this on your first turn. Banishing everything face-down is a strong effect and isn't broken because of how hard it is to summon this card. If you want to clear the field Hercules and Caucastag are better and easier to summon. By the time you have the resources to summon this, you'd be so far ahead of your opponent that you wouldn't even need to summon it. Biggest problems with both of these cards is that they don't do anything to fix Steelswarm. It's still an extremely slow archetype with no consistent way to search their cards. It doesn't have a good engine to get the necessary monsters on the field for a tribute summon. Link to comment Share on other sites More sharing options...
fearen Posted April 18, 2017 Report Share Posted April 18, 2017 Alright, let's go. Rhynul is pretty broken, except against Kozmo, True King/Draco, Fire Kings, and Burning Abyss. Sometimes Dinosaurs and Zarc Magicians. And I guess Zoodiac if they have 2 Manticore of Darkness, 1 Ramram, any other Zoodiac, and you having used Maxx "C" for whatever reason. But it kills any other deck. Ehther only activates on your opponent's Main Phase. Rhynul can be used in yours, so you can tribute summon summon whatever or Rescue Rabbit into Ophion, then use it's effect on your turn to get rid of your opponent's hand. Last part of the effect stops them from using something like Forbidden Chalice to stop it. It would be broken if the archetype it was part of wasn't so bad. Titanaeon is pretty good, but only because of its last effect. It's just a Steelswarm version of Metalfoes Fusion. The rest of the card doesn't matter. It needs 4 tributes, so unless you have Soul Charge or whatever, you're never going to summon it. Lswarm isn't known for its ability to swarm. It would require extreme amounts of set up. It's effect to negate summons/cards that summon 1 monster isn't good. It's an effect you'd want going first, and it's almost impossible to summon this on your first turn. Banishing everything face-down is a strong effect and isn't broken because of how hard it is to summon this card. If you want to clear the field Hercules and Caucastag are better and easier to summon. By the time you have the resources to summon this, you'd be so far ahead of your opponent that you wouldn't even need to summon it. Biggest problems with both of these cards is that they don't do anything to fix Steelswarm. It's still an extremely slow archetype with no consistent way to search their cards. It doesn't have a good engine to get the necessary monsters on the field for a tribute summon. I think that you should reread titanaeons first effect. It's actually broken af. Other than that I agree with your entire dealio. Link to comment Share on other sites More sharing options...
KING OF BRAVES Posted April 18, 2017 Report Share Posted April 18, 2017 I think that you should reread titanaeons first effect. It's actually broken af. Other than that I agree with your entire dealio. This? ● During either player's turn, if your opponent would Special Summon exactly 1 monster, or if your opponent activates a card/effect that Special Summons exactly 1 monster: You can discard this card, then negate the Summon or activation and destroy that card(s). Because that's not broken at all. It can't stop Pendulum Summons, can't stop Soul Charge unless it targets 1 monster, can't stop any of the Rescue Monsters. It's a good effect, that's really only relevant when you're going first or when you're winning. Link to comment Share on other sites More sharing options...
fearen Posted April 18, 2017 Report Share Posted April 18, 2017 This? Because that's not broken at all. It can't stop Pendulum Summons, can't stop Soul Charge unless it targets 1 monster, can't stop any of the Rescue Monsters. It's a good effect, that's really only relevant when you're going first or when you're winning. This is better than any hand trap that exists in the game currently. It stops any synchro, xyz, link, or fusion play, which is typically the end goal of pendulum/soul charge. They rescue, use the material to make something and you negate that summon, so it technically doesn't stop them, but it stops them by extension. It's like a solemn warning that doesn't hit pendulums but is also a hand trap. Then there's the fact that this also has the metalfoes fusion effect. You negate a summon/card by discarding 1 card during their turn, then you shuffle it into the deck for a plus 1. If this card was ever released I'd continue to not play lswarm as I put 3 copies of it into every deck I made until konami banned it. Being able to negate and destroy any boss that your opponent summons is relevant at any point in the game and better than any hand trap that exists currently and a lot of traps that exist currently. The free card draw and infinite recyclability of this card is just the icing on top of the broken cake. Link to comment Share on other sites More sharing options...
KING OF BRAVES Posted April 18, 2017 Report Share Posted April 18, 2017 This is better than any hand trap that exists in the game currently. It stops any synchro, xyz, link, or fusion play, which is typically the end goal of pendulum/soul charge. They rescue, use the material to make something and you negate that summon, so it technically doesn't stop them, but it stops them by extension. It's like a solemn warning that doesn't hit pendulums but is also a hand trap. Then there's the fact that this also has the metalfoes fusion effect. You negate a summon/card by discarding 1 card during their turn, then you shuffle it into the deck for a plus 1. If this card was ever released I'd continue to not play lswarm as I put 3 copies of it into every deck I made until konami banned it. Being able to negate and destroy any boss that your opponent summons is relevant at any point in the game and better than any hand trap that exists currently and a lot of traps that exist currently. The free card draw and infinite recyclability of this card is just the icing on top of the broken cake. I am fully awake now and I read the effect again. I didn't notice it was a hand trap effect. I apologize. I shouldn't review stuff while being half asleep. Link to comment Share on other sites More sharing options...
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