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Season Deck 24/24


SnowBunny

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I wanted to make a deck based off the seasons, I had this idea for awhile. When the new link summoning came out, I decided to write down my ideas and post them on here. Each season has their own little sub-category. Two helpers, one being, one god/goddess, and one spell. There are 4 spells/traps that don't have a specific season category. The Field Spell, is all the seasons. The longest day and longest night traps are for the season beings. The life and death trap is something that happens during every season. Please tell me if any of the text is too confusing. Looking forward to the critique :)

 

[spoiler=Main Deck Monsters]

 

Spring Season Helper: Cottontail

 

3fDrEb5.jpg

Level 4

Fairy/Earth/Effect

1500/900

When this card is summoned, you can make its level become 6. When this card is detached from an Xyz Monster and sent to your GY: Target 1 monster on the field, destroy it. This card can only be used as Material for an Xyz or Link Summon.

 

Spring Season Helper: Blossom

 

3u9qT6g.jpg

Level 4

Fairy/Earth/Effect

900/1500

If you control a "Season" monster whose level is higher than its original (printed) level: You can Special Summon this card from your hand and makes its level equal to one of those monster's level. After this card has been detached from an Xyz Monster as Material or used as Link Material, and sent to your GY: You can banish this card, then destroy 1 Spell or Trap Card your opponent controls.

 

Summer Season Helper: Star Gazer

 

pPbAj3J.jpg

Level 4

Pyro/Light/Effect

1600/800

When this card is summoned, you can make its level become 7. When this card is detached from an Xyz Monster and sent to your GY: You can target 1 of your banished cards, add that card to your hand. This card can only be used as Material for an Xyz or Link Summon.
 
Summer Season Helper: Fire Fly
 
GHaHAP2.jpg
Level 4
Pyro/Light/Effect
800/1600
If you control a "Season" monster whose level is higher than its original (printed) level: You can Special Summon this card from your hand and makes its level equal to one of those monster's level. After this card has been detached from an Xyz Monster as Material or used as Link Material and sent to your GY: You can banish this card to banish 1 card from your opponent's GY.
 
Fall Season Helper: Grim
 
i6DOpyM.jpg
Level 4
Fiend/Dark/Effect
1700/700
When this card is summoned, you can make its level become 8. When this card is detached from an Xyz monster and sent to your GY: You can send 1 card from your opponent's Extra Deck to the GY. This card can only be used as Material for an Xyz or Link Summon.
 
Fall Season Helper: Scarecrow
 
2z9r2sP.jpg
Level 4
Fiend/Dark/Effect
700/1700
If you control a "Season" monster whose level is higher than its original (printed) level: You can special summon this card from your hand and makes its level equal to one of those monster's level. After this card has been detached from an Xyz Monster as Material or used as Link Material and sent to your GY: During your opponent's turn you can banish this card, then negate your opponents next attack.
 
Winter Season Helper: Frosty
 
tYSO3JM.jpg
Level 4
Aqua/Water/Effect
1800/600
When this card is summoned, you can make its level become 9. When this card is detached from an Xyz Monster and sent to your GY: You can draw 1 card then discard 1 card. This card can only be used as Material for an Xyz or Link Summon.
 
Winter Season Helper: Yuki-Onna
 
4mmxwXa.jpg
Level 4
Aqua/Water/Effect
600/1800
If you control a "Season" monster whose level is higher than its original (printed) level: You can Special Summon this card from your hand and makes its level equal to one of those monster's level. After this card has been detached from an Xyz Monster as Material or used as Link Material and sent to your GY: You can banish this card, then target 1 card your opponent controls, return it to the hand.

 
 
 
[spoiler=Spells and Traps]
Season: The Infinite Cycle
 
WYid2f3.jpg
Field Spell
All "Season" monsters you control gain 300 ATK and DEF. Once per turn, you can target 1 card in your GY and 1 of your banished cards: Shuffle them into the deck, then draw 1 card.
 
Spring Season: Sudden Shower 
 
DNHPQtI.jpg
Normal Spell
Banish 1 "Season" card from your hand: Special Summon 1 "Season" monster from your Deck, but its effects are negated. During your opponent's turn: You can banish this card from your GY, then target the monster Special Summoned by this effect and 1 other "Season" monster you control whose level is different than its original, make the first monster's level equal to the second monster's, then Xyz Summon using those 2 monsters, immediately after this card resolves. You can only use each effect of "Spring Season: Sudden Shower" once per turn, and only once that turn.
 
Summer Season: Paradise
 
HeSb41G.jpg
Normal Spell
Target 1 "Season" card in your GY, and 1 of your banished "Season" cards: Add them to your hand, then shuffle 2 cards from your hand into the deck. You can banish this card from your GY to activate this effect: Target 1 "Season card in your GY and 1 card in your opponent's GY, your opponent decides to either return both to the top or bottom of their owner's Deck. You can only use each effect of "Summer Season: Paradise" once per turn, and only once that turn.
 
Fall Season: Trick or Treat
 
cohezCV.jpg
Continuous Spell
Chose 1 "Season" card from your GY, 1 banished "Season" card, and 1 "Season" card from Deck: reveal them to your opponent, then your opponent randomly chooses 1 of them to add to your hand and the rest are sent to the GY. You can only "Fall Season: Trick or Treat" once per turn.
 
Winter Season: White Out
 
ID8KTU9.jpg
Quick Spell
Until the end phase of this turn, "Season" monsters you control are unaffected by your opponent's card effects. During your opponent's turn, except the turn this card was sent to the GY, you can banish it, then activate this effect: You take no damage this turn.
 
Season: The Longest Day
 
kUNl0Sz.jpg
Continuous Trap
If you control a "Season" monster, all monsters your opponent control lose 300 ATK and DEF. If this card is sent from the field to the GY, you can banish it to activate this effect: 1 "Season" monster you control gains 500 ATK, and 1 monster your opponent controls loses 500 ATK.
 
Season: The Longest Night
 
gR1F0gA.jpg
Counter Trap
When your opponent activates a Spell, Trap, or Monster Effect: Banish 1 "Season" card from your GY, send the top card of your deck to the GY, then negate that effect.
 
Season: Life and Death
 
JPf45F6.jpg
Normal Trap
Banish 1 "Season" Xyz Monster you control, then Special Summon 1 "Season" Link Monster from your GY to your Extra Monster Zone or Main Monster Zone (your choice). You can banish this card from your GY, then attach one of your banished "Season" monsters to a "Season" Xyz Monster you control. You can only use each effect of "Season: Life and Death" once per turn, and only once that turn.

 
 
 
[spoiler=Extra Deck Monsters]
 
Spring Season Being: Vernal
 
Fs7V3YQ.jpg
Link (E)
Fairy/Earth/Effect
1000/1
1 "Season" monster with a level different than its original(printed) level
Once per turn if this card would be destroyed by battle it isn't. Once per turn you can target 1 "Season" monster in your GY, or 1 of your banished "Season" monsters: Banish 1 card from your GY, or return 1 of your banished cards to your GY (the opposite of what you picked), then Special Summon that monster.
 
Summer Season Being: Estival
 
G6I7tT9.jpg
Link (N, S)
Pyro/Light/Effect
2000/2
2 "Season" monsters with a level different than their original (printed) level
Once per turn, if this card would be destroyed by battle, it isn't. Once per turn, during either player's turn: You can banish 1 card from your GY, then target 1 other "Season" monster you control, during this turn that monster cannot be destroyed by battle.
 

Fall Season Being: Autumnal

 

nFlrBDe.jpg

Link (W)

Fiend/Dark/Effect

1000/1

1 "Season" monster with a level different than its original (printed) level
Once per turn, if this card would be destroyed by battle, it isn't. Once per turn, during your Main Phase 1: You can send 1 "Season" card from your hand to the GY, then negate 1 of your opponent's monster effects for the rest of this turn. (This is a Quick Effect.)
 

Winter Season Being: Hibernal

 

WoOcSlp.jpg

Link (SW, SE)

Aqua/Water/Effect

2000/2

2 "Season" monsters with a level different than their original (printed) level
Once per turn, if this card would be destroyed by battle, it isn't. Once per turn, during your main phase 1: You can banish 1 card from your GY, then target 1 "Season" monster you control that is linked to this card, during this turn that monster's level becomes the level of another "Season" monster you control. If the targeted monster is an Xyz or Link Monster, it gains levels equal to the other "Season" monster.

 

Spring Season Goddess: Belle Fleur

 

gRRFmmz.jpg

Xyz Rank 6

Fairy/Earth/Effect

2 level 6 "Season" monsters
When this card is Xyz Summoned: You can gain 300 life points for each "Season" card in your graveyard. Once per turn, you can detach one Xyz Material from this card, then Special Summon 1 "Season monster, from your GY. If this card is sent from the field to the GY, you can target 1 "Season" Spell or Trap Card in your GY, add it to your hand. You can only control 1 face-up "Spring Season Being: Belle Fleur"

 

Summer Season Goddess: Sunny

 

3CAq9qL.jpg

Xyz Rank 7

Pyro/Light/Effect

3 level 7 "Season" monsters
When this card is Xyz Summoned, your opponent cannot activate cards or effects. Once per turn, you can detach 1 Xyz Material from this card: Place 1 "Midsummer" token on this card. This card gains 300 ATK for each token on it. If this card on the field is sent to your graveyard with 3 or more "Midsummer" tokens on it, your opponent takes 3000 damage. you can only control 1 face-up "Summer Season Goddess: Sunny".

 

Fall Season God: Hallow

 

aMzIFku.jpg

Xyz Rank 8

Fiend/Dark/Effect

2 Level 8 "Season" Monsters
When this card is Xyz Summoned, you can inflict 200 points of damage to your opponent for each of your banished "Season" cards. Once per turn, during your main phase 1: you can detach 1 Xyz Material from this card, then return all your opponent's Spell and Trap Cards, or all their monsters from the field to their hand (Choose 1), but your opponent gains 300 life points for each card return. You can only control 1 face-up "Fall Season God: Hallow".

 

Winter Season God: Snow Bell

 

Zv5577R.jpg

Xyz Rank 9

Aqua/Water/Effect

3 Level 9 "Season" Monsters
When this card is Xyz Summoned, your opponent cannot activate cards or effects. Once per turn, you can detach 1 Xyz Material from this card: Place 1 "Snowflake" token on this card. It gains effects based on the number of "Snowflake" tokens on it.
1 - This card cannot be destroyed by battle.
2 - If this card attacks a defense position monster, inflict piercing battle damage to your opponent and banish any monster this card destroys by battle.
3 - Unaffected by your opponent's card effects.
4 - You can send this card from the field to the GY, then destroy all cards your opponent controls.
You can only control 1 face-up "Winter Season God: Snow Bell".

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  • 1 month later...

Edit: Added pictures to all the cards. Also, updated all their effects, so less grammar mistakes, stuff like that. It took me so long to do the pictures because I was lazy and didn't want to search for 5000 different things, but I finally did, took like 2 days though lol. Well, hoping for some reviews, it would be much appreciated :)

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I see you gave them Special Summoning condition (which I remember them not having and thinking "Why do these not have Special Summoning conditions")

These cards are exactly my playstyle and I'm pretty sure that if these were real cards I'd play them. I'll only be commenting on the Xyz plays as I haven't investigated into Links enough yet.

First of all, the card can't go into Rank 4's. Not that that's necessary or even a problem with the deck. It's just a bummer to me as I would really like to go into Castel and dump both materials into the grave to get their effects off.

 

First the cards I had a slight problem with.

Spring Season: Sudden Shower

I guess the idea is to banish a Normal Summonable monster you can't use that turn. But it's a slow and clunky card. And will usually just end up being a -1 or a dead card. One of those Special Summoning monsters is basically always better than this card. 

I'd make it so that you can target any 2 "Season" monsters and make their levels equal instead of just the card summoned through this card's effect.

 

Summer Season: Paradise

 

Ah... ye oll yugioh switcharoo. The card is inherritly a minus. I get the deck is bricky without cards like this. So without better GY effects these cards are the kinds of cards that make you go "It's terrible, I run 3". If this card were to be used correctly you'd litterally end up with an empty hand, 1 Link and 1 Xyz. Which is kinda meh. I'd make it's GY effect something that let's you draw at a cost. Maybe destroy a "Season" Link or Xyz to draw 2?

 

Season: The Longest Day

Honestly pretty useless in today's meta. I don't know how to fix it as all it does is boost ATK. And that's pretty meh and has no synergy with the deck which mostly pops and rams monsters on the board. Maybe give it a small effect to replenish hand advantage or help popping or spamming the board.

 

Spring Season Goddess: Belle Fleur

I don't really have a problem with this card. It would just be better if the Specialed monsters level could be changed.
 
Summer Season Goddess: Sunny
Really, really slow. And it doesn't do anything in the mean time, nor does it protect itself. It just sits there and probably gets blown up before it even has 2 tokens on it. Maybe make it do something else in addition to adding counters to itself.
 
Fall Season God: Hallow
No problem with this card either, it would just be much more fun to use if it dumped both materials in the grave at once.
 
Winter Season God: Snow Bell
Same as Sunny, just a little bit better because of the battle involnerabillity. Also, maybe make it "3 or more level 9 "season" monsters" so you don't have to rely on adding Xyz material to it. Protect this dude for 3 turns and you're gonna have fun. But not the best card.
 
And these are the cards I really liked, or at least thought didn't need change!

Spring Season Helper: Cottontail

Makes Gauntlet Launcher and Spring Season Goddess: Belle Fleur a +2 and deals with the fact that Gauntlet Launcher can only pop monsters. Good card overall.

This deck would probably make Gauntlet Launcher a lot seeing as it can get 2 material in grave immediatly. I'd run 3.

 

Summer Season Helper: Star Gazer

Makes sure you can keep going during the following turns. Usually I don't like effects that add banished things to hand. But in this deck that basicly means that you win the grind game. I'd run that stuff at 3.

 

Fall Season Helper: Grim

Great against decks that use a limited extra deck card or usually just run 1 of an important card.

 

Winter Season Helper: Frosty

Pretty good seeing as you want a balance between the Normal Summoned and Special Summoned cards. (Like the draw effect in kozmos). But pretty meh compared to the others.

 

Spring Season Helper: Blossom

Never a problem with popping a free backrow.

 

Summer Season Helper: Fire Fly

D/D Crow But better.

 

Fall Season Helper: Scarecrow

Honestly, I'd rather pop, but good in varients of the deck based on the archetypes own Xyz's.

 

Winter Season Helper: Yuki-Onna

Good field removal card. All I have to say. I'd run 3.

 

Season: The Infinite Cycle

Pretty good. Not amazing. Fits in the deck.

 

Season: The Longest Night

Good card. That's it. Appreciated.

 

Winter Season: White Out

Fits the deck's Xyz monsters which need the stall to function.

 

Fall Season: Trick or Treat

Solid Searcher

 

Season: Life and Death

Really fun idea to joke around with and make really fun boards. Would be better if it went both ways. But that might be OP.

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