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Don't Get Lost - "Light Warden" Deck


SnowBunny

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This deck is centered around banishing cards and controlling an opponent's card to use it for an effect. The "becomes lost" part in the text is just something fun for the archetype lore and is by no means a new type of effect. The link monster is a ritual for now.

 

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All spells sent to/in the graveyards become lost and are banished. When this card is banished after being used for the synchro or link summon of a "Light Warden" monster, you can target 1 of your opponent's banished spells, place it face-up in your spell/trap zone, you cannot use it's effects.

 

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All monsters sent to/in the graveyards become lost and are banished. When this card is banished after being used for the synchro or link summon of a "Light Warden" monster, you can target 1 of your opponent's banished monsters, special summon it to your side of the field in def position with its effects negated, it cannot change its battle position.

 

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All traps sent to/in the graveyards become lost and are banished. When this card is banished after being used for the synchro or link summon of a "Light Warden" monster, you can target 1 of your opponent's banished traps, place it face-up in your spell/trap zone, you cannot use it's effects.

 

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If you control a non-tuner "Light Warden" monster, then you can special summon this card from your hand. When this card is banished after being used for the synchro or link summon of a "Light Warden" monster, you can banish 1 card you control, that is owned by your opponent to add 1 other of your banished cards to your hand.

 

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Link(Bottom Left, Bottom Right)
Material - 2 "light Warden" monsters.
All card sent to/in the graveyards become lost and are banished. Once per turn you can target 1 card in this card's linked zones, if it inflicts battle dmg to your opponent this turn, then your opponent cannot link summon during their next turn.
 
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1 "Light Warden" tuner + 1 non tuner "Light Warden" monster
All card sent to/in the graveyards become lost and are banished. Once per turn you can target 1 card you control that your opponent owns, banish it, then you can add 1 spell/trap card from your deck to your hand that includes "Light Warden" somewhere in its effect.
 
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1 "Light Warden" tuner + 1 non tuner "Light Warden" monster
All card sent to/in the graveyards become lost and are banished. Once per turn you can target 1 card you control that your opponent owns, banish it, then until your opponent's next end phase, they cannot set cards.
 
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2 "Light Warden" tuners + 1 non-tuner "Light Warden" monster
All cards sent to/in the graveyards become lost and are banished.
Once per turn you can target 1 banished monster, special summon it to your field with its effects negated. You can only control 1 monster special summoned by this effect, and it is banished when this card is destroyed. You can banish the monster special summoned by this card to banish 1 card your opponent controls for each 1000 atk it had.
 
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All "Light Warden" monsters you control gain 200 atk and def. Once per turn when a "Light Warden" monster(s) is banished after being on the field, you can target one of them, add it to your hand.
 
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When your opponent activates a card effect that would destroy a "Light Warden" monster you control, you can negate that effect, but that card is shuffled into the deck instead of going to the graveyard. 
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