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Sealers, Counter Deck for the Malice Ascendants!


StoryTeller

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This deck is an bsolute counter of the Malice Ascendants, its have names based on the biggest representation of the seven deadly sins on yugioh (My Oppinion),

 

it have their mechanics based on banish graves (malice ascendants have their power based on get cards in grave)
its also are very offensive and can be pretty anoying agaist an fiend/zombie deck.

 

Monsters:

 

 



Sealer of Scan
Level 4
Fire/Spellcaster
1600/0
Once per turn, if you will Discard cards in your Hand by an enemy effect; Banish 2 cards from the top of your Deck: Instead of Discarding, Draw 1 card.
Once per turn, you can Banish this card in your Graveyard: Add to your Hand 1 "Seal" Spell card from Deck.

 

Sealer of Millin
Level 4
Fire/Spellcaster
1700/0
This card Gain Atk equal to all Life Points that your oponnent have Gained this turn.
Once per turn, you can Banish this card in your Graveyard: Add to your Hand one "Seal" Trap card from your Deck.

 

Sealer of Librai
Level 4
Fire/Spellcaster
1800/0
Target one "Sealer" Monster Card on the field: that card can Attack one more time this turn; this card effect can be activated up to the times that your oponnent have Drawed card(s) this turn.
Once per turn, you can Banish this card in your Graveyard: Add to your Hand one "Sealer" Monster card from your deck

 



Sealer of Stardn
Level 4
Fire/Spellcaster
1500/0
All "Sealer" Monster cards you control Gain 500 Atk for every Monster on the enemy side of the Field wich its actual Atk isnt their original Atk.
Once per turn, you can Banish this card in your Graveyard: Draw 2 cards and Discard 1 card.

 

Sealer of Nord
Level 4
Fire/Spellcaster
1900/0
Once per turn, If you have taked Damage this turn by enemy Effects: Target one card on the Enemy Graveyard for every 500 Damage you took; banish that Target(s).
Once per turn, you can Banish this card in your Graveyard: Special Summon one "Sealer" Monster in your hand; but you can only Special Summon "Sealer" Monsters for the rest of the turn

 

Sealer of Arcan
Level 4
Fire/Spellcaster
1800/0
Once per turn, during your Main Phase 2: Discard 1 card; Target cards on the Field up to the number of times that your oponnent have Negated Attacks of "Sealer" Monster Cards; Destroy that Targets.
Once per turn, you can Banish this card in your Graveyard: Add to your Hand 1 copy of "Macrocosmos" or "Dimensional Fissure" from your deck; but if you do, you cant Active or Set Spell or Trap cards for the rest of the turn.

Bosses:

Sealer of Crusha Level 7
Fire/Spellcaster
2700/0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) if you have 10 or more "Seal" cards Banished.
This card gain 150 Atk for every Banished card.
Once per turn, If this card will leave the Field by an Enemy Effect: Banish 2 cards from the Top of your Deck; Negate the Activation of that card and Destroy it.

Once per turn, you can Banish this card in your Graveyard: Add to your Hand 2 one "Sealer" Monster cards Banished.

Spells:

 



Seals Magic Shop
Field Spell
Once per turn, Banish 2 card from the bottom of your Deck and Banish one "Seal" in your Graveyard: Add to your Hand one "Seal" card Banished; but you can only conduct one Attack this turn.

 

Seal Adquisition
Normal Spell
Send to your Graveyard one "Seal" card; Add it to your Hand during your next Standby Phase.

 

Seal to the Putrefacted.
Quick Spell
Draw 1 card: Banish one "Seal" card in your hand and Banish up to 3 cards on your Enemy Graveyard; But you cant Activate other Effects of "Seal" cards until the end of this turn.

Seal to the Doomed
Quick Spell
Once per turn, If your oponnent Activate one card from their Graveyard: Banish one "Seal" card in your hand; Negate the Activation of that card and Banish it.

 

The Seven Sealers United.
Normal Spell
If you have Banished at least 1 copy of: "Sealer of Scan,, "Sealer of Millin", "Sealer of Librai", "Sealer of Dustn", "Sealer of Nord", "Sealer of Crusha" and "Sealer of Arcan"; Special Summon one "Sealer of Crusha" Banished Ignoring its Summoning Conditions; and Destroy one card on the Enemy side of the Field or Hand for every 3 "Seal" card Banished.

Traps:

The Dark Seal
Continuous Trap
All "Sealer" Monsters you control gain 700 Atk and lose 1000 Def.
Once per turn, Banish 2 "Seal" cards in your grave: Target one "Sealer" Monster; it can Attack one more time this turn.

 

Sealer Power
Normal Trap
Once per turn, if one "Sealer" Monster declares one Attack: Banish 3 cards from the top of your Deck; that moster gain 700 Atk for every "Sealer" Monster Banished by this card Effect.

 

Destruction Seal
Counter Trap
Once per turn, If your oponnent Summon(s) an Monster(s): Banish 3 "Seal" cards on your Graveyard; and Negate that Summon(s) and destroy that card(s).

Seal of Resistance
Normal Trap
Once per turn, If one "Sealer" Monster card will be destroyed by an Effect during the Battle Phase: you can Banish one "Seal" card on the field; Negate the Effect and Destroy that card, also, you can Banish 2 cards from the top of your Deck: Target one "Sealer" Monster; it can do an extra Attack this turn.

 

Sealing The Evil
Normal Trap
Once per turn, you can Banish 1 card in your hand: Target one "Sealer" Monster on the Field; It can Attack to all Enemy Monsters once each, But other Monsters on your side of the Field cant Attack.

 


https://forum.yugiohcardmaker.net/topic/362359-malice-ascendant-deck/?do=findComment&comment=6991873

 

Link of the Malice Ascendant Deck

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