Jump to content

Sailor Moon TCG/OCG archetype, "Sailors"! Part Two: Spell/Trap Support


SEGA Fan BOSS

Recommended Posts

So we're back! What is up everyone, SEGA Fan BOSS here bringing you the next part of my Sailor Moon archetype, "Sailors"! So the first part of this archetype was posted in a separate topic called "Sailor Moon TCG/OCG archetype, "Sailors"! Part One: Basic", where I introduced the main roster of the Sailor Scouts/Senshi in their base forms, and here I'm releasing the Spell & Trap Cards that support them. We've got a great deal of backrow for the "Sailors" here, but there are a couple of them that won't appear here, as those cards are integral for another segment I release for them. Well, without any further ado, I give you the "Sailor" backrow!

 

zJLP2M.jpg

 

14. Moon Healing Escalation

Spell

 

If you control a face-up "Sailor Moon" monster: Send 1 monster your opponent controls to the Graveyard, and if you do, gain LP equal to its ATK (or DEF, whichever is higher).

 

IF5cuL.jpg

 

15. Moon Spiral Heart Attack

Spell/Quick-Play

 

If you control a face-up "Sailor Moon" monster: Destroy all monsters your opponent controls, and if you do, gain LP equal to half the combined ATK of the destroyed monsters.

 

HhhXl9.jpg

 

16. The Heart Moon Scepter

Spell/Equip

 

Equip only to a "Sailor Moon" monster. It gains 300 ATK. Each time the equipped monster destroys a monster by battle and sends it to the Graveyard: Your opponent gains 1000 LP, also Special Summon 1 "Moon Healing Token" (Spellcaster-Type/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position.

 

kfgqhG.jpg

 

17. Mercury Bubbles Blast

Spell/Quick-Play

 

If you control a face-up "Sailor Mercury" monster: Change all face-up monsters your opponent controls into face-down Defense Position. Then, you can add 1 "Moon Healing Escalation" or "Moon Spiral Heart Attack" from your Deck to your hand.

 

lWTTe6.jpg

 

18. Mercury Computer

Spell/Equip

 

Equip only to a "Sailor Mercury" monster. It gains 500 DEF. The first time the equipped monster, or any monster with "Sailor Moon", "Sailor Venus", "Sailor Mars", or "Sailor Jupiter" in its card name, would be destroyed by battle or card effect, it is not destroyed. When a "Sailor" monster destroys an opponent's monster by battle: Draw 1 card. This effect of "Mercury Computer" can only be activated once per turn.

 

EokLGe.jpg

 

19. Venus Meteor Shower

Spell

 

If you control a face-up "Sailor Venus" monster: Destroy all face-up monsters your opponent controls. Then, you can add 1 Spell/Trap Card that specifically mentions "Messiah of Sanctity - Sailor Moon" or "Warrior of Flames - Sailor Mars" in its card text from your Deck to your hand.

 

JCRN4X.jpg

 

20. Venus Love-Me Chain

Spell/Equip

 

Equip only to a "Sailor Venus" monster. It gains 300 ATK. If the equipped monster battles an opponent's monster: Your opponent cannot activate effects until the end of the Damage Step.

 

FRAubl.jpg

 

21. Mars Celestial Fire Surround

Spell

 

If you control a face-up "Sailor Mars" monster: Inflict 200 damage to your opponent for each monster they control. Then, you can add 1 "Moon Healing Escalation" or "Moon Spiral Heart Attack" from your Deck to your hand.

 

xQvp7x.jpg

 

22. The Twin Daggers of Mars

Spell/Equip

 

Equip only to a "Sailor Mars" monster. It gains 300 ATK. If the equipped monster battles an opponent's monster with higher ATK: Switch the battle positions of both monsters. These positions cannot be changed until the 2nd End Phase of the turn this effect was activated.

 

JQFCjt.jpg

 

23. Sparkling Wide Pressure

Spell/Quick-Play

 

If you control a face-up "Sailor Jupiter" monster: Target 1 monster your opponent controls; destroy that target, and if you do, change all "Sailor Jupiter" monsters you control's battle position. Then, you can add 1 "Moon Healing Escalation" or "Moon Spiral Heart Attack" from your Deck to your hand.

 

ZPZf9g.jpg

 

24. The Rose Belt of Jupiter

Spell/Equip

 

Equip only to a "Sailor Jupiter" monster. It gains 300 ATK. If the equipped monster battles an opponent's monster, and that monster is still on the field at the end of the Damage Step: You can draw 1 card, and if you do, your opponent takes 200 damage.

 

IAtrWG.jpg

 

25. Uranus World Shaking

Spell/Quick-Play

 

If you control a face-up "Sailor Uranus" monster: Banish the face-up monster your opponent controls with the highest ATK, and if you do, inflict damage to your opponent equal to half its ATK. Then, you can add 1 "Neptune Deep Submerge" from your Deck to your hand.

 

zzu2Gr.jpg

 

26. The Legendary Space Sword

Spell/Equip

 

Equip only to a "Sailor Uranus" monster. It gains 400 ATK. The equipped monster becomes unaffected by Trap effects. If this face-up card is destroyed and sent from the field to the Graveyard: You can add 1 "The Deep Aqua Mirror" from your Deck or Graveyard to your hand.

 

xB7BMl.jpg

 

27. Neptune Deep Submerge

Spell/Quick-Play

 

If you control a face-up "Sailor Neptune" monster: Return the face-up monster your opponent controls with the highest DEF back to the hand, and if you do, inflict damage to your opponent equal to half its DEF. Then, you can add 1 "Uranus World Shaking" from your Deck to your hand.

 

011JbU.jpg

 

28. The Deep Aqua Mirror

Spell/Equip

 

Equip only to a "Sailor Neptune" monster. It gains 400 DEF. If the equipped monster is targeted for an attack or card effect: Change the target to 1 face-up monster your opponent controls, and apply the effect or damage calculation. If this face-up card is destroyed and sent from the field to the Graveyard: You can add 1 "The Legendary Space Sword" from your Deck or Graveyard to your hand.

 

M85SRG.jpg

 

29. Pluto Dead Scream

Spell/Quick-Play

 

If you control a face-up "Sailor Pluto" monster: Banish 1 card each from your opponent's hand, field, and/or Graveyard, and if you do, banish all copies of that card (s) from your opponent's Deck. (The card in the hand is chosen at random.)

 

O4UngW.jpg

 

30. The Space-Time Door

Spell/Equip

 

Equip only to a "Sailor Pluto" monster. The equipped monster cannot be targeted or destroyed by card effects. Once per turn: You can discard 1 "Sailor" monster; add 1 "Millennium" Field Spell Card from your Deck to your hand. If the equipped monster destroys an opponent's monster by battle: Banish all copies of that card from your opponent's hand, Deck, and Graveyard. If this card leaves the field: The equipped monster is banished, also you take 800 damage.

 

RTDynH.jpg

 

31. Luna-P

Spell/Equip

 

Equip only to a "Sailor Mini Moon" monster or "Moon Goddess - Princess Serenity IV". It gains 200 ATK and DEF. Once per turn, you can activate 1 of the following effects.
__Target 1 face-up "Sailor" monster you control; it gains either 300 ATK or DEF until the End Phase.
__Negate the first attack from an opponent's monster.
__Add 1 "Warrior of the Underworld - Sailor Pluto" from your Deck or Graveyard to your hand.

 

 

7HghrA.jpg

 

32. Fire Scourge

Spell/Equip

 

Equip to a FIRE "Sailor" monster. It gains 300 ATK. If it destroys an opponent's Defense Position monster, inflict piercing battle damage to your opponent. During your Main Phase: You can send this Equip Card from the field to the Graveyard; inflict 200 damage to your opponent for each FIRE monster in your Graveyard.

 

9j2cJ6.jpg

 

33. Quake Punch

Spell/Equip

 

Equip to an EARTH "Sailor" monster, or a "Sailor Jupiter" monster. It gains 300 ATK. If it attacks an opponent's monster, select either its ATK or DEF, whichever is lower, and perform damage calculation. During your Main Phase: You can send this Equip Card to the Graveyard; your opponent skips their next Battle Phase.

 

R5VfYD.jpg

 

34. Aqua Pressure

Spell/Equip

 

Equip to a WATER "Sailor" monster. It gains 500 DEF. If an opponent's monster attacks the equipped monster, negate that attack, and if you do, change that opponent's monster to face-down Defense Position. During your Main Phase: You can send this Equip Card from the field to the Graveyard; change all monsters your opponent controls to face-down Defense Position.

 

jFne0N.jpg

 

35. Call of the Heavens

Spell/Equip

 

Equip to a WIND "Sailor" monster. It gains 300 ATK. If it attacks an opponent's monster, destroy that monster without performing damage calculation, and if you do, skip your next Battle Phase. During your Main Phase: You can send this Equip Card to the Graveyard; destroy 1 card on the field.

 

FUgiyG.jpg

 

36. Light Vortex

Spell/Equip

 

Equip to a LIGHT "Sailor" monster. It gains 400 ATK. If it attacks an opponent's monster, select either its ATK or DEF, send that opponent's monster to the Graveyard, and if you do, gain LP equal to whichever you selected. During your Main Phase: You can send this Equip Card from the field to the Graveyard; send 1 monster your opponent controls to the Graveyard, and if you do, gain LP equal to its ATK or DEF.

 

BiAemT.jpg

 

37. Star of Darkness

Spell/Equip

 

Equip to a DARK "Sailor" monster. It gains 400 ATK. If it attacks an opponent's monster and destroys it by battle, banish all copies of that monster from your opponent's hand, Deck, and Graveyard, also your opponent takes 800 damage. During you Main Phase: You can send this Equip Card from the field to the Graveyard; inflict 600 damage to your opponent for each DARK monster in your Graveyard.

 

MXsNbt.jpg

 

38. Planetary Power

Spell/Equip

 

Equip to any "Sailor" monster. If the equipped monster attacks an opponent's monster: Destroy that monster without applying damage calculation. Then, the equipped monster loses 300 ATK. If the equipped monster's ATK is reduced to 0 by this card's effect, destroy it and this card.

 

saJHJF.jpg

 

39. The Glorious Silver Millennium

Spell/Field

 

All "Sailor" monsters gain 200 ATK, except "Sailor Saturn" monsters. If both this card and a "Sailor Saturn" monster are on the field: Destroy all cards on the field. When a "Sailor" monster is Summoned: Place 1 Serenity Counter on this card. All "Sailor" monsters, except "Sailor Saturn" monsters, gain 100 ATK for each Serenity Counter on this card. Once per turn, if you would pay LP or send cards to the Graveyard to activate a "Sailor" monster's effect: You can remove 2 Serenity Counters from this card instead. While you control a "Moon Goddess" monster, any monster destroyed by battle with a "Sailor" monster is banished instead of being sent to the Graveyard.

 

TMZDdY.jpg

 

40. The Magnificent Crystal Millennium

Spell/Field

 

All "Sailor" monsters gain 500 ATK. When a "Sailor" monster is Summoned: Place 1 Serenity Counter on this card. All "Sailor" monsters gain 200 ATK for each Serenity Counter on this card. Once per turn, if you would pay LP or send cards to the Graveyard to activate a "Sailor" monster's effect: You can remove 2 Serenity Counters from this card instead. While "Moon Goddess - Queen Serenity III" and/or "Son of Gaia - King Endymion" are on the field, any monster destroyed by battle with a "Sailor" monster is banished instead of being sent to the Graveyard.

 

lQFYJS.jpg

 

41. Sailor Planet Attack!

Trap/Counter

 

When a Spell Card, Trap Card, or monster effect is activated, and you control 3 or more "Sailor" monsters with different names: Negate the activation, and if you do, destroy that card.

 

VuPjpy.jpg

 

42. Sailor Counter

Trap/Counter

 

When a monster(s) would be Summoned, or when a Spell/Trap Card is activated, and you control a "Sailor" monster, except "Sailor Earth - Tuxedo Mask": Negate the activation, and if you do, destroy that card.

 

 

And that wraps up our Spell & Trap Card support for the "Sailors"! I'd like to hear what the rest of you have to say about this next group of my archetype, and hopefully I'll try to get out Part 3 as soon as I can. That may be tomorrow, but I head back to work then, and I work to very late at night. So I guess I'll say I'll upload the next part as soon as possible.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...