The Frost King Posted May 16, 2017 Report Share Posted May 16, 2017 Superheavy Samurai Soulcardcannon Type: Machine/Effect Level: 2 Attribute: EARTH/ ATK: 0 DEF: 500 Effect: You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or your side of the field to that target. The equipped monster gains 500 DEF. When the equipped monster destroys an opponent's monster by battle; you can draw 1 card. If you have no Spell/Trap cards in your Graveyard: You can banish this card from your hand, and if you do; draw until you have 5 cards in your hand, then discard all cards in your hand that do not have "Superheavy Samurai" in their name (if any). You can only activate this effect of "Superheavy Samurai Soulcardcannon" once per turn. Link to comment Share on other sites More sharing options...
EndUser Posted May 17, 2017 Report Share Posted May 17, 2017 You can banish this card from your hand, and if you do; draw until you have 5 cards in your hand Sorry, but... even discarding your entire hand can't be that bad in certain occasions. Even if it is, it's still an OP effect; even for Superheavies. Well, this wouldn't necessarily move them to the top, but it's a bad design anyway. The least you could do is add the classic "If there are no Spell/Trap Cards in your Graveyard". Also, something that would limit you or cost you for the gain.Alternatively, make it so that you draw up to three and leave everything else as is, except that a limitation that fits the archetype or a condition would still be preferred (according to me). Link to comment Share on other sites More sharing options...
The Frost King Posted May 17, 2017 Author Report Share Posted May 17, 2017 Sorry, but... even discarding your entire hand can't be that bad in certain occasions. Even if it is, it's still an OP effect; even for Superheavies. Well, this wouldn't necessarily move them to the top, but it's a bad design anyway. The least you could do is add the classic "If there are no Spell/Trap Cards in your Graveyard". Also, something that would limit you or cost you for the gain.Alternatively, make it so that you draw up to three and leave everything else as is, except that a limitation that fits the archetype or a condition would still be preferred (according to me). Thanks for this. I forgot about the Superheavy Samurai "no Spell/Trap cards in the graveyard" effect. I fixed the last effect. Link to comment Share on other sites More sharing options...
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