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Superheavy Samurai Soulcardcannon


The Frost King

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Superheavy Samurai Soulcardcannon

 

Type: Machine/Effect

 

Level: 2

 

Attribute: EARTH/ ATK: 0 DEF: 500

 

Effect: You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or your side of the field to that target. The equipped monster gains 500 DEF. When the equipped monster destroys an opponent's monster by battle; you can draw 1 card. If you have no Spell/Trap cards in your Graveyard: You can banish this card from your hand, and if you do; draw until you have 5 cards in your hand, then discard all cards in your hand that do not have "Superheavy Samurai" in their name (if any). You can only activate this effect of "Superheavy Samurai Soulcardcannon" once per turn.

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You can banish this card from your hand, and if you do; draw until you have 5 cards in your hand

 

 

 

Sorry, but... even discarding your entire hand can't be that bad in certain occasions. Even if it is, it's still an OP effect; even for Superheavies. Well, this wouldn't necessarily move them to the top, but it's a bad design anyway.

 

The least you could do is add the classic "If there are no Spell/Trap Cards in your Graveyard". Also, something that would limit you or cost you for the gain.

Alternatively, make it so that you draw up to three and leave everything else as is, except that a limitation that fits the archetype or a condition would still be preferred (according to me).

 

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Sorry, but... even discarding your entire hand can't be that bad in certain occasions. Even if it is, it's still an OP effect; even for Superheavies. Well, this wouldn't necessarily move them to the top, but it's a bad design anyway.

 

The least you could do is add the classic "If there are no Spell/Trap Cards in your Graveyard". Also, something that would limit you or cost you for the gain.

Alternatively, make it so that you draw up to three and leave everything else as is, except that a limitation that fits the archetype or a condition would still be preferred (according to me).

 

 

 

Thanks for this. I forgot about the Superheavy Samurai "no Spell/Trap cards in the graveyard" effect. I fixed the last effect.

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