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Marksman from the Future


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Name: Marksman from the Future

Attribute: Earth   Type: Warrior

Level: 4

ATK: 1200  DEF: 1200

Effect: Once per turn, you can call a number from 1 to 6. Roll a six-sided die. If the result matches the number you called, destroy as many cards on your opponent's side of the field as you can, up to the number you called. If the result does not match the number you called, your LP is reduced by the number you called x100.

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This card is interesting, but I'm not sure how you would run it properly. Granted, a Lv4 EARTH Warrior is one of the most common cards in the game (or one of the most, at least), meaning it can be splashed in, but other than that I'm really not sure.

 

The effect is strange in the fact that, if you played this card, you could just keep calling 5, and 1 in 6 times you'll wipe the board, and the other 5 in 6 times you take only 500 LP damage. So, at worst, you're losing 2500 LP to do a board wipe, provided you can keep this card alive that long, and at best you can wipe the board each turn. I would say a better way to do it would be using the die roll to generate the level of the monster you're destroying, sort of like a precision Snipe Hunter, and use it as non-target destruction of a monster whose level is equal to or lower than the level called, and removing the cost because it's kinda pointless. Maybe even chance the cost to being that this card cannot attack the turn you use this effect, or something of that ilk.

 

Granted, even with this change, it would still see difficulty being run in any decks, but would make it a little more interesting.

 

Hope this was helpful!

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