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[Written] Sinventor Archetype


Fukato

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This is an archetype about monsters able to use Spell Cards or Trap Cards from their Decks by sacrificing hand advantage. Furthermore, the Spell Cards and Trap Cards have beneficial effects while you have no cards in your hand, just like Infernities.

 

[spoiler=Monsters]

 

Sinventor Ebison

DARK Machine Level 3

1400/800

Effect: When this card is Normal Summoned: You can target 1 "Sinventor" monster in your GY; Special Summon it. Once per turn (this is a Quick Effect): You can discard 1 card; immediately after this effect resolves, activate 1 "Sinventor" Spell Card from your Deck.

 

Sinventor Lenkins

DARK Machine Level 3 Tuner

1100/1000

Effect: If you control a "Sinventor" monster, you can Special Summon this card (from your hand). Once per turn: You can send 1 card from your hand to the GY; add 1 "Sinventor" card to your hand.

 

Sinventor Grambell

DARK Machine Level 3

1600/200

Effect: If you control another "Sinventor" monster (This is a Quick Effect): You can discard 1 card; immediately after this effect resolves, activate 1 "Sinventor" Trap Card from your Deck. If this card is sent to the GY: You can add 1 "Sinventor" card from your Graveyard to your hand, except "Sinventor Grambell". You can only use each effect of "Sinventor Grambell" once per turn.

 

 

 

 

[spoiler=Spells]

 

Sinventor Invention Process

Normal Spell Card

Effect: Add 1 "Sinventor" card from your Deck to your hand, except "Sinventor Invention Process". If this card is sent to the GY by a "Sinventor" card effect, while you have no cards in your hand: You can draw 2 cards. You can only use 1 effect of "Sinventor Invention Process", and only once that turn.

 

Sinventor Theory

Field Spell Card

Effect: "Sinventor" monsters you control cannot be destroyed by battle. If a "Sinventor" monster(s) you control is destroyed by card effect: You can Special Summon 1 "Sinventor" monster from you Deck.

 

Sinventor Conclusion

Field Spell Card

Effect: "Sinventor" monsters you control cannot be destroyed by card effects. If a "Sinventor" monster is destroyed by battle: You can Special Summon 1 "Sinventor" monster from your Deck.

 

Sinventor Observations

Continuous Spell Card

Effect: Your opponent takes all damage you take from battles involving a "Sinventor" monster you control. If this card is sent to the GY by a "Sinventor" card effect, while you have no cards in your hand: You can target up to 2 cards on the field; destroy them. You can only use this effect of "Sinventor Observations" once per turn.

 

 

 

 

[spoiler=Traps]

 

Sinventor Deductions

Normal Trap Card

Effect: Discard 1 "Sinventor" card; destroy all Spell/Trap Cards on the field. If this card is sent to the GY by a card effect, while you have no cards in your hand: You can target 1 Spell/Trap Card in your opponent's GY; Set it to your Spell/Trap Card Zone. You can only use the effects of "Sinventor Deductions" once per turn.

 

 

 

 

Cnc?

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Great idea for a deck. Quick notes though:

 

The monsters could have a little more, or at least a look at some Synchros could really solidify the archetype

 

They need removal cards. Yes, this is in the casual section, but if the deck doesn't have at least 1 card for monster removal too, it might not hit too well

 

Overall though, it seems like the start of something great. Keep up the good work

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