TOPsycho Posted July 18, 2017 Report Share Posted July 18, 2017 Introducing the "Dreamery" archetype, Plant-Type monsters focused on flipping your opponent's monsters face down and letting your Xyz monsters snatch them up. In the first line up, we have the smaller, main Deck "Dreamery Sprouts", based on sleep-inducing plants and their effect focus on creating Xyz fodder and putting your opponent to "sleep" Dreamery Sprout ValerianLevel 2 LIGHT Plant1000 ATK/0 DEFIf all monsters your opponent controls are face down, you can Special Summon this card from your hand. You can only use this effect of "Dreamery Sprout Valerian" once per turn. Once per turn, if you control another "Dreamery" monster, target face up monsters your opponent controls equal to the number of "Dreamery" monsters you control; flip them face down. Dreamery Sprout ChamomileLevel 2 LIGHT Plant750 ATK/250 DEFIf all monsters your opponent controls are face down, you can Special Summon this card from your hand. You can only use this effect of "Dreamery Sprout Chamomile" once per turn. Once per turn, you can target 1 face up monster on the field (Quick Effect); flip that target face down. If you control 3 or more different "Dreamery" monsters, you can use this effect twice per turn. Dreamery Sprout SkullcapLevel 2 LIGHT Plant500 ATK/500 DEFIf all monsters your opponent controls are face down, you can Special Summon this card from your hand. You can only use this effect of "Dreamery Sprout Skullcap" once per turn. Once per turn, if you control another "Dreamery" monster with a different name; Special Summon "Dreamery" monsters from your GY equal to the number of face down monsters your opponent controls. Dreamery Sprout Kava KavaLevel 2 LIGHT Plant250 ATK/750 DEFIf all monsters your opponent controls are face down, you can Special Summon this card from your hand. You can only use this effect of "Dreamery Sprout Kava Kava" once per turn. Once per turn, if you control another "Dreamery" monster other than "Dreamery Sprout Kava Kava", you can flip 1 monster your opponent controls face down; that monster is unaffected by your opponent's card effects. Dreamery Sprout LavenderLevel 2 LIGHT Plant0 ATK/1000 DEFIf all monsters your opponent controls are face down, you can Special Summon this card from your hand. You can only use this effect of "Dreamery Sprout Lavender" once per turn. Once per turn, if you control 3 or more different "Dreamery" monsters, when a monster effect is activated on the field; you can negate that monster's effect, and if you do, flip it face down. The Sprouts are your main combo makers, and their effects quickly add up, putting your opponent into a spot of bother Next up are the "Dreamery Creepers". your Xyz boss monsters that eat their prey, put to sleep by your Sprouts Dreamery Creeper SundewsRank 2 DARK Plant1000 ATK/1500 DEF3 Level 2 Plant-Type monstersOnce per turn, during your Standby Phase, you can target face down monsters on the field equal to the number of "Dreamery" monsters you control; attach them to this card as face down Xyz material. Once per turn, you can detach 1 face up material from this card; draw 1 card. You must control 3 or more different "Dreamery" monsters to activate this effect. Once per turn, during your opponent's Standby Phase, you can detach any number of face down material from this card; inflict 200 damage to your opponent for each material detached by this effect. Dreamery Creeper FlytrapRank 2 DARK Plant1000 ATK/1000 DEF4 Level 2 Plant-Type monstersOnce per turn, during the Standby Phase; you can attach 2 face down monsters on the field to this card as face down Xyz materials. Once per turn, you can detach 1 material from this card to target 1 face up monster on the field (Quick Effect): flip it face down, and if you do, you can send it to the graveyard. This card gains 300 ATK for each face down Xyz material attached to it. Dreamery Creeper PitcherRank 2 DARK Plant0 ATK/3000 DEF5 Level 2 Plant-Type monstersOnce per turn, during your opponent's Standby Phase; attach all face down monsters on the field to this card as face down Xyz material. Once per turn, you can detach 1 face up material from this card (Quick Effect); for the rest of the turn, this card is unaffected by other card's effects. You must control 3 or more different "Dreamery" monsters to activate this effect. If this card has 20 or more face down Xyz materials attached to it, you win the Duel. If this card would be destroyed, detach 1 face down material instead. These are your main sources of defeating your opponent, and will provide plenty of ways to do so Last, but not least, come the Spell and Traps cards that support the deck, but they are not needed to still give your opponent a run for their money Hypnotic Dreamery ScapeField SpellWhen this card is activated, if your opponent controls a face down monster; you can add 1 "Dreamery" card from your Deck to your hand. Once per turn, you can shuffle 1 "Dreamery" monster from your GY into the Deck; flip 1 monster your opponent controls face down. Face down monsters on the field cannot change their battle position or be flipped face up, except by their opponent's card (by battle or card effect). During the End Phase, if your opponent does not control a face down monster; destroy this card. You may only activate 1 "Hypnotic Dreamery Scape" per turn. Alluring DreameryContinuous SpellFace down monsters cannot be targeted for attacks. All monsters your opponent controls lose 200 ATK & DEF for each "Dreamery" monster you control. Waking DreameryQuick-Play SpellReveal 1 "Dreamery" monster in your hand, then target 1 monster your opponent controls; Special Summon that monster form your hand in face down Defense Position, then flip the targeted monster face down. You must control a "Dreamery" monster to activate and resolve this effect. You can banish this card from your GY; all "Dreamery" monsters you control gain 100 ATK & DEF for each face down Xyz material attached to monsters you control, also they cannot be destroyed by battle or card effects for the rest of the turn. Blessed DreameryNormal SpellShuffle 2 "Dreamery" cards from your GY into the Deck; Special Summon 1 "Dreamery" monster from your Deck. You must control a "Dreamery" monster to activate and resolve this effect. You can shuffle this card and 1 "Dreamery" monster from your GY into the Deck; draw I card. You can only activate each effect of "Blessed Dreamery" once per turn. Cursed DreameryNormal TrapIf you control a "Dreamery" monster; flip all monsters on the field face down. Monsters flipped face down by this effect cannot be used as material for a Summon (Tribute, Fusion, Ritual), also flip them face up during their respective controller's next Standby Phase. You can banish this card from your GY, except for the turn it was sent to the GY; flip 1 monster on the field face down. Dreadful DreameryCounter TrapWhen your opponent activates a Spell/Trap, or monster effect, you can flip 1 "Dreamery" monster you control face down; negate the activation, and if you do, destroy that card. Neither player can activate the effects of cards with the same name as that card until the next Standby Phase. This marks the end of my "Dreamery" cards. Please leave any feedback you can. Thank you! Link to comment Share on other sites More sharing options...
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