MrMagic88 Posted July 26, 2017 Report Share Posted July 26, 2017 The Joker's Dark MonumentContinuous TrapWhen this card has 5 Heart counters on it, you automatically win the game. While this card is active: During your opponent's Standby Phase, lose 500 Life Points. Queen of Dark Hearts(1500/1700) (Warrior) (DARK) 4 StarsFLIP: Place 1 Heart counter on the trap "The Joker's Dark Monument". If it's not on the field, you can pay 2000 Life Points to add it to your hand from your deck or graveyard. King of Dark Hearts(1200/1900) (Warrior) (DARK) 4 StarsFLIP: Place 1 Heart counter on a face-up card on the trap "The Joker's Dark Monument". If it's not on the field, you can pay 2000 Life Points to add it to your hand from your deck or graveyard. Jack of Dark Hearts(1400/1800) (Warrior) (DARK) 4 StarsFLIP: Place 1 Heart counter on a face-up card on the trap "The Joker's Dark Monument". If it's not on the field, you can pay 2000 Life Points to add it to your hand from your deck or graveyard. Ace of Dark Hearts(400/2300) (Warrior) (DARK) 6 StarsFLIP: Place 1 Heart counter on a face-up card on the trap "The Joker's Dark Monument". If it's not on the field, you can pay 2000 Life Points to add it to your hand from your deck or graveyard. The Dark FlopSpellDestroy a "Dark Hearts" monster on the field. Special Summon a "Dark Hearts" monster from your hand. The Dark TurnSpellDiscard a "Dark Hearts" monster from your hand. Add a "Dark Hearts" monster other than the one you discarded to your hand from your graveyard. The Dark RiverSpellFlip one of your "Dark Hearts" monsters on the field face-down. That monster can flip back face-up in the same turn this spell was activated. Link to comment Share on other sites More sharing options...
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