krypt12 Posted April 21, 2008 Report Share Posted April 21, 2008 I was thinking about this at about 2 in the morning. i couldn't find the pick i was looking for but this one is ..........okay; let me know what you think [i do not own the artwork used for my cards. I only use them as a means of increasing the overall quality and effect of my work. I do not claim ownership of them.] http://photobucket.com/image/air%20gear/colby4orange/Air_Gear_v01c01_001.jpg?o=57 Effect: When this card is Normal Summoned, it is treated as a Normal monster. You can Special Summon this card in the Spell & Trap card zone. If you do so, this card is treated as a continuous Spell card. Once per turn, (If this card was Summoned as a continuous Spell card), you can move this card forward, diagonally, or adjacently to an unoccupied zone. When this card is in your opponent's Spell & Trap card zone, it can attack your opponent directly. If it does so, this card returns to your hand at the end of the Damage Step. Link to comment Share on other sites More sharing options...
Guest KAJN Posted April 21, 2008 Report Share Posted April 21, 2008 Great card but here's a tip make the LV bigger because if you don't it will be overpowered.Hope I Helped. Link to comment Share on other sites More sharing options...
krypt12 Posted April 21, 2008 Author Report Share Posted April 21, 2008 Railer-type monsters "skate" through the field. they make there way to your opponent's life points and strikes them hard. and, since they are also Warrior-types as well, they can get powered up in no time at all. here is another: [i do not own the artwork used for my cards. I only use them as a means of increasing the overall quality and effect of my work. I do not claim ownership of them.] http://mag.awn.com/issue11.11/11.11images/feld09_AirGear-1.jpg Effect:When this card is Normal Summoned, it is treated as a Normal monster. You can Special Summon this card in the Spell & Trap card zone. If you do so, this card is treated as a continuous Spell card. Once per turn, (If this card was Summoned as a continuous Spell card), you can move this card forward, diagonally, or adjacently to an unoccupied zone. When this card is in your opponent's Spell & Trap card zone, it can attack your opponent directly by discarding 3 cards from your hand to the Graveyard. If it does so, this card returns to your hand at the end of the Damage Step. When this card inflicts damage to your opponent's Life Points. Your opponent skips his or her next Draw Phase. and here is the updated City Railer: Effect:When this card is Normal Summoned, it is treated as a Normal monster. You can Special Summon this card in the Spell & Trap card zone. If you do so, this card is treated as a continuous Spell card. Once per turn, (If this card was Summoned as a continuous Spell card), you can move this card forward, diagonally, or adjacently to an unoccupied zone. When this card is in your opponent's Spell & Trap card zone, it can attack your opponent directly. If it does so, this card returns to your hand at the end of the Damage Step. Link to comment Share on other sites More sharing options...
Guest KAJN Posted April 21, 2008 Report Share Posted April 21, 2008 Good make more railer cards and keep up the good work.Hope I Helped. Link to comment Share on other sites More sharing options...
krypt12 Posted April 21, 2008 Author Report Share Posted April 21, 2008 did Link to comment Share on other sites More sharing options...
CrabHelmet Posted April 21, 2008 Report Share Posted April 21, 2008 It's not even remotely overpowered at four stars. Unless it survives for three turns (which nothing does), it's just a 1900 ATK beatstick. Link to comment Share on other sites More sharing options...
Parting Shot Posted April 21, 2008 Report Share Posted April 21, 2008 It's not even remotely overpowered at four stars. Unless it survives for three turns (which nothing does)' date=' it's just a 1900 ATK beatstick.[/quote']Q4E Interesting idea. It just needs some work. Keep at it, though, and eventually you will have a great set. Link to comment Share on other sites More sharing options...
Wyhe Posted April 21, 2008 Report Share Posted April 21, 2008 cool cards,i give a 9/10 Link to comment Share on other sites More sharing options...
Alordzynix Posted April 21, 2008 Report Share Posted April 21, 2008 When it hits the opponents field isn't it than controlled by him??? Link to comment Share on other sites More sharing options...
Atomix Posted April 21, 2008 Report Share Posted April 21, 2008 Not badbut only a: 9/10 Link to comment Share on other sites More sharing options...
Yuuki Ortez Posted April 21, 2008 Report Share Posted April 21, 2008 Cool idea. Link to comment Share on other sites More sharing options...
Arekku_Koro Posted April 22, 2008 Report Share Posted April 22, 2008 Hmm... An air-gear card. Very nice, krypt-kun. 8/10. Link to comment Share on other sites More sharing options...
krypt12 Posted April 22, 2008 Author Report Share Posted April 22, 2008 When it hits the opponents field isn't it than controlled by him??? no' date=' not neccessarily, it just travels along the field, he can the opponents monster next to him but its not under your opponent's control. Even though its on their field, its not turned around like when your opp. takes control of your monster, its still facing you. i probably just confused you so..... if you dont want to read all of this--no. :) Link to comment Share on other sites More sharing options...
krypt12 Posted April 22, 2008 Author Report Share Posted April 22, 2008 some more cards [i do not own the artwork used for my cards. I only use them as a means of increasing the overall quality and effect of my work. I do not claim ownership of them.] i forgot the link for this one http://photobucket.com/image/air%20gear/Xexon_ysy0830/Air%20Gear/p114847092645.jpg?o=93Effect:When this card is Normal Summoned, it is treated as a Normal monster. You can Special Summon this card in the Spell & Trap card zone. If you do so, this card is treated as a continuous Spell card. Twice per turn, (If this card was Summoned as a continuous Spell card), you can move this card forward, diagonally, or adjacently to an unoccupied zone. When this card is in your opponent's Spell & Trap card zone, it can attack your opponent directly. If it does so, this card returns to your hand at the end of the Damage Step. Also, while this card is in your Monster Card Zone, your opponent cannot select this card as an attack target. Link to comment Share on other sites More sharing options...
Tefached Posted April 22, 2008 Report Share Posted April 22, 2008 edit your first post when you make new onesdont doublenice cardskeep making more 7/10 Link to comment Share on other sites More sharing options...
JerryFreelance Posted April 22, 2008 Report Share Posted April 22, 2008 When it hits the opponents field isn't it than controlled by him??? no' date=' not neccessarily, it just travels along the field, he can the opponents monster next to him but its not under your opponent's control. Even though its on their field, its not turned around like when your opp. takes control of your monster, its still facing you. i probably just confused you so..... if you dont want to read all of this--no. :) Wrong. Card goes to opp's side = opp's card. Thus, your first card will hurt you. Link to comment Share on other sites More sharing options...
krypt12 Posted April 22, 2008 Author Report Share Posted April 22, 2008 their effects make them move through both fields, it doesnt give your opponent control Link to comment Share on other sites More sharing options...
krypt12 Posted April 29, 2008 Author Report Share Posted April 29, 2008 A new Railer card [i do not own the artwork used for my cards. I only use them as a means of increasing the overall quality and effect of my work. I do not claim ownership of them.] http://photobucket.com/image/behimot/Strider_Hiryu619/behimot.jpg?o=1 Effect:1 Tuner monster + 1 or more non-tuner(s) monstersWhen this card is Normal Summoned, it is treated as a Normal monster. You can Special Summon this card in the Spell & Trap card zone. If you do so, this card is treated as a continuous Spell card. Once per turn, (If this card was Summoned as a continuous Spell card), you can move this card forward, diagonally, or adjacently to an unoccupied zone. When this card is in your opponent's Spell & Trap card zone, it can attack your opponent directly. If it does so, this card returns to your hand at the end of the Damage Step. When this card declares an attack on your opponent's face-up monster, by discarding 3 cards from your hand to your Graveyard, inflict either the ATK or the DEF to your opponent's life points. http://photobucket.com/image/air%20gear/Strider_Hiryu619/RingoNoyamano.gif?o=11 Effect:When this card is Normal Summoned, it is treated as a Normal monster. You can Special Summon this card in the Spell & Trap card zone. If you do so, this card is treated as a continuous Spell card. Once per turn, (If this card was Summoned as a continuous Spell card), you can move this card forward, diagonally, or adjacently to an unoccupied zone. When this card is in your opponent's Spell & Trap card zone, it can attack your opponent directly. If it does so, this card returns to your hand at the end of the Damage Step. While this card remains face-up on the field, if any monster returns to the owner's hand, your opponent discards one card from their hand to the Graveyard. If this card is destroyed, discard one card from your hand to add this card to your hand instead of sending it to the Graveyard. Link to comment Share on other sites More sharing options...
Khalleb Posted April 29, 2008 Report Share Posted April 29, 2008 Don't double post. When you create a new card, simply edit your first post and add it there. Great cards... 9/10 Link to comment Share on other sites More sharing options...
DSS Posted April 29, 2008 Report Share Posted April 29, 2008 great card and pic, these cards make me wanna wach Air-Gear :Doh wait for the synchro card you forgot the rules"1 Tuner monster + 1 or more non-tuner(s) monsters"or in your case "1 Railer monster + 1 or more non-railer monsters"8/10 Link to comment Share on other sites More sharing options...
JerryFreelance Posted April 30, 2008 Report Share Posted April 30, 2008 their effects make them move through both fields' date=' it doesnt give your opponent control[/quote'] Ummm... Yeah it does. Once it's on the other field, it's theirs. Link to comment Share on other sites More sharing options...
krypt12 Posted April 30, 2008 Author Report Share Posted April 30, 2008 ~sigh~ you dont get it. Railer-type monsters move thrpugh the field. they have access to any empty card zone if they move their. their effects let them do so. they can be on your opponent's field, but they they DO NOT grant your opponent control. the whole concept of them is mopving around to empty zones. if they move to my field from the spell and trap card zone and my opponent plays Creature swap, or somwthing that takes my monster, its theirs. but, if they move their on their own free-will (effect) its still under my control. if you still dont under stand let me know. Link to comment Share on other sites More sharing options...
Kale Posted April 30, 2008 Report Share Posted April 30, 2008 if they dont switch control, wouldnt it work for these guys to swarm the field quite literally, and make it so you could have 10 of your monsters out there when your opponent has none? and when this happens, they could not put up a defense? all you would have to do is destroy an opponents monster with something powerful (no problems there) then take over the monster card spot with a skater......... Link to comment Share on other sites More sharing options...
krypt12 Posted April 30, 2008 Author Report Share Posted April 30, 2008 oh! thanks for bringing that up, once they touch YOUR monster card zone, that space cant be used until they leave the field. though, that would be awesome (what you said about swarming), but its kinda cheating a bit if u think about it. it would be nice though Link to comment Share on other sites More sharing options...
Kale Posted April 30, 2008 Report Share Posted April 30, 2008 but thats my point right? if the cards aren't your opponent's then they can't exactly tribute them to get rid of them, then you can fill up your opponent's side of the field with the skaters. then you could theoretically move more to their spell and trap card zones to make your opponent not able to play any cards. =) interesting idea, but played the right way these cards can lockdown your opponents field for good. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.