Bloodrun Posted December 11, 2008 Report Share Posted December 11, 2008 2/5 STARS' date=' ARE YOU TAKING THE P***. This is why i want star ratings abolished. and thanx bloodrun ^_^[/quote'] Your welcome, and yeah the stars are worthless. Link to comment Share on other sites More sharing options...
Skarlet Posted December 11, 2008 Report Share Posted December 11, 2008 [spoiler=.:Symptoms of Death:. (DX Games at time of creation of these cards)'s concept][spoiler=example] [spoiler=entire Set] http://forum.yugiohcardmaker.net/thread-57853.html?highlight=Mercenary [spoiler=Description] Quite a good description IMO can be found on the above linked thread, how ever heres a basic over view: Mercenary monsters are like thier name sake, in that they work for the highest bidder (player who pays the most Lifepoints when they are summoned) [spoiler=Note on permision] anyone can use this concept but by preference this link to the original should be given, I also request that it is NOT necro bumped http://forum.yugiohcardmaker.net/thread-57853.html?highlight=Mercenary Link to comment Share on other sites More sharing options...
hothead1118 Posted December 11, 2008 Report Share Posted December 11, 2008 where is a good plase to find pictures for cardsoh and what are pointslol watch my flying penguin Link to comment Share on other sites More sharing options...
.Requiem Posted December 11, 2008 Report Share Posted December 11, 2008 [spoiler=X-31 Fighter Card Concept][spoiler=Description]The boundaries of the game do not exist when you play these cards, but everything comes with a price....... These cards are called "Warp".Whole Set:http://forum.yugiohcardmaker.net/thread-85648.html [spoiler=Permission]You are allowed to use theses card or the concept except give permission. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 12, 2008 Report Share Posted December 12, 2008 [spoiler= a concept from noahyel][spoiler=Reset Spells/Traps]Reset Spells and Traps all share this in common: When they are played, they stop any current chain and start a new one. Some have an additional effect that is activated as the new Chain Link 1. Here is one example of a Reset Spell:[spoiler=Reset Spell] Permission: anyone can use this. Link to comment Share on other sites More sharing options...
tommers2008 Posted December 12, 2008 Report Share Posted December 12, 2008 my dimensional-type monsters..!! these cards can only be summoned by paying double there number of stars x100 (e.g. 4star 800points 6star 1200 points) when dimensional vortex is on the field.they cannot be destroyed in battle except by monsters with the same level as them.(Damage is applied normally). they are considered special summons but you may only summon 1 each turn.they arent destroyed when dimensional vortex is destroyed just no more can be summoned until it is back on field.!! [spoiler=card] [spoiler=card effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 1600 Life Points when "Dimensional Vortex" is on the field. This card cannot be destroyed by battle except by a monster with an equal Level to this card.(Damage calculation is applied normally). This card gains 400 ATK points for each Dimensional-Type monster in your Graveyard. i would rather if no1 used this theme but if you do please give me credit and let me no so i can have a look at your version. Link to comment Share on other sites More sharing options...
.Requiem Posted December 12, 2008 Report Share Posted December 12, 2008 Dude there are two set already with the theme of controlling Dimensions. One of theses sets were made by †Gravity Binder† and me. Just look at his name in search. Link to comment Share on other sites More sharing options...
tommers2008 Posted December 12, 2008 Report Share Posted December 12, 2008 Dude there are two set already with the theme of controlling Dimensions. One of theses sets were made by †Gravity Binder† and me. Just look at his name in search. im not ur dude ok.. yours are called warp..!! will you ever get it out of your head that im copying you..!! cos im not.. all your thing says is they boundaries don't exist or something if i was copying your idea it would be called warp anyway..!! and i told you in my thread b4 i never saw gravity's cards i am gonna check them out shortly and if mine resemble them to mush i will change them..!! and anyway its not like either of you made the word dimension..!!if my cards come from a different dimension it makes sense to call them dimensional monsters but if your bothered so much about it i will change them to vortex monsters how bout that..!! and in that case don't ever use vortex your cards again now ok i already taught of it..!! like stop accusing people of things and start worry about your own stuff..!! Link to comment Share on other sites More sharing options...
Lord Ursus Posted December 12, 2008 Report Share Posted December 12, 2008 [spoiler=Memory Requiems] Rules: For those of you who have forgotten:The level of a Memory monster is always treated as 0, but they have normal summoning conditions, except when pointed out on the card.The Memory monsters has no Attribute or Type.When you summons a Memory monster, you may treat the Monster Card Zone they are in as Memory Zones. They return to normal when the monster on them are destroyed.If all the monsters on your side of the field are in Memory Zones, your opponent can attack your life points directly.Any monster in a Memory Zone is unaffected by your opponent's monster, spell and trap effects. Permission: Anyone wanting to permit a Memory monster, will have to PM me for a special permission. Anyone not following this will find their threads reported. im not ur dude ok.. yours are called warp..!! will you ever get it out of your head that im copying you..!! cos im not.. all your thing says is they boundaries don't exist or something if i was copying your idea it would be called warp anyway..!! and i told you in my thread b4 i never saw gravity's cards i am gonna check them out shortly and if mine resemble them to mush i will change them..!! and anyway its not like either of you made the word dimension..!!if my cards come from a different dimension it makes sense to call them dimensional monsters but if your bothered so much about it i will change them to vortex monsters how bout that..!! and in that case don't ever use vortex your cards again now ok i already taught of it..!! like stop accusing people of things and start worry about your own stuff..!!Just chill out... You could have made that sound much better if you used another tone (writing). Link to comment Share on other sites More sharing options...
Luna Lovegood Posted December 12, 2008 Report Share Posted December 12, 2008 [spoiler=Philosophical and Idealistic monsters][spoiler=[b]Rules[/b]]1. A monster summoned by Philosophical Summon does not count towards the 1 normal summon. 2. The monsters removed from play must be removed from play, effects cannot be activated to stop this. 3. If a Philosophical monster is face-down, all of it's effects cannot be activated. 4. Face-down idealistic monsters cannot be used to Philosophical summon a philosophical monster. 5. Tuner monsters used to Philosophical Summon a Philosophical monster must be face-up. 6. Idealistic monsters cannot have '/ Effect' nor can Tuners. 7. Philosophical monsters can have any other type or sub-type 8. A Idealistic monster used in a Philosophical summon goes to where ever the a card states. Generaly removed from play. 9. The Tuner monster must have less ATK and less DEF then the Idealistic monster used in a Philosophical Summon. 10. If your opponent has a active card negating monsters used in a Philosophical Summon from going to the stated place, they return to your hand, and the summon is continued as usual. 11. Philosophical Monsters are kept in the extra deck. 12. Idealistic monster are kept in the regular deck. 13. A Philosophical Summon cannot be negated. It is quicker then Counter traps. 14. Philosophical monsters do not count towards any limit in a Extra Deck. [spoiler=Philosophical Monsters]These cards belong in the extra deck. They do not count towards the 15 card limit in the extra deck. To summon them, you must remove from play/Tribute a Idealistic monster and a Tuner monster. They should not have the /effect, but I am currently too lazy to update them. [spoiler=Idealistic Monsters]They are used to Philosophical Summon Philosophical Monsters. They also shouldn't have the /effect bit. Permission: PM me. I will always say 'Yes'. And credit me in the thread Link to comment Share on other sites More sharing options...
.Requiem Posted December 12, 2008 Report Share Posted December 12, 2008 Tommer I don't care what you, but I will believe that you haven't seen the cards. I don't really care and you want to continue to fight then PM me. Link to comment Share on other sites More sharing options...
Skarlet Posted December 16, 2008 Report Share Posted December 16, 2008 I wonder when they're gonna update this thread, it seems quite unattended for a sticky.... Link to comment Share on other sites More sharing options...
Konpakusoul Posted December 17, 2008 Report Share Posted December 17, 2008 Yay my first Concept![spoiler=Konpakusoul's Wolf Pack Concept][spoiler=Wolf Pack Rules]1. Wolf Pack monster cards can only be in a deck that has monster cards with the same Set ID.2. Wolf Pack monster cards can only be in the same deck as that has its archtypeNote: Both The Archtype and Set Id has been marked in the card under "Marked Card". 3. Magic and trap Cards does not need to have the same set ID as the monster cards 4. The only exception to rule #2 are cards with an archtype of "Elemental Wolf." Note: The reason I said nothing about the Pack in "Beast/Pack" is because there is a Fox pack Cyote Pack and stuff like that. [spoiler=marked card]The above card can only be in a deck that has monsters with "WOLF-PCK" as the Set ID, and with the archtype "Grey Wolf." [spoiler=The Cards (incomplete)]I do not have all the cards made for this deck yet but here are the monster cards. I have also taken these pictures mayself.Delta Wolf DDelta Wolf ACubKerlOmega [spoiler=Usage Permission]You are allowed to use these cards for yourself anytine you want. I do not give you permission to make any WOLF-PCK cards. I already have plans for other cards. I feel special now :DHad a few problems, thus why I edited it, my first post so me feel even more special after fixing mistakes:D Link to comment Share on other sites More sharing options...
Alastar Rainford Posted December 18, 2008 Report Share Posted December 18, 2008 This is for my upcoming set[spoiler=Twilight] [spoiler=Rules]All cards are Light attribute monsters.They all have two effects.One:They are Treated as Dark monsters.Two:They must be Special Summoned to opponent's field. if a spell/trap card is played that aligns with Light or Dark chose one of the Atributes;theatribute chosen will remain that atribute till the card is sent off the field.(EX:Opponent activates "Light imprisoning mirror" so you choose DARK atribute,so it will remain DARK till "Light Imprisoning Mirror" is sent off of the field.)The same goes for Monster effects. [spoiler=Privilege]I expect to be credited when you use the type of cards Link to comment Share on other sites More sharing options...
Bloodrun Posted December 19, 2008 Report Share Posted December 19, 2008 Enough with the arguing, if you feel someone has duplicated another effect, take it to a Moderator, OF CC. Anyway, the list is updated. Link to comment Share on other sites More sharing options...
42.42.564 Posted December 21, 2008 Report Share Posted December 21, 2008 [spoiler=null_ptr∮'s Spell Alchemy][spoiler=About this idea] This is basically like Fusion Summon, except it is for Spell Cards, and it is called "Alchemy" coz it sounds cool... -Some rules about Alchemy Spells, they don't get to sent to Graveyard when they get destroyed or removed from the field, but instead, they return to the Extra Deck. -These Alchemy Spells are placed in your Extra Deck. -They usually have an effect goes like "This card is also treated as blah blah blah(continuous,equip,quick..etc) Spell. these card must be played like the declared type. -They cost life points to "Spell Alchemy Produce". (some monsters allow you to produce them without paying life points) - usually continuous and equip go together because they stay on the field for more than 1 turn. while the quick, counter and normal spells go together for amplified effects and/or combine effects. - Alchemy Spell has a new command call "Spell Alchemy", once u call/activate it, you must send all list "Spell Alchemy Materials" to your graveyard, and pay the appropriate amount of life point. then add the Spell to your hand.*Use the concept as u like, you don't have to credit me. but u must create ur own set of rules*==============================================-some other related ideas:(do not need to credit me.. i haven't got in depth in developing these ideas, i might in the future) Chain Reaction Effect Amplification Spell Type Transmutation [spoiler=My Examples]"Fairy Meteor Crush" + "Level Limit - Area B" + "Meteor of Destruction" + any number of "Sparks"This card can only be Spell Alchemy Produced from your Extra Deck by sending the above Spell Alchemy Materials to your Graveyard and paying Life Points equal to 300 x the number of Spell Alchemy Materials used. This card is also treated as an Equip Spell Card. Increase the ATK of the equipped monster by 100 x the number of "Sparks" used as Spell Alchemy Materials. Once per turn during your Battle Phase, you can selected 1 monster your opponent controls and change it to Defense Position. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed, you can remove all listed Spell Alchemy Materials in your Graveyard from play instead. When this card is removed from the field and your opponent's Life Points are higher than 2500, inflict damage equal to 800 + 300 x the number of "Sparks" in your Graveyard to your opponent.=============================================="Wave-Motion Cannon" + "Magical Blast" + "Mass Driver"This card can only be Spell Alchemy Produced from your Extra Deck by sending the above Spell Alchemy Materials to your Graveyard and paying 900 Life Points. This card is also treated as an Continuous Spell Card. During each of your Standby Phases, put 1 Spell Counter on this card. Once per turn during your Main Phase, you can Release 1 Spellcaster-Type monster you control to put 2 Spell Counters on this card. Each time a monster you control is destroyed by your opponent's monster, remove 1 Spell Counter from this card. If this card would be destroyed, you can remove 2 Spell Counters from this card instead. If you have 2 or more Spellcaster-Type monsters on your field, you can send this card to your Extra Deck during your Main Phase. Inflict Direct Damage to your opponent equal to the number of Spell Counters on this card x the number of Spellcaster-Type monsters on your field x 200.==============================================both image are my own custom images Link to comment Share on other sites More sharing options...
Bloodrun Posted December 21, 2008 Report Share Posted December 21, 2008 Added null-pro. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted December 22, 2008 Report Share Posted December 22, 2008 May I ask what sort of Criteria you have for adding Card Concepts to the list? Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 23, 2008 Report Share Posted December 23, 2008 [spoiler=[b]Ryuchan[/b]]I made some concepts That I put here...hope they are quite original...My newest it this:Forcefields: They are not a subtype or something but a series of cards that causes Game play to change drastically...usually working with global effects. They have a secondary effect that allows any player negate the effects of this cards during an entire turn by payng a required cost.Card examples could be found here.http://forum.yugiohcardmaker.net/thread-89818-post-1501719.htmlpid1501719Note that this the only ones made by now. Trigger: Monster subtype. Trigger monster are a serie of card with the subtype Trigger. Its effect are related to the Draw Phase, effect trigger in the moment you draw them or by drawing then showing them and activing the effects of the trigger monsters you control or the ones in your hand. These effect are also related on having some of this monster in your hand.[spoiler=[b]Examples:[/b]]Note that High Preist...have a differerent Lore. Link to comment Share on other sites More sharing options...
JG. Posted December 26, 2008 Report Share Posted December 26, 2008 Why do you guys always need Usernames? Anyways, I have a new concept called Link Monsters. [spoiler=Example card and Effect]This card cannot be Normal Summoned or Set. This card can only be Link Summoned by Linking 1 "Samurai" monster to a Continuous Spell card. Increase the DEF of this card by 200 for each "Samurai" monster you control. When this card is destroyed, Special Summon the "Samurai" monster used to Link Summon this card. [spoiler=The Rules of the Link Monsters/Summon]1.) If a card states "... can only be Link Summoned by Linking a Dragon-Type monster to a Counter Trap card..." it means that the respective card can only be Summoned when you have just summoned the first card in the Summoning condition, in this case the Dragon-Type monster. Then you Tribute the first monster and the second stated card in the Summoning conditions. In this case you would tribute a Dragon-Type monster, which you have just Summoned, and a Counter Trap card, which can have been on the field for any number of turns. On some cards it may also state that you must Tribute certain monsters, even pay Life Points! I hope that was enough expanation about the Link Summon. Link monster are just your regular monster card except for the fact of the Link Summon. [spoiler=Rules for Permission]I reserve Full Rights, anyone seen using the idea will be Negged and Reported to a CC mod. Link to comment Share on other sites More sharing options...
Bloodrun Posted December 27, 2008 Report Share Posted December 27, 2008 May I ask what sort of Criteria you have for adding Card Concepts to the list? Anything that is already a variation of the game' date=' is denied, and anything that is just a normal monster, or is just for one card, is denied. I have been busy lately and still am So I haven't really looked through all those that I have added so far. User RyuchanI made some concepts That I put here...hope they are quite original...My newest it this:Forcefields: They are not a subtype or something but a series of cards that causes Game play to change drastically...usually working with global effects. They have a secondary effect that allows any player negate the effects of this cards during an entire turn by payng a required cost.Card examples could be found here.http://forum.yugiohcardmaker.net/thread-89818-post-1501719.htmlpid1501719Note that this the only ones made by now. Trigger: Monster subtype. Trigger monster are a serie of card with the subtype Trigger. Its effect are related to the Draw Phase, effect trigger in the moment you draw them or by drawing then showing them and activing the effects of the trigger monsters you control or the ones in your hand. These effect are also related on having some of this monster in your hand.[spoiler=[b]Examples:[/b]]Note that High Preist...have a differerent Lore. Why do you guys always need Usernames? Anyways' date=' I have a new concept called Link Monsters. [spoiler=Example card and Effect']This card cannot be Normal Summoned or Set. This card can only be Link Summoned by Linking 1 "Samurai" monster to a Continuous Spell card. Increase the DEF of this card by 200 for each "Samurai" monster you control. When this card is destroyed, Special Summon the "Samurai" monster used to Link Summon this card. [spoiler=The Rules of the Link Monsters/Summon]1.) If a card states "... can only be Link Summoned by Linking a Dragon-Type monster to a Counter Trap card..." it means that the respective card can only be Summoned when you have just summoned the first card in the Summoning condition, in this case the Dragon-Type monster. Then you Tribute the first monster and the second stated card in the Summoning conditions. In this case you would tribute a Dragon-Type monster, which you have just Summoned, and a Counter Trap card, which can have been on the field for any number of turns. On some cards it may also state that you must Tribute certain monsters, even pay Life Points! I hope that was enough expanation about the Link Summon. Link monster are just your regular monster card except for the fact of the Link Summon. [spoiler=Rules for Permission]I reserve Full Rights, anyone seen using the idea will be Negged and Reported to a CC mod. Everything is suppose to be put into one spoiler, with your name in the tittle. It is easier on the person adding them into the thread.Also, I will add you guy's things when I get some free time. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted December 27, 2008 Report Share Posted December 27, 2008 Everything is suppose to be put into one spoiler' date=' with your name in the tittle. It is easier on the person adding them into the thread.Also, I will add you guy's things when I get some free time.[/quote'] OK I fixed that...XD Link to comment Share on other sites More sharing options...
Lord Ursus Posted December 29, 2008 Report Share Posted December 29, 2008 May you add my ideas soon? You will find them at post 59. Not to nag at you or anything... Link to comment Share on other sites More sharing options...
Seta Posted December 29, 2008 Report Share Posted December 29, 2008 - God Duelist[spoiler=Breakout Warriors] [spoiler=How they work?]Breakout Warriors share the same ability, that they cannot be Normal Summoned or Set, and only Special Summoned when they are being drawed by paying something, for example life points. DO NOT USE THIS IDEA!! Link to comment Share on other sites More sharing options...
Luna Lovegood Posted December 29, 2008 Report Share Posted December 29, 2008 [spoiler=Philosophical and Idealistic monsters][spoiler=[b]Rules[/b]]1. A monster summoned by Philosophical Summon does not count towards the 1 normal summon. 2. The monsters removed from play must be removed from play' date=' effects cannot be activated to stop this. 3. If a Philosophical monster is face-down, all of it's effects cannot be activated. 4. Face-down idealistic monsters cannot be used to Philosophical summon a philosophical monster. 5. Tuner monsters used to Philosophical Summon a Philosophical monster must be face-up. 6. Idealistic monsters cannot have '/ Effect' nor can Tuners. 7. Philosophical monsters can have any other type or sub-type 8. A Idealistic monster used in a Philosophical summon goes to where ever the a card states. Generaly removed from play. 9. The Tuner monster must have less ATK and less DEF then the Idealistic monster used in a Philosophical Summon. 10. If your opponent has a active card negating monsters used in a Philosophical Summon from going to the stated place, they return to your hand, and the summon is continued as usual. 11. Philosophical Monsters are kept in the extra deck. 12. Idealistic monster are kept in the regular deck. 13. A Philosophical Summon cannot be negated. It is quicker then Counter traps. 14. Philosophical monsters do not count towards any limit in a Extra Deck. [spoiler=Philosophical Monsters']These cards belong in the extra deck. They do not count towards the 15 card limit in the extra deck. To summon them, you must remove from play/Tribute a Idealistic monster and a Tuner monster. They should not have the /effect, but I am currently too lazy to update them. [spoiler=Idealistic Monsters]They are used to Philosophical Summon Philosophical Monsters. They also shouldn't have the /effect bit. Permission: PM me. I will always say 'Yes'. And credit me in the thread Have I been skipped? Link to comment Share on other sites More sharing options...
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