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Trying to make an archetype


DaCurse0

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I'm new to the whole card making and I'm not that good but I really like creating cards.
I have a concept that I don't know if it's good but it's based around equipping to your monsters, here are some monsters from my "Megabot" archtype:
 
[spoiler=Megabot Augmentations]
Megabot Augmentation: Rockets
[Equip Spell]
 
Can only be equipped to a "Megabot" monster.
The equipped monster can target 1 face-up monster your opponent controls, if that monster has less ATK than the equipped monster's ATK, destroy it; Place 1 "Augmentations" Counter on the equipped monster (max. 5).
 
 
Megabot Augmentation: Projected Barrier
[Equip Spell]
 
Can only be equipped to a "Megabot" monster.
The equipped monster can negate one attack; Place 1 "Augmentations" Counter on the equipped monster (max. 5).
 
 
Megabot Augmentation: Chainsaw
[Equip Spell]
 
Can only be equipped to a "Megabot" monster.
The equipped monster gains 500 ATK, and 200 extra ATK for each "Augmentations" counter on it; Place 1 "Augmentations" Counter on the equipped monster (max. 5).
 
Megabot Augmentation: Recycle
[Equip Spell]
 
Can only be equipped to a "Megabot" monster.
The equipped monster is sent to the GY. Target 1 face-up monster you control; Place 2 "Augmentation" Counters on it (max. 5).

 

That's all for now~

 

 

[spoiler=Monsters]

Megabot Scavenger

 

Light/LV2

Machine/Effect

 

When this monster is destroyed by a card (either by battle or by card effect) add a "Megabot Augmentation" spell from from your GY or Deck to your hand.

 

ATK 1000 DEF 600

 

Megabot Battlesuit

 

Light/LV4

Machine/Effect

 

Once per turn: You can remove any amount of "Augmentation" counters from this monster; Special Summon a "Megabot" monster from your deck that has a level that is less than or equal to double the amount of "Augmentation" counters removed.

 

ATK 1800 DEF 1500

 

Megabot Technician

 

Light/Rank 4

Machine/XYZ/Effect

 

2 Level 4 Monsters

Once per turn: You can detach 1 Xyz material from this card; If you control a "Megabot" monster, equip a "Megabot Augmenation" spell from your GY or Deck to it.

 

ATK 2000 DEF 1300

 

Megabot Spellbreaker

 

Light/LV6

Machine/Effect

 

Once per turn: You can remove any amount of "Augmenation" counters from this monster, target that many Spell/Trap cards on the field; destroy them.

 

ATK 2000 DEF 2500

 

Megabot Juggernaut

 

Light/LV7

Machine/Effect

 

If you control a "Megabot" monster with 3 or more "Augmenation" counters on it, Send it to the GY and Special Summon this monster from your deck or hand, gain that monster's "Augmenation" counters; Cannot be summoned by other ways.

When this monster is Special Summoned: Target 1 face-up monster your opponent controls; destroy that target.

Once per turn: You can remove any amount of "Augmenation" counters from this monster, target 1 face-up "Megabot" monster you control; Give it 600 ATK for each counter.

 

ATK 2800 DEF 2500

 

 

 

 

Tell me if the cards are any good and how could I improve this archetype/individual cards

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so in general its basically counter-based deck that relies on Equip spell for its counter resource. seems simple

 

lets start with the monsters for now:

Scavanger: well it search when it pops from 2 source. which at first is decent but sadly it only search for the equip spell. Battle suit as it is now is not a reliable monster searcher  so this card in tandem is also bad since basically at the time you don't have a target to equip it.

 

[ When this card is destroyed (either by battle or card effect): Add 1 "Megabot Augmentation" card from your Deck or GY to your hand]

 

Battlesuit: since basically the (almost) only way for these monster to get counter is via equipping. and those card (presumably) only give it 1 at the time. this card seems slow and the best plays that could happen is to summon Scavanger which does nothing unless 1) you unreasonably ram it for sake getting a search 2) you have a Tuner ready for synchro plays but that's sound weak

 

[Once per turn. You can remove any number of Augmentation Counter on this card, Special Summon 1 "Megabot" Monster from your Deck whose its Level is less than or equal to Double the amount of the Counters removed.]

 

Technician: i assume that down the line you gonna add more cards since this card despite being generic is relies heavily on its archetype and a sole Level 4 that consume Normal Summon definitely wont cut it . a detach for direct equip is fine i guess. but i can't help that it need something extra. to combat combo-heavy decks we have today this also apply to basically this entire line-up IMO

 

[Once per turn. You can Detach 1 Xyz Material on this card: equip 1 "Megabot Augmentation" from your Deck or GY to "Megabot" Monster you control]

 

Spellbreaker: i assumed that the 3500 DEF for a Level 6 is a typo. the S/T pop is slow even with it compensate itself by able to pop multiples.

 

[Once per turn. You can remove any number of Augmentation Counter: Target that many Spell/Trap card your opponent control; Destroy those targets.]

 

Juggernaut: seems cheap. since its basically a 2800 body for just 1 tribute. but as per now the deck counter generating ability is slow, only popping face-up is not flexible. ATK boost is crazy though

 

[Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 "Megabot" Monster with 3 or more Augmentation Counters on it. and cannot be Special Summoned is other ways. and if you do, place Augmentation Counter on this card equal to  the number of Augmentation Counter that was on the sent Monster. When this card is Summoned: Target 1 face-up monster your opponent control; Destroy it. Once per turn. You can remove any number of Augmentation Counter on this card: Target 1 "Megabot" Monster you control; that Target gain 600 ATK for each Counter Removed.]

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so in general its basically counter-based deck that relies on Equip spell for its counter resource. seems simple

 

lets start with the monsters for now:

Scavanger: well it search when it pops from 2 source. which at first is decent but sadly it only search for the equip spell. Battle suit as it is now is not a reliable monster searcher  so this card in tandem is also bad since basically at the time you don't have a target to equip it.

 

[ When this card is destroyed (either by battle or card effect): Add 1 "Megabot Augmentation" card from your Deck or GY to your hand]

 

Battlesuit: since basically the (almost) only way for these monster to get counter is via equipping. and those card (presumably) only give it 1 at the time. this card seems slow and the best plays that could happen is to summon Scavanger which does nothing unless 1) you unreasonably ram it for sake getting a search 2) you have a Tuner ready for synchro plays but that's sound weak

 

[Once per turn. You can remove any number of Augmentation Counter on this card, Special Summon 1 "Megabot" Monster from your Deck whose its Level is less than or equal to Double the amount of the Counters removed.]

 

Technician: i assume that down the line you gonna add more cards since this card despite being generic is relies heavily on its archetype and a sole Level 4 that consume Normal Summon definitely wont cut it . a detach for direct equip is fine i guess. but i can't help that it need something extra. to combat combo-heavy decks we have today this also apply to basically this entire line-up IMO

 

[Once per turn. You can Detach 1 Xyz Material on this card: equip 1 "Megabot Augmentation" from your Deck or GY to "Megabot" Monster you control]

 

Spellbreaker: i assumed that the 3500 DEF for a Level 6 is a typo. the S/T pop is slow even with it compensate itself by able to pop multiples.

 

[Once per turn. You can remove any number of Augmentation Counter: Target that many Spell/Trap card your opponent control; Destroy those targets.]

 

Juggernaut: seems cheap. since its basically a 2800 body for just 1 tribute. but as per now the deck counter generating ability is slow, only popping face-up is not flexible. ATK boost is crazy though

 

[Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 "Megabot" Monster with 3 or more Augmentation Counters on it. and cannot be Special Summoned is other ways. and if you do, place Augmentation Counter on this card equal to  the number of Augmentation Counter that was on the sent Monster. When this card is Summoned: Target 1 face-up monster your opponent control; Destroy it. Once per turn. You can remove any number of Augmentation Counter on this card: Target 1 "Megabot" Monster you control; that Target gain 600 ATK for each Counter Removed.]

Thanks, I'll try to edit the cards a bit.

What about changing the Augmentations into quick play spells?

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ahh the time i need....

 

the wording of the Equips seems weird by having ";" some where after its unique effect but exactly before the counter gain effect. which initially i interpretate it as gaining 1 counter each time the unique effect does some thing especially with the "Max 5" clause at the end. but then i realize the wordings is off and its actually only giving 1 counter per activation

 

"When this card is activated: Place 1 Augmentation Counter on the equipped Monster. The equipped monster...(unique effect)"

 

the "Max 5" Clause its a bit tricky to replace but its definitely not needed here

 

that being said. unless you rework your monster or support card atleast at Nobleknights//arms level. spells being Equips is kinda a dilemma IMO since some of the generic support for equips actually hampered your setup barring Vylon Matter maybe

 

Rocket: destruction effect is arguably not that good its only target a face-up monster with lower ATK. while all of your monster require boost from only juggernaut or chainsaw to actually have decent numbers to target. granted this doesn't have HOPT so if you decide to buff this card it could be broken

 

[while this card is equipped to a monster: you can target 1 face-up monster your opponent control; destroy that target]

 

Barrier: underwhelming. battle protection is really weak these days as your opponent out play you using effect removal. well you can keep it with certain addition like destroying the negated monster or end the battle phase or any real advantage that can keep your card number if not increasing it by a bit

 

[Once per turn. when your opponent monster attacks, you can negate that attack]

 

Chainsaw: okay stat boost i suppose. with maximum threshold at 1500

 

Recycle: i kinda confused by this card due to its unorganized wording it send the equipped monster to the GY or triggered when the monster is sent to GY? assuming the latter. well its a super slow counter generator being reliant on equipped monster removal and your opponent can simply pop this card first before the wreck the monster

 

[if this card is sent to GY when monster this card equipped is sent to GY: Place 2 Augmentation Counter on "Megabots" Monster you control]

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