ABC Gun Posted October 19, 2017 Report Share Posted October 19, 2017 Artwork for each of these cards were all done by https://www.pixiv.net/member.php?id=10731018 please support them when you can"Hi-Gear Chaos Gadget"Pendulum: You cannot Special Summon monsters from your Extra Deck, except Machine monsters. This effect cannot be negated. Each time a Machine monster(s) is Normal or Pendulum Summoned to your field, place 1 Cog Counter on this card.Effect: If this card is sent from your hand to the GY to activate your card effect or by your opponent's card effect: You can destroy 1 Spell/Trap on the field. You can only use this effect of "Hi-Gear Chaos Gadget" once per turn. Once per turn, while you control this Normal or Pendulum Summoned card (Quick Effect): You can discard 1 Spell/Trap, then distribute 4 Cog Counters among "Hi-Gear", "Ancient Gear", and/or "Gadget" Machine monsters you control. If your opponent activates a Spell/Trap or a Spell/Trap effect: You can remove 1 Cog Counter from your field, then negate that effect until the end of this turn."Hi-Gear Chaos Strix"Pendulum: You cannot Special Summon monsters from your Extra Deck, except Machine monsters. This effect cannot be negated. Each time a Machine monster(s) is Normal or Pendulum Summoned to your field, place 1 Cog Counter on this card.Effect: If this card is sent from your hand to the GY to activate your card effect or by your opponent's card effect: You can destroy 1 monster on the field. You can only use this effect of "Hi-Gear Chaos Strix" once per turn. Once per turn, while you control this Normal or Pendulum Summoned card (Quick Effect): You can discard 1 monster, then distribute 4 Cog Counters among "Hi-Gear, "Ancient Gear", and/or "Gadget" Machine monsters you control. If your opponent activates a monster's effect: You can remove 1 Cog Counter from your field, then negate that effect until the end of this turn."Hi-Gear Chaos Cogling"Pendulum: You cannot Special Summon monsters from your Extra Deck, except Machine monsters. This effect cannot be negated. Each time a Machine monster(s) is Normal or Pendulum Summoned to your field, place 1 Cog Counter on this card.Effect: If this card is sent from your hand to the GY to activate your card effect or by your opponent's card effect: You can Special Summon this card. Once per turn, while you control this Normal or Pendulum Summoned card (Quick Effect): You can discard 1 card, then distribute 4 Cog Counters among "Hi-Gear, "Ancient Gear", and/or "Gadget" Machine monsters you control. During your Main Phase (Quick Effect): You can remove any number of Cog Counters from your field, then Special Summon from your hand, Deck, or GY 1 "Hi-Gear", "Ancient Gear", or "Gadget" Machine monster whose Level exactly equals those removed Cog Counters. You can only use this effect of "Hi-Gear Chaos Cogling" once per turn."Hi-Gear Golem"Pendulum: You cannot Special Summon monsters from your Extra Deck, except Machine monsters. This effect cannot be negated. Each time a Machine monster(s) is Normal or Pendulum Summoned to your field, place 2 Cog Counters on this card.Effect: If this card is sent from your hand to the GY to activate your card effect or by your opponent's card effect: You can draw 1 card. If you control this Normal or Pendulum Summoned card (Quick Effect): You can discard 2 cards, then distribute 8 Cog Counters among "Hi-Gear", "Ancient Gear", and/or "Gadget" Machine monsters you control. You can only use each of the preceding effects of "Hi-Gear Golem" once per turn. If your opponent activates a card/effect: You can remove 2 Cog Counters from your field, then negate the effects of all your opponent's cards with the same name as that card until the end of this turn."Hi-Gear Dracogolem Terrumbra"Pendulum: You cannot Normal Summon/Set or Special Summon monsters, except Machine monsters. This effect cannot be negated. Each time a Machine monster(s) is Normal or Special Summoned to your field, place 2 Cog Counters on this card.Effect: 2+ Machine monsters with the same Attribute and LevelIf this card is Fusion Summoned: You can destroy a number of cards on the field up to the "Hi-Gear", "Ancient Gear", and "Gadget" Machine monsters used as materials for this Summon. If this card is Pendulum Summoned: You can remove any number of Cog Counters from your field, then all monsters your opponent controls loses 500 ATK for each of those removed Cog Counters. You can only use each of the preceding effects of "Hi-Gear Dracogolem Terrumbra" once per turn. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. If this card in the Monster Zone would be destroyed by battle or leave the field by an opponent's card effect: You can send 1 other card from your hand or field to the GY, then place this card in your Pendulum Zone."Hi-Gear Dracogolem Chaos Terrumbra"Pendulum: You cannot Normal Summon/Set or Special Summon monsters, except Machine monsters. This effect cannot be negated. Each time a Machine monster(s) is Normal or Special Summoned to your field, place 3 Cog Counters on this card.Effect: 3+ "Hi-Gear", "Ancient Gear", and/or "Gadget" Machine monstersMust be either Fusion Summoned, or Special Summoned by banishing the above monsters you control and/or in your GY (in which case you do not use "Polymerization"), and can then be Pendulum Summoned. If this card is Special Summoned, you can either: Inflict 500 damage for each material used for this Summon, OR: Reveal your entire hand, and inflict 500 damage to your opponent for each Machine monster in your hand. You can only use this effect of "Hi-Gear Dracogolem Chaos Terrumbra" once per turn. During the Battle Phase only, your opponent cannot activate cards or effects. At the end of the Battle Phase, if this card attacked or was attacked: Remove all Cog Counters from your field, then destroy up to the same number of other cards on the field. If this card in the Monster Zone would be destroyed by battle or leave the field by an opponent's card effect: You can send 2 other cards from your hand and/or field to the GY, then place this card in your Pendulum Zone."Hi-Gear Blueprint"Discard 2 cards, then take up to 2 "Hi-Gear", "Ancient Gear", and/or "Gadget" Machine monsters from your Deck, and either add them to your hand and/or place them in your Pendulum Zone. If this card is sent from your hand to the GY: You can banish this card, then target 1 "Hi-Gear", "Ancient Gear", or "Gadget" Machine monster in your GY; add that target to your hand. You can only use each effect of "Hi-Gear Plueprint" once per turn."Hi-Gear Cog Combination"Reveal 1 Machine Fusion Monster from your Extra Deck and excavate a number of cards from the top of your Deck until you excavate the materials listed on that Fusion Monster; Fusion Summon that Fusion Monster from your Extra Deck, using any of the excavated monsters as material including at least 1 "Hi-Gear", "Ancient Gear", and/or "Gadget" Machine monster(s). Return the other cards to the bottom of the Deck, in any order. If this card is sent from your hand to the GY: You can banish this card, then draw 1 card and target up to 2 Machine monsters in your GY that were used as Fusion Materials; return those targets to the top of your Deck, in any order. You can only use each effect of "Hi-Gear Cog Combination" once per turn.I'll try to make this quick because of the long post; this is a Pendulum Archetype I made to help out the Ancient Gears and Gadget Machine monsters (because Cyberse Gadget is Cyberse-Type and doesn't work with the overall theme). They have a very straight-forward stun playstyle involving their Cog Counters as well as gaining field advantage by being ditched from your hand, but only if you do so to activate an effect or if your opponent does so by their effect. The fact that all the monsters are Pendulum Monsters adds multiple Summoning to Ancient Gears and Gadgets, which will definitely benefit them. I also designed these cards to work specifically with Machine Duplication, Ties of the Brethren, as well as the Ancient Gear and Gadget Archetypes to make this Deck very consistent and competitive. The obvious flaw are the Cog Counters, without them the Deck can stall itself and become vulnerable so outside protection is recommended. Have fun. Link to comment Share on other sites More sharing options...
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