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Kaiser archetype (on going)


rock715

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Kaiser’s

 

All LIGHT monsters

 

 

Field spell

Kaiser’s domain

All “Kaiser” monsters gain 300 ATK and DEF. Twice per turn: If a LIGHT monster leaves the field, draw 1 card. if the LIGHT monster was a “Kaiser” monster, and the drawn card is a lvl4 or lower monster, special summon it.

 

Extra deck monsters

 

Kaiser domain guardian

SW, SE, E

2400/Link 3

2 LIGHT monsters

Once per turn: this card and all cards linked to can’t be destroyed. If this card destroys a monster, this card, and all monsters linked to this card gain 200 attack.

 

True Kaiser knight

Rank 4

2200/2000

Sea serpent/xyz/effect

2 or more lvl4 LIGHT monsters

If this card destroys a monster, detach 1 xyz material from this card, activate 1 effect: * this card can attack again, and deals pierce damage. If it attacks your opponent directly, half the damage dealt. * draw 1 card, for each card you draw with this effect, increase this card’s attack by 200.

 

True Kaiser ruler

Rank 7

2700/2500

Sea serpent/xyz/effect

2 or more lvl7 LIGHT monsters

If a LIGHT monster leaves the field, target 1 “Kaiser” monster you control, attach it to this card as an xyz material. Once per turn: you can detach 1 xyz material from this card, negate the effect of 1 monster your opponent controls. This card gains 200 attack for each xyz material it has.

 

True Kaiser serpent

Rank 2

1200/1200

Sea serpent/xyz/effect

2 or more lvl2 LIGHT monsters

If this card declares an attack, detach 1 xyz material from this card: target the monster this card battles, make it's attack 1100. If this card destroys a monster, attach the destroyed monster to this card as an xyz material.

 

True Kaiser General

Rank7

2700/2500

Sea serpent/xyz/effect

2 or more lvl7 LIGHT monsters

If a “Kaiser” monster you control declares an attack, detach 1 xyz material from this card: target the monster being attacked, negate the effect. Increase the attack of this card, and the attacking “Kaiser” monster by 200x the number of xyz material this card has.

 

True Kaiser ancient great serpent

Rank7

2700/2500

Sea serpent/xyz/effect

3 or more lvl7 LIGHT monsters

If this card has xyz materials, it can’t be destroyed by card effect. If this card battles a monster, detach 1 xyz material from this card: negate the effect of the monster this card is battling, and your opponent can’t activate card effect during the battle phase. If this card leaves the field, activate 1 effect. * add all xyz material to an xyz monster you control. * draw 1 card for each xyz material this card has.

 

True Kaiser ancient statue knight

Rank7

3000/3000

Sea serpent/xyz/effect

3 or more lvl7 LIGHT monsters

If this card has xyz material, it can’t be destroyed by battle. If this card is targeted by a card effect, detach 1 xyz material from this card: negate that card’s effect, then increase the attack of this card by 200x the number of xyz material equip to monsters you control. If this card leaves the field, deal 300x the number of xyz material this card had when it left the field.

 

 

Lvl4 & lower

 

Kaiser’s survant

Lvl2

700/800

Sea serpent/effect

At the end of the turn this card leaves the field, special summon it in face up attack position. This card counts as 2 cards for summoning a LIGHT monster.

 

Kaiser youngster

Lvl2

1000/700

Sea serpent/effect

If this card is special summoned, target 1 face up card, negate it's effect. If this card leaves the field, at the end of the turn, special summon it. This card counts as 2 cards for summoning a LIGHT monster.

 

Kaiser mimic

Lvl2

1000/800

Sea serpent/effect

If this card leaves the field, at the end of the turn special summon it, then make this card the same level as 1 LIGHT monster. This card counts as 2 for summoning LIGHT monsters.

 

Kaiser knight

Lvl4

1700/1650

Sea serpents/effect

If this card leaves the field, return it to your hand. This card counts as 2 monsters for summoning a LIGHT monster.

 

Kaiser’s steed

Lvl4

1600/1600

Sea serpent/effect

If this card is used to Xyz summon a LIGHT monster, increase the xyz monster’s attack by 300, and deals pierce damage. If this card leaves the field, return it to your hand. This card counts as 2 cards for summoning a LIGHT monster.

 

Kaiser’s guard

Lvl4

1200/2100

Sea serpent/effect

If this card is face up on the field, all other “Kaiser” monster’s can’t be destroyed by battle. If this card leaves the field, attach this card as an xyz material of 1 LIGHT xyz monster. This card counts as 2 cards for summoning a LIGHT monster.

 

Lvl5 & higher

 

Kaiser nobleman

Lvl7

2200/2600

Sea serpent/effect

If you only control 1 monster, special summon this card from your hand. If you do, make 1 face up monster lvl7. If this card leaves the field, negate the effect of 1 monster. This card counts as 2 cards for summoning a LIGHT monster.

 

Kaiser elder

Lvl7

2600/2000

Sea serpent/effect

If this card leaves the field, special summon this card at the end of the turn. This card can’t be destroyed by card effect, if this card is targeted by a card effect, special summon 1 “Kaiser youngster”. This card counts as 2 cards for summoning a LIGHT monster.

 

Kaiser ancient cleric

Lvl7

2000/2600

Sea serpent/effect

This card can be used for your hand to special summon LIGHT monsters, but only counts as 1 monster. If this card leaves the field, return it to your hand. This card counts as 2 cards for summoning a LIGHT monster.

 

 

Spells

 

Kaiser laws (continuous)

If a monster your opponent controls attacks a “Kaiser” monster, your opponent can’t activate spell/trap card until the end of the battle.

 

Throne of the Kaiser (continuous)

If a “Kaiser” xyz monster detaches an xyz material, draw 1 card. If the card drawn is a LIGHT monster, you can attach it to 1 xyz monster you control.

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