Jump to content

Wanderwisp Archetype ~ These Wisps are Willful


TOPsycho

Recommended Posts

Wander through the ancient forest to the Lost Village of the Wandersprites, illusive spellcasters who have learned to harness the power of the local Wanderwisps! These little fairies inhabit the forest and grant their friends special powers while the lay in the Graveyard.

 

The Wanderwisps all buff Wandersprite monsters you control, and also provide additional firepower if they lay in the GY longer.

 

Wanderwisp of the Midnight
DARK/Fairy

Effect   Lvl 2

0 ATK/0 DEF
While this card is in your GY, "Wandersprite" monsters you control cannot be destroyed by card effects. Once per turn during the End Phase, if you control a "Wandersprite" monster: you can target 1 card your opponent controls; destroy it. This card must be in your GY to activate and resolve this effect.

 

Wanderwisp of the Sunlight
LIGHT/Fairy

Effect   Lvl2

0 ATK/0 DEF
While this card is in your GY, "Wandersprite" monsters you control cannot be targeted by card effects. Once per turn during the End Phase, if you control a "Wandersprite" monster: you can pay 500 LP for each "Wandersprite" monster you control; gain 300 LP for each "Wanderwisp" monster in your GY. This card must be in your GY to activate and resolve this effect.

 

Wanderwisp of the Inflight
WIND/Fairy

Effect   Lv2

0 ATK/0 DEF
While this card is in your GY, "Wandersprite" monsters you control cannot be targeted for an attack, but do not prevent your opponent from attacking you directly. Once per turn, during the End Phase, if you control a "Wandersprite" monster: you can target 1 monster your opponent controls; banish it until the end of the next turn. This card must be in your GY to activate and resolve this effect.

 

Wanderwisp of the Ignite
FIRE/Fairy

Effect   Lv2

0 ATK/0 DEF
While this card is in your GY, "Wandersprite" monsters you control gain 500 ATK. Once per turn during the End Phase, if you control a "Wandersprite" monster: you can make your opponent gain 200 LP for each "Wandersprite" monster you control; inflict 100 damage to your opponent for each "Wanderwisp" monster in your GY. This card must be in your GY to activate and resolve this effect.

 

Wanderwisp of the Frostbite
WATER/Fairy

Effect   Lv2

0 ATK/0 DEF
While this card is in your GY, "Wandersprite" monsters you control cannot be destroyed by battle. Once per turn during the End Phase, if you control a "Wandersprite" monster: you can target 1 face-up card your opponent controls; negate its effects until the end of the next turn. This card must be in your GY to activate and resolve this effect.

 

Wanderwisp of the Graphite
EARTH/Fairy

Effect   Lv2

0 ATK/0 DEF
While this card is in your GY, "Wandersprite" monsters you control gain 500 DEF. Once per turn during the End Phase, if you control a "Wandersprite" monster: you can target 1 Set card your opponent controls; that Set card cannot be activated or flipped face-up, except by other cards' effects. This card must be in your GY to activate and resolve this effect.

 

Their trusted friends, the Wandersprites, have learned to harness their strength and protect the Wanderwisps, but to do so is costly.

 

Wandersprite of Evanescence
DARK/Spellcaster

Effect   Lv4

1500 ATK/1500 DEF
If this card is in your hand or GY: you can discard "Wanderwisp of the Midnight"; Special Summon this card.
The effects of "Wanderwisp" monsters in your GY cannot be negated. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck.

 

Wandersprite of Coalescence
EARTH/Spellcaster

Effect   Lv4

1500 ATK/1500 DEF
If this card is in your hand or GY: you can discard "Wanderwisp of the Graphite"; Special Summon this card.
"Wanderwisp" monsters in your possession cannot be banished. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck.

 

Wandersprite of Luminescence
LIGHT/Spellcaster

Effect   Lv4

1500 ATK/1500 DEF
If this card is in your hand or GY: you can discard "Wanderwisp of the Sunlight"; Special Summon this card.
Once per turn, if you draw a "Wanderwisp" monster: you can reveal that card; draw 1 card. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck.

 

Wandersprite of Recrudescence
WATER/Spellcaster

Effect   Lv4

1500 ATK/1500 DEF
If this card is in your hand or GY: you can discard "Wanderwisp of the Frostbite"; Special Summon this card. Once per turn: you can shuffle 1 "Wanderwisp" monster from your GY into the Deck; add 1 "Wandersprite" monster from your Deck to your hand. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck.
 

Wandersprite of Incalescence
FIRE/Spellcaster

Effect   Lv4

1500 ATK/1500 DEF
If this card is in your hand or GY: you can discard "Wanderwisp of the Ignite"; Special Summon this card.
If a "Wandersprite" monster you control destroys an opponent's monster by battle: you can send 1 "Wanderwisp" monster from your Deck to the GY. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck.

 

Wandersprite of Effervescence
WIND/Spellcaster

Effect   Lv4

1500 ATK/1500 DEF
If this card is in your hand or GY: you can discard "Wanderwisp of the Inflight"; Special Summon this card.
Once per turn, when your opponent activates a card or effect in the hand or GY: you can shuffle 1 "Wanderwisp" monster from your GY into the Deck; negate the activation, and if you do, destroy it. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck.
 

Wandersprite of Ascendance
DARK/Spellcaster

LINK 3

2000 ATK

S,N,E
~3 different "Wandersprite" monsters
Each time exactly one monster is Summoned to a zone this card points to: send 1 "Wanderwisp" monster from your Deck to the GY; if the Summoned monster has the same Attribute as the monster sent to the GY by this effect, inflict 200 damage to your opponent for each monster linked to this card. During the End Phase: shuffle 2 "Wanderwisp" monsters from your GY into the Deck.

 

Wandersprite of Resplendence
LIGHT/Spellcaster

LINK 3

2000 ATK

N,S,W
~3 different "Wandersprite" monsters
Each time exactly monster is Summoned to a zone this card points to: send 1 "Wanderwisp" monster from your Deck to the GY; if the Summoned monster has the same Attribute as the monster sent to the GY by this effect, gain 500 LP for each monster linked to this card. During the End Phase: shuffle 2 "Wanderwisp" monsters from your GY into the Deck.
 

Night Walk of the Wandersprites
Normal Spell
If you control a "Wandersprite" monster: target 3 "Wandersprite" and/or "Wanderwisp" cards in your GY; send 1 "Wanderwisp" monster from your Deck to the GY, then shuffle those targets into the Deck. You can banish this card from your GY: add 1 "Wandersprite" monster from your Deck or GY to your hand. You can only use each effect of "Night Walk of the Wandersprites" once per turn.

 

Forest Path of the Wandersprites
Continuous Spell
Once per turn: you can send 1 "Wanderwisp" monster from your Deck to the GY; Special Summon 1 "Wandersprite" monster from your GY with the same Attribute as the monster sent to the GY by this card's effect. During the Standby Phase: shuffle 1 "Wanderwisp" monster from your GY into the Deck or destroy this card.

 

Call of the Wanderwisps
Normal Trap
If you control a "Wandersprite" monster: add 2 "Wanderwisp" monsters from your Deck to your hand. If this card is in your GY; you can shuffle 2 "Wanderwisp" monsters from your GY into the Deck; Set this card. You can only use each effect of "Call of the Wanderwisps" once per turn.

 

Journey of the Wanderwisps
Continuous Trap
Once per turn, you can send 1 "Wanderwisp" monster from your Deck to the GY. If a "Wandersprite" monster you control leaves the field because of an opponent's card effect: you can send 1 "Wanderwisp" monster from your Deck to the GY; draw 1 card.

 

Will of the Wanderwisps
Counter Trap
When your opponent activates a card or effect: shuffle 2 "Wanderwisp" monsters from your GY into the Deck; negate the activation, and if you do, destroy it. If this card is in your GY: you can shuffle 1 "Wanderwisp" monster from your GY into the Deck; Set this card. You can only activate this effect of "Will of the Wanderwisps" once per turn.

 

Lost Village of the Wandersprites
Field Spell
You can shuffle 1 "Wandesprite" monster from your GY into the Deck; send 1 "Wanderwisp" monster from your Deck to the GY. You can shuffle 1 "Wanderwisp" monster from your hand or GY into the Deck; add 1 "Wanderwisp" monster from your Deck to your hand. You can only activate each effect of "Lost Village of the Wandersprites" once per turn.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...