ABC Gun Posted October 28, 2017 Report Share Posted October 28, 2017 NOTES:● I know Victory Dragon is a match winner but is the only one to be "legal" in the game (albeit on the banlist), so I decided to re-errata his effect so that it could make sense within the game.● Tellarknight Ptolemaeus is no longer generic and supports specifically LIGHT Xyz Monsters; also you can only Xyz Summon 1 per turn, its last 2 effect are combined, and its effects are hard opt.● Pot of Greed can only be activated while you have a small hand, and you can't Special Summon anything from the hand that turn.● Dimension Fusion can only Special Summon monsters that can be Normal Summoned/Set so no Extra Deck monsters or Nomis that can be Special Summoned outside their own effects. Neither player can use any monster that is Special Summoned this way as materials for Extra Deck monsters.● Sixth Sense only lets you draw or mill 3 cards at a time instead of anything from 1 to 6.● Royal Oppression is opt but each player can only control 1 copy on their field at a time (which means there can only be 2 on the field at any given time).Cannot be Special Summoned. Requires 3 Dragon Tributes to Normal Summon (cannot be Normal Set). This card can attack your opponent directly. If this card inflicts battle damage by attacking directly this way while your opponent controls 3 or more monsters: Skip your opponent's next Battle Phase. You can only use this effect of "Victory Dragon" once per turn.2+ Level 4 LIGHT monstersYou can only Xyz Summon "Tellarknight Ptolemaeus" once per turn. During either player's Main Phase (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 LIGHT Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the material. (This is treated as an Xyz Summon. Transfer materials from this card to that Summoned monster.) During each player's End Phase: You can detach 7 materials from this card, and if you do; skip your opponent's next 3 Battle Phases, and attach 1 "Stellarknight" monster from your Extra Deck to this card. You can only use 1 "Tellarknight Ptolemaeus" effect per turn, and only once that turn.Activate this card only while you have 2 or less cards in your hand. Draw 2 cards. You cannot Special Summon monsters from your hand the turn you activate this card. You can only activate 1 "Pot of Greed" per turn.Pay 2000 LP: Each player Special Summons as many of their banished monsters as possbile that can be Normal Summoned/Set in Attack Position. Monsters Special Summoned with this effect cannot be used as materials. You cannot conduct your Battle Phase the turn you activate this effect. You can only activate 1 "Dimension Fusion" per turn.Discard 1 card: Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if either result is the one you declared, you draw 3 cards. Otherwise, send the top 3 cards of your Deck to the GY. You can only activate 1 "Sixth Sense" per turn.You can only control 1 "Royal Oppression". Once per turn, if a monster(s) would be Special Summoned, or if a card/effect activates that Special Summons a monster(s) when it resolves: The turn player can pay 800 LP to negate the Summon or activation and destroy that card(s). Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted October 29, 2017 Report Share Posted October 29, 2017 I like Victory Dragon and he seems like a card Rokkets could pull off, but as a 3-Tribute Normal Summon it'd be a good idea to give him some significant protection effects, perhaps switch him to Defense after he attacks directly and when he's in Defense Position he has certain immunities. The issue with Tellarknight Ptolomaeus wasn't the turn skip effect which was a largely irrelevant meme, but that it could rank up into Rank 5s including Cyber Dragon Nova as a chainable effect and then into Cyber Dragon Infinity from there. Your errata has a few more LIGHT restrictions as well, but given the broad range of LIGHT decks and the fact that the main cards this'd rank into were the aforementioned Nova as well as Pleiades, Durendal and Tiras (all of which are LIGHT), your restrictions don't make this particularly less objectionable. The obvious fix for this is to restrict its materials to its own archetype, but even that could be irresponsible if Tellerknights were to receive future support including a Link monster (which they probably should), but they probably shouldn't get this monstrosity back to go with it. Your Pot of Greed is more or less a clone of Card of Demise. 3 available copies of Card of Demise in decks like Chain Burn, Paleozoic and True Draco where the restrictions are largely irrelevant is already more than enough, and that this only locks out Special Summons from the hand is also a boon to SPYRALs that tend to do their Special Summoning from the deck (Double Helix and Machine Duplication) and the Graveyard (Quik-Fix and Big Red). I feel like a restriction locking out the Graveyard would be a better restriction as far as the game's balance is concerned. Dimension Fusion is such an absurdly powerful card. Part of me feels cards like this, Soul Charge, Rekindling, etc are just fundamentally busted. Your restrictions against Special Summon-only monsters and use as general materials are great ones, but you'd still have stuff like ABCs bringing the whole gang back together because ABC-Dragon Buster isn't technically a Fusion Summon, and plussing/linking/Summoning another ABC-Dragon Buster from there. I reckon locking you out of the Extra Deck as per Artifact Scythe would be the way to go about it. The potential for first turn plays off this card would still be huge due to all the effects you could get off. I assume the die is rolled twice here as it'd have to be to have two results, in which case Sixth Sense would be rendered pretty useless. You'd have an under 3% chance to draw 3 and an over 97% chance of a lesser Needlebug's Nest. You could probably get away with making it a draw 3 if either of the results match, in which case you'd still have only a 33% chance to draw 3 for an average of 1 draw per use, same as Jar of Greed and for that matter Cup of Ace. Die-roll and coin-flip cards necessarily compromise the game's skill margin wherever they're relevant though so I'd be pretty happy with this card rotting on the Forbidden List forever. Royal Oppression down to once per turn makes sense, it'd likely leave the field before it could be pulled off multiple times, it's still two-sided, and it can still be MST'd/variants before it can resolve. A simple and fair errata. It'd be a force to be reckoned with in True Dracos as they largely don't Special Summon and could Tribute this off if they wanted to, but nothing as objectionable as Imperial Order's errata which really didn't fix it. All in all good on you for making these and hope to see more banned cards errata'd, both in theory and officially. Link to comment Share on other sites More sharing options...
ABC Gun Posted October 29, 2017 Author Report Share Posted October 29, 2017 I like Victory Dragon and he seems like a card Rokkets could pull off, but as a 3-Tribute Normal Summon it'd be a good idea to give him some significant protection effects, perhaps switch him to Defense after he attacks directly and when he's in Defense Position he has certain immunities. The issue with Tellarknight Ptolomaeus wasn't the turn skip effect which was a largely irrelevant meme, but that it could rank up into Rank 5s including Cyber Dragon Nova as a chainable effect and then into Cyber Dragon Infinity from there. Your errata has a few more LIGHT restrictions as well, but given the broad range of LIGHT decks and the fact that the main cards this'd rank into were the aforementioned Nova as well as Pleiades, Durendal and Tiras (all of which are LIGHT), your restrictions don't make this particularly less objectionable. The obvious fix for this is to restrict its materials to its own archetype, but even that could be irresponsible if Tellerknights were to receive future support including a Link monster (which they probably should), but they probably shouldn't get this monstrosity back to go with it. Your Pot of Greed is more or less a clone of Card of Demise. 3 available copies of Card of Demise in decks like Chain Burn, Paleozoic and True Draco where the restrictions are largely irrelevant is already more than enough, and that this only locks out Special Summons from the hand is also a boon to SPYRALs that tend to do their Special Summoning from the deck (Double Helix and Machine Duplication) and the Graveyard (Quik-Fix and Big Red). I feel like a restriction locking out the Graveyard would be a better restriction as far as the game's balance is concerned. Dimension Fusion is such an absurdly powerful card. Part of me feels cards like this, Soul Charge, Rekindling, etc are just fundamentally busted. Your restrictions against Special Summon-only monsters and use as general materials are great ones, but you'd still have stuff like ABCs bringing the whole gang back together because ABC-Dragon Buster isn't technically a Fusion Summon, and plussing/linking/Summoning another ABC-Dragon Buster from there. I reckon locking you out of the Extra Deck as per Artifact Scythe would be the way to go about it. The potential for first turn plays off this card would still be huge due to all the effects you could get off. I assume the die is rolled twice here as it'd have to be to have two results, in which case Sixth Sense would be rendered pretty useless. You'd have an under 3% chance to draw 3 and an over 97% chance of a lesser Needlebug's Nest. You could probably get away with making it a draw 3 if either of the results match, in which case you'd still have only a 33% chance to draw 3 for an average of 1 draw per use, same as Jar of Greed and for that matter Cup of Ace. Die-roll and coin-flip cards necessarily compromise the game's skill margin wherever they're relevant though so I'd be pretty happy with this card rotting on the Forbidden List forever. Royal Oppression down to once per turn makes sense, it'd likely leave the field before it could be pulled off multiple times, it's still two-sided, and it can still be MST'd/variants before it can resolve. A simple and fair errata. It'd be a force to be reckoned with in True Dracos as they largely don't Special Summon and could Tribute this off if they wanted to, but nothing as objectionable as Imperial Order's errata which really didn't fix it. All in all good on you for making these and hope to see more banned cards errata'd, both in theory and officially. Thanks for your input, I think I'll start making re-erratas of cards on the banlist more often, but not 6 at a time. My only rule is to re-errata cards that are at 0 in BOTH the TCG and OCG. Link to comment Share on other sites More sharing options...
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