ProtonComet Posted October 30, 2017 Report Share Posted October 30, 2017 I've ducked away from this website whilst trying to think of something I like enough to put down. I designed some things based on Solar Flare Dragon, but I'll put these down first. These are the Geometry Knights, an archetype based on the idea of the drawings in a bored math student's notebook. Partially inspired by the "tellarknight" archetype, as in "If summon, do thing" for their effects. They aren't exactly finished (I'm debating on giving them more archetypal Xyz and limiting them to Xyz Summons of their own monsters) but for now, here they are. Because I have less artistic talent than those bored math students, just imagine the monsters being made of simple shapes and wielding the weapon in their name. Geometry Knight - CylindaggerLevel 4 | EARTH | WarriorEffect: If you control no monsters, you can Special Summon this monster (from your hand). If this card is Summoned (Quick Effect), you can inflict 1000 damage to your opponent. If this card inflicts damage to your opponent: You can add 1 "Geometry Knight" card from your Deck to your Hand.ATK 1000 | DEF 0 The archetype's main searcher. It searches every monster and the field spell, and easily burns the opponent for 1000 whenever it hits the field. It only has 1000 ATK, so performing a second search with it by attacking is usually unlikely, but some cards in the archetype can help with that, such as: Geometry Knight - ExsquareliburLevel 4 | EARTH | WarriorEffect: If this card is added from your Deck to your Hand by a card effect, you can Special Summon this monster (from your hand). If this card is Summoned (Quick Effect), you can reduce this monster's ATK by 600, then target 1 monster you control: It gains 1200 ATK. Monsters destroyed by battle with this card are banished instead of being sent to the GY. If this card targets itself with its own effect: It loses 600 ATK during the End Phase.ATK 1800 | DEF 0 The main deck boss monster for the archetype. Easy summoning condition, high ATK if it targets itself and prevents floating effects by banishing monsters before they hit the graveyard. It's also one of the best targets for the archetypal Xyz Monster, but that's beside the point. Geometry Knight - Spear SphereLevel 4 | EARTH | WarriorEffect: If you control 2 or more "Geometry Knight" Monsters, you can Special Summon this monster (from your hand). When this card is Summoned (Quick Effect): You can increase the levels of all face-up "Geometry Knight" Monsters you control by 1 and increase their ATK and DEF by 300.ATK 1600 | DEF 1300 Further boosts the ATK of Cylindagger and Exsquarelibur (that name is a mouthful, just try it) and is necessary for bringing out the archetypal Xyz as it requires 3 Level 5's. Helps with beatdown and gives the archetype access to Rank 5 Monsters. Geometry Knight - KunaiteLevel 4 | EARTH | WarriorEffect: If your opponent controls a monster, you can Special Summon this monster (from your hand). When this card is Summoned (Quick Effect): You can negate the effects of a monster your opponent controls and change its battle position, then this monster gains 500 ATK and inflicts piercing damage until the End Phase.ATK 1500 | DEF 1500 Kunai with chain! Yes, that's what it's supposed to be, except instead of a weapon on a chain, it's a kite on a string. Yes. In all seriousness, this is easy to bring out and makes it much easier to beat over large monsters with non-targeting monster negation and battle position changing, and a 2000 ATK piercing level 4 is nothing to sniff at (also chaos MAX burns in hell if you throw this out against it). This might be a bit too powerful for a generic warrior monster, but this game's seen far worse, so whatever. Exsquarelibur and Spear Sphere power it up to 3500, basically obliterating anything without total effect protection. Granted, none of the cards so far have had any built-in protection, so the street goes both ways. Geometry Knight - ShieldecahedronLevel 4 | EARTH | WarriorEffect: If you control a face-up defense position "Geometry Knight" Monster, you can Special Summon this monster (from your hand). If this card is Summoned (Quick Effect): You can reduce this monster's DEF to 0 and increase its ATK by 1000 until the End Phase, and if you do, this card can attack your opponent directly this turn, but if the damage from this attack would exceed 2000, the damage becomes 2000, also if this card attacks: Switch this monster's battle position during the End Phase. Getting a GeoKnight in defense position is easy considering they all have special summon conditions, and easily pokes the opponent for 1K to 2K depending on how many boosts you apply to it. It's based on Submarineroid and Aegislash from the Pokemon franchise in the way it alternates between direct offense and high defense. It's also a potential target for the Xyz Monster. Speaking of: Geometry Knight - Amorphous WeaponRank 5 | EARTH | Warrior | XyzEffect: 3 Level 5 "Geometry Knight" MonstersGains 800 ATK for each Xyz Material attached to it. Once per turn (Quick Effect), you can detach 1 Xyz Material from this card and equip 1 "Geometry Knight" Monster from your Hand or Deck to this card. This card gains ATK and DEF equal to the total ATK and DEF of the monsters equipped to it by this effect. This monster gains the effects of monsters equipped to it, but each effect that activate when Summoned can only be activated once while this card is face-up on the field. If a monster is equipped to this card, you can, immediately after this effect resolves: Normal Summon this card, in addition to your usual Normal Summon/Set. This is what it's all leading up to. Begins with 2400 ATK, but can cut itself down to grab monsters from the hand or deck and copy their stats and effects. Unless the opponent can take it down fast, which may not be difficult as it lacks protection from everything except monsters if it grabs Kunaite and uses its effect. Hopefully the description is clear enough, but if it's not, I'll clear it up here. Basically, equipping a monster gives it all the effects and stats of the monster. Steal Exsquarelibur and it'll drop down to 1600 before immediately rising to 3400. It will always have the effect of dropping by 600 if it targets itself and will always banish monsters. However, it will only gain the ATK boosting effect once. Same with Shieldecahedron - The attack switch only happens once, but the battle position change will always happen. Stacking these effects on top of each other can make this blob truly monstrous, but as I said, it lacks protection on its own, so it needs setup to get all 3 activations off (granted, it only takes 2 of your turns as you can do it during the opponents turn for things like negating with Kunaite). Geometric WorkingsSpell | NormalEffect: Add 1 "Geometry Knight" Monster from your Deck to your Hand. It's Reinforcements of the Army. That's it. It works. Gamble CubeSpell | NormalEffect: Roll a six-sided die. Excavate cards from the top of your Deck, equal to the roll, and add up to 2 "Geometry Knight" cards from among the excavated cards to your hand, then banish all other excavated cards. Basically Morphtronic Smartfon. It searches up to 2 cards, but is luck dependent and can take 6 cards out of your deck if you're not careful. It's great when it works, awful when it doesn't, as none of the monsters have graveyard effects, let alone banish effects. Double GeoSpell | Quick-PlayEffect: Target 1 of your face-up "Geometry Knight" Monsters: Treat that monster as being Special Summoned. You can only activate 1 "Double Geo" per turn. I think I might have the wording a bit wrong here, but it basically lets you activate a monster's summon effect again. Doesn't work on the Xyz due to the once while face-up restriction, and is limited to 1 as drawing 3 means Cylindagger takes 4K from your opponent and searches your entire deck. It's a quick-play mainly for Kunaite, but it works on Cylindagger, Exsquarelibur and Spear Sphere as well. Geometric ConfusionTrap | CounterEffect: If your opponent activates a card or effect that targets or destroys a face-up "Geometry Knight" card you control: Negate the activation and destroy it, and if you do: Banish it. You can only activate 1 "Geometric Confusion" per turn. What good is a trap that's not a counter and doesn't have mass negation? Nothing, that's what. Banishes the cards it stops and provides the deck with some much-needed protection. Grid Of Geometric KnightsSpell | FieldEffect: "Geometry Knight" Monsters you control gain 400 ATK and DEF, and are unaffected by your opponent's activated effects during the turn they are Summoned. When this card is activated, you can add 1 "Geometry Knight" card from your Deck or GY to your Hand. Being able to use Double Geo to immediately prevent activated effects during either player's turn is nice, and it also provides it for the Xyz. Further boosts the ATK of this battle-oriented archetype and allows you to search almost everywhere, which becomes even better if you draw multiples. It even searches itself, because yes. Hopefully you people like this archetype, I put a good amount of thought into it. Link to comment Share on other sites More sharing options...
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