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The 13th Legion archetype (Latest Update: version 1.4) ! Check this out


fyther

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Had add more update cards.

I'm trying to build a DIY  deck , check it out:     

 

1.Lazy Warrior- Recruit Of The 13th Legion     

 

Type: Warrior/Effect

Level: 4

Attribute: Earth/ ATK: 1600 DEF: 1200    

 

This card is unaffected by Trap effects.
Once per turn: you can send 1 Level 4 or lower 
Warrior type "The 13th Legion"  monster from your Deck to Graveyard .

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2.Coward Marauder -Recruit Of The 13th Legion 

 

Type: Warrior/Effect

Level: 3

Attribute:Fire/ ATK: 800 DEF: 1400    

 

When this card is sent from your Deck to the Graveyard: Target 1 "The 13th Legion"Warrior or Spellcaster type monster you control on the field , if that target battles an opponent's monster, activate 1 of these effects:
● Before damage calculation, it gain 500 ATK points.   
● After damage calculation,  return the opponent's monster  to the hand. 
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3.Dual Blader - Recruit Of The 13th Legion 
 

Type: Warrior/Effect

Level: 3

Attribute: Fire/ ATK: 1300 DEF: 800

 

During damage calculation, in either player's turn: You can banish this card from your Graveyard, then target 1 Warrior or Spellcaster-Type "The 13th Legion" monster you control ; any battle damage that target inflicts to your opponent is doubled.

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4.Sliver Feather - Mounts Of The 13th Legion
 

Type: Winged Beast/Union

Level: 3

Attribute: Wind/ ATK:1000 DEF: 1000

 

You can target 1 Warrior or Spellcaster-Type "The 13th Legion"Monster you control; equip this monster from your hand or field to that target: 

●If a monster equipped with this card attacks a Defense Position monster,it can make a second attack during each Battle Phase and inflict piercing battle damage to your opponent. 
●If a monster equipped with this card would be destroyed, destroy this card instead.
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5.Annoying Minotaur - Recruit Of The 13th Legion 
 

Type: Warrior/Effect

Level: 4

Attribute: Earth/ ATK: 1800 DEF: 1300 

 

Once per turn, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

When this card is destroyed by battle and sent to the Graveyard: Target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.
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6.Mighty Defender - Recruit Of The 13th Legion 
 

Type:Warrior/Effect

Level: 4

Attribute: Earth/ ATK: 900 DEF: 2500  

 

When this card is Normal or Flip Summoned, it is changed to Defense Position, then you can add 1 Level 4 or lower "The 13th Legion" monster  from your Deck to your hand. During each of your opponent's Standby Phases: Your opponent draws 1 card.

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7.Wind Whisper - Member Of The 13th Legion
 

Type: Spellcaster/Effect

Level: 5

Attribute: Earth/ ATK: 2000 DEF: 1600     

 

You can Special Summon this card (from your hand) by discarding 1 "The 13th Legion"Monster card.

 During your opponent Standby Phrase: You can gain 400 Life Points for each "The 13th Legion"Monster in Graveyard.
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8.Eagle Hunter - Member Of The 13th Legion
 

Type: Warrior/Effect

Level: 6

Attribute: Wind/ ATK: 2300 DEF: 1500     

 

If your opponent controls at least 2 more monsters than you do,You can Normal Summon this card without Tributing. This card can attack every monster your opponent controls 

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9.The Necromancer - Member of The 13th Legion  
 

Type: Spellcaster/Effect

Level: 8

Attribute: Dark/ ATK: 1900 DEF: 2200    
 
Cannot be Normal Summoned/Set. If you have 4 or more "The 13th Legion" monsters in your Graveyard, you can Special Summon this card (from your hand)
(1) Cannot be destroyed by card effects.
(2) This card gains 300 DEF for every Death Counter on it.
(3) During your opponent's End Phase, if this card was destroyed: Special Summon it in Defense Position, then gain 1 more Death Counter on it for each time it Special Summon by this way.
(4) Once per turn: Remove 3 Death Counters from this card, then target 1 "The 13th Legion" monster in your Graveyard; Special Summon it. That monster cannot be destroyed by battle.
(5) While you control a "The 13th Legion" monster that was Special Summoned by this card's (4) effect, your opponent cannot target "The Necromancer - Member The 13th Legion" for attacks.
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10.Leon Mitchel - Leader Of The 13th Legion
 

Type: Warrior/Effect

Level:10

Attribute: Light/ ATK: 3000 DEF: 2000
 
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Level 8 "The 13th Legion" monster and 1 Equip Spell card from your Graveyard.
(1) Cannot be destroyed by Trap effects.
(2)This card gains 300 ATK for each "The 13th Legion" monsters in your Graveyard. 
(3)When this card destroys a monster by battle and sends it to the Graveyard: Destroy as many Monsters on the field as possible with ATK less than or equal to this card's .
(4)Inflict damage to your opponent equal to half the combine original ATK of all monster that destroyed by this card's (3) effect
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11.Reunion Of The 13th Legion 
 
Magic/Normal  
 
Add 1 "The 13th Legion" monster from your Deck to hand. During your opponent's turn: You can banish this card from your Graveyard ; activate 1 of these effects:      
.Sent  1 "The 13th Legion" monsters  from your Deck to Graveyard.  
.Target up to 2 banished "The 13th Legion" monsters; return them to the Graveyard, then draw 1 card.     
 
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Please leave some comment or advise, I don't know these card whether is too OP or not. 
 
More new DIY card incoming.
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  • 3 weeks later...

The first part of the archetype is quite clear; you send monsters from your deck to the GY to get effects, and that's fine. It seems balanced but theme is kind off stale. The boss monsters seem to want to ladder into each other, and that's fine, but it only really works with Extra Deck monsters, as there is no search or Summon from deck mechanic for these (except for the spell), so it makes it pointless for someone playing this to include the higher up boss monsters. I like the idea, but I feel it would  be better if 'Recruit' would support each other, 'Captain' would buff recruits, and commander would swarm field and give buff. Otherwise, great cards, they are not op.

*Also you do not need to list effects (1) , (2) , (3). this makes it so that you must activate (1) in order to activate. (2).

I believe that's. how it is worded in OCG (I mean the Japanese game)

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