neekosun Posted November 11, 2017 Report Share Posted November 11, 2017 3 "Blue-Eyes" MonstersWhen this card is Fusion Summoned: You can target up to 3 "Blue-Eyes" Effect Monsters in the Graveyard that were used as Fusion Materials for the Fusion Summon of this card; This card loses 500 ATK for each of those target(s) until the end of the duel. and then, this card gains those target's effect(s) until the end of the duel. During the End Phase of this turn this card is Fusion Summoned: Destroy it. Discard 2 cards to special summon a fusion material monster from your deck, ignore the summoning conditions, place two unstable atom counters on monsters summoned by this card effect. For each unstable atom counter on monsters summoned using this cards effect the monster loses ATK points equal to their level x 100. Remove one unstable atom counter from the monsters summoned using this card during each of your standby phases, if a monster summoned by this card effect has no unstable atom counters on it banish it instead. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Negate effects of cards that would remove unstable atom counters from this card. Anytime an unstable atom counter is removed from a card besides "Unstable Fusion Gate" add 1 unstable atom counter to this card. Remove 2 unstable atom counters from this card return one banished monster to your graveyard. Pay 500 LP to a add 1 unstable atom counter to this card. Once per turn, during either player's turn, remove any number of unstable atom counters from this card to fusion summon a monster from your extra deck or graveyard, Then place unstable atom counters on the fusion monster summoned this way equal to the amount of unstable atom counters removed from this card to activate this effect. If fusion summoning with 2 or more counters, you can use one fusion material from the extra deck instead, but the other fusion material(s) must be the correct one(s). Remove one unstable atom counter from the monsters summoned using this card during each of your standby phases, if a monster summoned by this card effect has no unstable atom counters on it, banish it instead. Draw cards equal to the amount of unstable atom counters on your side of the field, cards drawn this way that do not include "Unstable" in their name are sent to the graveyard. 4 monsters of a matching archetypeThis cards type is treated as the type(s) of the fusion material monsters used to summon it. This card becomes treated as part of the archetype of the fusion material monsters used to summon it. When this card is Fusion Summoned: You can target up to 4 Effect Monsters in the Graveyard that were used as Fusion Materials for the Fusion Summon of this card; This card loses 500 ATK for each of those target(s) until the end of the duel. and then, this card gains those target's effect(s) until the end of the duel. When this card is successfully Fusion Summoned place 1 unstable atom counter on it. Remove one unstable atom counter from this card during each of your standby phases, if this card has no unstable atom counters on it banish it instead. Remove up to 2 unstable atom counters from one card, then place the same number of unstable atom counters on another card. I am currently working on this set and am open to suggestions for good monsters that are set based to create unstable versions of Link to comment Share on other sites More sharing options...
zepheris Posted November 11, 2017 Report Share Posted November 11, 2017 You should remove "until the end of the duel." It just doesn't sound right, and I think it's incorrect. Your deck does not have any fusion monsters. It cannot have fusion monsters. You meant extra deck, probably. Unstable fusion generator is unbelievably broken. It can use materials from anywhere? Instantly? You can even fusion summon from the grave, bypassing even those monsters that can't be special summoned except by fusion. Not to mention, the card doesn't have a once per turn limit. Thus, if you have, say, 3 cards in your hand, you can summon any 3 fusion monsters you want using materials from your deck, albiet for one turn. It is insanely broken. Future fusion, a card banned until just recently (It's limited now, because an errata screwed it over), isn't half as good as this card. The banish requirement could even be bypassed completely using imperial iron wall or Unstable Stabiliser Alchemist, allowing you to get as many fusion monsters as you want, simply by discarding. This card would make even a deck as bad as ojamas broken. Oh and "use fusion material monsters from your hand, extra deck, graveyard, or that you control in any combination" Should probably be banish, because use just implies simply sending them to the graveyard, which'd make the card even more broken, as materials in the graveyard could be used endlessly be used. In short, Needlessly broad summon conditions, re-usability, allowing for multiple uses in a single turn, or just multiple uses in general, and no other restrictions such as archetypes, or things like "If your opponent controls a monster such and such.". Not to mention, it's a trap card, thus, other than the slight inconvenience of waiting a turn, this card can even be used on an opponent's turn. It's far to broken. Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 . Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 You should remove "until the end of the duel." It just doesn't sound right, and I think it's incorrect. Your deck does not have any fusion monsters. It cannot have fusion monsters. You meant extra deck, probably. Unstable fusion generator is unbelievably broken. It can use materials from anywhere? Instantly? You can even fusion summon from the grave, bypassing even those monsters that can't be special summoned except by fusion. Not to mention, the card doesn't have a once per turn limit. Thus, if you have, say, 3 cards in your hand, you can summon any 3 fusion monsters you want using materials from your deck, albiet for one turn. It is insanely broken. Future fusion, a card banned until just recently (It's limited now, because an errata screwed it over), isn't half as good as this card. The banish requirement could even be bypassed completely using imperial iron wall or Unstable Stabiliser Alchemist, allowing you to get as many fusion monsters as you want, simply by discarding. This card would make even a deck as bad as ojamas broken. Oh and "use fusion material monsters from your hand, extra deck, graveyard, or that you control in any combination" Should probably be banish, because use just implies simply sending them to the graveyard, which'd make the card even more broken, as materials in the graveyard could be used endlessly be used. In short, Needlessly broad summon conditions, re-usability, allowing for multiple uses in a single turn, or just multiple uses in general, and no other restrictions such as archetypes, or things like "If your opponent controls a monster such and such.". Not to mention, it's a trap card, thus, other than the slight inconvenience of waiting a turn, this card can even be used on an opponent's turn. It's far to broken."until the end of the duel" is a special restriction on the card so that if you choose a card that says "cannot be special summoned" or "must first be special summoned by" as one of its effects targets it becomes gravelocked it cant use materials from anywhere just the extra deck and grave plus as in a normal fusion summon your field or hand using material from the deck is still restricted though i could nerf it by making it 2 cards per counter and turn use to banishand the card would definitely be limited because its a low odds highly effective synergy based cardi like the point of it being a trap that can be used as a defensive wall tho so i could add this card must first be activated when an opponents monster declares an attack meaning that its initial activation requires an attack from your opponent the point of this card is to have multiple uses though so i wouldnt limit its function to a once per turn thing also i could change the alchemists effect to say Negate effects of cards that would remove unstable atom counters from this card. to nerf the synergy a bit and change the effect of Unstable extraction methods to include a defense reduction of the same amount so that a special summoned stabilizer alchemist would take a 800 point reduction to its def and imho imperial iron wall is a broken card because it negates the effects of any cards that require or include banishing its literally one card that can stop a whole deck from functioning Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 revised cards added in through edit Link to comment Share on other sites More sharing options...
zepheris Posted November 11, 2017 Report Share Posted November 11, 2017 I admit I misread it first time through, reading "hand, extra deck, graveyard, " as "hand, deck, or graveyard. But in all honesty, allowing any card from the extra deck as fusion materials is even more broken broken. Rather than explaining why, I'll just link a few powerful cards that can be summoned using only monsters from the extra deck as fusion material. Being able to summon them at will is just a bit too much power for a single card, that could standalone in any deck. Also, you still didn't add the "Once per turn" in the card's effect. The card is fine, powerful, but not game breaking, inf you make these changes. Now the monsters I previously mentioned: http://yugioh.wikia.com/wiki/Supreme_King_Z-ARC http://yugioh.wikia.com/wiki/Goyo_Emperor http://yugioh.wikia.com/wiki/Naturia_Gaiastrio http://yugioh.wikia.com/wiki/Lunalight_Leo_Dancer And the cream of the crop, http://yugioh.wikia.com/wiki/Chaos_Ancient_Gear_Giant This one is especially powerful as it's unaffected by UFG, so it can stay permanently. It takes up 5 cards in your extra deck, but it's worth it. Others include ojama knight, especially potent now with the new rules, supreme arcanite magician, Starving venom, Barbaroid, Superdoom king purpalish, brilliant diamond There are others. Many many others. Other than that, if you use one fusion replacement, and the other, an extra deck card, there are so many more cards you could summon including dragon master knight, the invoked series, armed dragon catapult and gaia drake amongst even more others. Make it hand, field, or grave, and add "Once per turn", and then it won't be broken, even without the initial activation requirement. Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 I admit I misread it first time through, reading "hand, extra deck, graveyard, " as "hand, deck, or graveyard. But in all honesty, allowing any card from the extra deck as fusion materials is even more broken broken. Rather than explaining why, I'll just link a few powerful cards that can be summoned using only monsters from the extra deck as fusion material. Being able to summon them at will is just a bit too much power for a single card, that could standalone in any deck. Also, you still didn't add the "Once per turn" in the card's effect. The card is fine, powerful, but not game breaking, inf you make these changes. Now the monsters I previously mentioned: http://yugioh.wikia.com/wiki/Supreme_King_Z-ARC http://yugioh.wikia.com/wiki/Goyo_Emperor http://yugioh.wikia.com/wiki/Naturia_Gaiastrio http://yugioh.wikia.com/wiki/Lunalight_Leo_Dancer And the cream of the crop, http://yugioh.wikia.com/wiki/Chaos_Ancient_Gear_Giant This one is especially powerful as it's unaffected by UFG, so it can stay permanently. It takes up 5 cards in your extra deck, but it's worth it. Others include ojama knight, especially potent now with the new rules, supreme arcanite magician, Starving venom, Barbaroid, Superdoom king purpalish, brilliant diamond There are others. Many many others. Other than that, if you use one fusion replacement, and the other, an extra deck card, there are so many more cards you could summon including dragon master knight, the invoked series, armed dragon catapult and gaia drake amongst even more others. Make it hand, field, or grave, and add "Once per turn", and then it won't be broken, even without the initial activation requirement.damn i only added extra deck to it for the effect of twin burst dragon but i hadnt realized how broken it could be in other instancesbut the initial activation cost is so it can be used more than once per turn whithout being OP as the cost for the first use is already discard three cards, 4 cards for 2 fusion monsters or 5 cards for three seams pretty fair to me like smoke em if you got em right? especialy if using the extra deck for materials is removed the odds of having all the needed materials for that many fusion summons is slim and without stabilizer alchemist people would more likely than not use the extra counters on longevity rather than mass summons right? Link to comment Share on other sites More sharing options...
zepheris Posted November 11, 2017 Report Share Posted November 11, 2017 Again, there are some really powerful fusions unaffected by card effects, just using this card with chaos ancient gear is a combo I'd use. Requires no main deck support, and you get a behemoth that can otk pretty much all alone. The initial cost didn't really solve the problem, rather, making it such that it'd be broken some times, and useless some other times. That being said, if the extra deck as material is removed, then this card becomes a bit weak... How about changing the discard cost to an LP cost, like: "Pay 500 LP to a add 1 unstable atom counter to this card. Once per turn, during either player's turn, remove any number of unstable atom counters from this card to fusion summon a monster from your extra deck or graveyard, banish selected fusion material monsters from your hand, field, or graveyard, then place unstable atom counters on the fusion monster summoned this way equal to the amount of unstable atom counters removed from this card to activate this effect. Remove one unstable atom counter from the monsters summoned using this card during each of your standby phases, if a monster summoned by this card effect has no unstable atom counters on it, banish it instead." It'd be a nice card, and with archetype support, it could really shine. Else, if you really want to keep the extra deck material option, "This card must first be activated by discarding 2 cards when an opponent declares an attack. Discard a card to a add 1 unstable atom counter to this card. Once per turn, during either player's turn, remove any number of unstable atom counters from this card to fusion summon a monster from your extra deck or graveyard, banish selected fusion material monsters from your hand, field, or graveyard. Then place unstable atom counters on the fusion monster summoned this way equal to the amount of unstable atom counters removed from this card to activate this effect. If fusion summoning with 2 or more counters, you can use one fusion material from the extra deck instead, but the other fusion material(s) must be the correct one(s). Remove one unstable atom counter from the monsters summoned using this card during each of your standby phases, if a monster summoned by this card effect has no unstable atom counters on it, banish it instead." In fact, the first cost is a bit too heavy. It doesn't balance the card, instead giving it a sixth sense vibe "This card can be broken or useless. Probably useless. But when it's broken, it breaks all else." Also, it makes it kinda hard to nerf the card without making it useless outright... "Discard a card to a add 1 unstable atom counter to this card. Once per turn, during either player's turn, remove any number of unstable atom counters from this card to fusion summon a monster from your extra deck or graveyard, banish selected fusion material monsters from your hand, field, or graveyard. Then place unstable atom counters on the fusion monster summoned this way equal to the amount of unstable atom counters removed from this card to activate this effect. If fusion summoning with 2 or more counters, you can use one fusion material from the extra deck instead, but the other fusion material(s) must be the correct one(s). Remove one unstable atom counter from the monsters summoned using this card during each of your standby phases, if a monster summoned by this card effect has no unstable atom counters on it, banish it instead." Consider these. Oh and Fusion gate, alchemist, and this card have nice synergy. Are you going to make an archetype based on these? Or are you planning to integrate it into the blue eyes archetype, like twilightsworn integrated into the lightsworn? Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 i plan on making it an archetype that can integrate into most other archetypes perhaps with an unstable fusion monster that uses 4 creatures of any archetype as long as it is shared between all four fusion material monstersi just chose to make the unstable blue eyes card because the blue eyes cards have always been my favorite and i recently started playing the duellinks and have been wrecking with my deck i centered around beacon of white it currently has four blue eyes cards one being toon dragon most of the deck is meant to draw and discard cards as well as 3 heretic dragon of nuit's because special sommoning a 0/0 blue eyes makes for good fun your enemy is almost guaranteed to destroy it out of fear alone xD speeding up the potential of beacon of white Link to comment Share on other sites More sharing options...
SkaterTheDJWolf Posted November 11, 2017 Report Share Posted November 11, 2017 What are these “Unstable” Fusions? At first, I thought this was some sort of crazy new subtype for Fusion monsters (that’s like a special kind of effect). But it turns out it’s an archetype. OK, so the only “Unstable” monster I see is Blue-Eyes, which is not enough for understanding these. Could you please explain what these are supposed to do, the theme of the archetype, and what each card is intended to do? Are they a generic engine or a powerful standalone? (I’m guessing the former, since unstable Blue-Eyes needs Blue-Eyes monsters.) That would help me review these cards, because I really don’t get what you’re trying to do here. Also, in advance, I apologize for any bluntness or inconsideration. Sometimes, I’m a bit harsh with reviewing, and I don’t notice or think. Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 What are these “Unstable” Fusions? At first, I thought this was some sort of crazy new subtype for Fusion monsters (that’s like a special kind of effect). But it turns out it’s an archetype. OK, so the only “Unstable” monster I see is Blue-Eyes, which is not enough for understanding these. Could you please explain what these are supposed to do, the theme of the archetype, and what each card is intended to do? Are they a generic engine or a powerful standalone? (I’m guessing the former, since unstable Blue-Eyes needs Blue-Eyes monsters.) That would help me review these cards, because I really don’t get what you’re trying to do here. Also, in advance, I apologize for any bluntness or inconsideration. Sometimes, I’m a bit harsh with reviewing, and I don’t notice or think.its an archetype that focuses on fusions, mosters being removed from play, and unstable atom counters. also i added two other monster besides the blue eyes card which i only made for direct fan service to myself xD Link to comment Share on other sites More sharing options...
SkaterTheDJWolf Posted November 11, 2017 Report Share Posted November 11, 2017 OK! This archetype is... way too efficient. From what I can see, the Unstable Atom Counters are meant to act as a counterbalance (no pun intended) to the Fast fusioning... but it’s not that great. Fusions have extremely powerful effects. Even with ATK decrease, Fusions have effects. If anything else, you can make Odd-Eyes, Summon Starving Venom, and Polymerize them into a stronger monster or something.However, now I get it. Unstable monsters are fleeting, and sacrifice ATK for effects. I have never seen the likes of it before, and I love it. We need new archetypes that aren’t just search destroy attack. You will make a very good card creator. About Warped Mass: This thread appears to be heading to Experimental. First, there is no mechanic for a “matching archetype”. The card text only acknowledges the phrases in names, and the word “archetype” has never been used in a card. Of course, that doesn’t make the card bad, it just means that things could get messy with rulings and what constitutes an “archetype” and stuff. Also, there is no “Formless” type. However, you are perfectly allowed to make up new stuff: After all, a Type is just a word and designation, and I would enjoy seeing “of the same archetype” on cards. These are good mechanic ideas you are having, very good indeed, and good mechanic ideas go to Experimental. However, I notice that it is a Level 7 Fusion with 4500 ATK and 4000 DEF. That breaks the stat barrier for Level 7 by a lot, and I don’t like it. Make it a Level 12, then it will truly be balanced, because for a Level 7, even a Fusion, it is broken. For Level 12, it’s OK, given the limitaions. You have potential, amd you are already doing well for a beginner. You just need a couple of nudges in the right direction, and you’ll be on yoru way to card-creating legendhood. Link to comment Share on other sites More sharing options...
neekosun Posted November 11, 2017 Author Report Share Posted November 11, 2017 OK! This archetype is... way too efficient. From what I can see, the Unstable Atom Counters are meant to act as a counterbalance (no pun intended) to the Fast fusioning... but it’s not that great. Fusions have extremely powerful effects. Even with ATK decrease, Fusions have effects. If anything else, you can make Odd-Eyes, Summon Starving Venom, and Polymerize them into a stronger monster or something.However, now I get it. Unstable monsters are fleeting, and sacrifice ATK for effects. I have never seen the likes of it before, and I love it. We need new archetypes that aren’t just search destroy attack. You will make a very good card creator. About Warped Mass:This thread appears to be heading to Experimental. First, there is no mechanic for a “matching archetype”. The card text only acknowledges the phrases in names, and the word “archetype” has never been used in a card. Of course, that doesn’t make the card bad, it just means that things could get messy with rulings and what constitutes an “archetype” and stuff. Also, there is no “Formless” type. However, you are perfectly allowed to make up new stuff: After all, a Type is just a word and designation, and I would enjoy seeing “of the same archetype” on cards. These are good mechanic ideas you are having, very good indeed, and good mechanic ideas go to Experimental. However, I notice that it is a Level 7 Fusion with 4500 ATK and 4000 DEF. That breaks the stat barrier for Level 7 by a lot, and I don’t like it. Make it a Level 12, then it will truly be balanced, because for a Level 7, even a Fusion, it is broken. For Level 12, it’s OK, given the limitaions. You have potential, amd you are already doing well for a beginner. You just need a couple of nudges in the right direction, and you’ll be on yoru way to card-creating legendhoodthank you for your criticisms, these cards were originally being posted in experimental until a mod told me to post in multiples so people could get what the cards do together. i put "formless" as a placeholder becase it becomes the type of whatever fusion monsters are used to summon it. as for it being a level 7 its just a refference to an idea that is dear to me the ballance between the numbers 4 an 7 but i can change it. i made the archetype because i wanted to buff the idea of fusion summons as i feel that alot of other special summons often beat out fusion summons Link to comment Share on other sites More sharing options...
SkaterTheDJWolf Posted November 11, 2017 Report Share Posted November 11, 2017 I’m happy for ya, m9. Link to comment Share on other sites More sharing options...
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