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Counter Counter archetype


zepheris

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Counter Counter

Light Spellcaster

Normal

Lvl 1

Atk 0

Def 0

"Count counters with me.

Counting counters every day.

The counting haiku."

 

A normal monster, yet the core of the deck.

 

Defender, the counting guardian

Light spellcaster

Lvl 4

Atk 1600

Def 2000

When this card is normal summoned, place counter counter counters on it equal to the number of counting monsters in your graveyard.This card gains 50 atk and def for every counter counter counter on the field. Once per turn, if a counter card you control would be destroyed, remove one counter counter counter from this card instead. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, banish it, then add one banished counter counter to your hand.

 

Breaker, the counting warrior

Dark warrior

Lvl 4

Atk 1600

Def 1000

When this card is normal summoned, place counter counter counters on it equal to the number of counting monsters in your graveyard.This card gains 50 atk and def for every counter counter counter on the field. Once per turn, you can remove one counter counter counter from this card, destroy one spell or trap card on the field. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, destroy it, then add one counter counter from your graveyard to your hand.

 

Enchanter, the counting summoner

Light spellcaster
Lvl 4
Atk 1700
Def 1400
When this card is normal summoned, place counter counter counters on it equal to the number of counting monsters in your graveyard. This card gains 50 atk and def for every counter counter counter on the field. Once per turn, you can remove any number of counter counter counters from this card, summon one counting monster from your deck whose level equals the number of counter counter counters removed. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, shuffle this card into your deck, then add one counter counter from your deck to your hand.
 
Blast, the counting madman
Fire pyro
Lvl 4
Atk 1400
Def 1700
When this card is normal summoned, place counter counter counters on it equal to the number of counting monsters in your graveyard. This card gains 50 atk and def for every counter counter counter on the field. Once per turn, you can remove any number of counter counter counters from this card, deal damage to your opponent equal to the number of counters removed X 200. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, take damage equal to it's atk, then special summon one counter counter from your hand, deck or graveyard.
 
Alien, the counting overlord
Dark Reptile 
Lvl 6
Atk 2200
Def 1600
This card can be special summoned, from your hand by removing 2 counter counter counters from a counter counter on your side of the field. If you do, place counter counter counters on this card equal to the number of counting monsters in your graveyard. This card gains 50 atk and def for every counter counter counter on the field. All monsters on your opponent's side of the field lose 300 atk and def for every counter counter counter on it. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, banish it, then place 1 counter counter counter on each card on the field.
 
Grey, the counting hypno
water reptile
Lvl 4
Atk 1600
Def 700
When this card is normal summoned, place counter counter counters on it equal to the number of counting monsters in your graveyard. This card gains 50 atk and def for every counter counter counter on the field. Once per turn, you can remove any number of counter counter counters from this card, take control of one monster your opponent controls whose level equals the number removed. Monsters controlled in this manner cannot gain counter counter counters, and lose one counter counter counter during each standby phase. If a monster controlled by this effect has no counter counter counters on it, destroy it. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, give possession of it to your opponent, then place 1 counter counter counter on every card on the field.
 
Ceruberos, the counting lapdog
Light beast
Lvl 3
Atk 1500
Def 1000
When this card is normal summoned, special summon one counting monster from your graveyard. This card gains 100 atk and def for every counter counter counter on the field. If this card is removed from the field, add one counter counter from your deck or graveyard to your hand.
 
Ammonite, the counting tuner
Light aqua
tuner
Lvl 1
Atk 500
Def 200
When this card is normal summoned, you can special summon one level 4 counting monster from your graveyard. If you synchro summon using this card, add one counter counter from your deck or graveyard to your hand.
 
Gol' Gar, the counting fortress
Light reptile
Synchro
lvl 5
Atk 2600
Def 1600
Ammonite, the counting tuner+ 1 or more non-tuner counting monsters
When this card is synchro summoned, special summon one counting monster from your deck. This card gains 100 atk and def for every counter counter counter on the field. Once per turn, you can remove 2 counter counter counters from anywhere on the field, destroy one card on the field. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, banish one counting card from your graveyard, then special summon one banished counter counter to the field. While this card is on the field, counter counters on the field are unaffected by spell card effects.
 
Snowdust, the counting giant
Water Beast-warrior
XYZ
rank 4
Atk 2200
Def 800
2 counting monsters
Once per turn, you can remove one xyz material from this card, you can normal summon one extra card this turn, if you do, place counters on this card equal to the number of counting cards in the graveyard. This card gains 100 atk and def for every counter counter counter on the field. Once per turn, you can remove any number of counter counter counters from this card, summon one counting monster from your deck whose level equals the number of counter counter counters removed. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, send one counting card from your deck to your graveyard, then special summon one counter counter from your deck. While this card is on the field, counter counters on the field are unaffected by trap card effects.
 
Dark red, the counting enchanter
dark spellcaster
Fusion
lvl 6
Atk 1700
Def 2200
1 counting monster + 1 counting monster
When this card is fusion summoned, special summon one counter counter from your graveyard. This card gains 100 atk and def for every counter counter counter on the field. Once per turn, you can remove 2 counter counter counters from this card, your opponent discards a card. During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, shuffle one one counting card from hand into your deck, then special summon one counter counter from your deck. While this card is on the field, counter counters on the field are unaffected by monster card effects, and cannot be destroyed by battle.
 
Counter counter counter counting counter counter
Dark spellcaster
fusion
lvl 10
Atk ?
Def ?
Counter counter + Gol' Gar, the counting fortress + Snowdust, the counting giant + Dark red, the counting enchanter
Must first be special summoned (From your extra deck) by tributing the above cards you control (You do not use polymerization.)
This card is unaffected by card effects and cannot be destroyed by battle. This card's name always treated as counter counter. This card gains 200 atk and def for every counter counter counter on the field. During the end phase, every time a card's effect activates that places 1 counter counter counter on every card on the field, place 1 counter counter counter on every card on the field.
 
Spells
 
Counter counting castle where the counter counting counter counter counts counter counter counters
field
When this card is activated, special summon one counter counter from your deck or graveyard. Counter counters cannot be destroyed by battle. Once per turn, if this card or a counter counter(s) would leave the field due to a card effect, you can remove 3 counter counter counters from anywhere on the field to negate the card effect, then destroy it. Once per turn you can remove up to 4 counters from anywhere on the field to activate one of the following effects, depending on the number of counters removed:
1: Special summon one counter counter from your hand.
2: Special summon one counter counter from your graveyard
3: Special summon one counter counter from your deck
4: Special summon a banished counter counter.
Every time a counter counter or counting monster is summoned to your side of the field, place one counter counter on this card.
During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, remove all counter counter counters off the field, then destroy this card.
 
Counter counting tea party
Quick play
If you control a counter counter: Tribute one card from either side of the field; Special summon a counting monster from your deck, then place 2 counter counter counters on every counting monster you control for every counting monster you control.
 
Counter counting lance
Quick play
If a counter counter in attack position is attacked by your opponent's monster: Counter counter gains atk equal to the number of counter counter counters on the field X 500.
 
Traps
 
Contrasting counters
continuous
Every time a counter counter counter is removed from the field, place 1 A-counter, 1 Spell counter, 1 ice counter, and 1 counting counter on this card. If a monster you control changes possession: You can remove 1 A-counter from this card; Take control of that monster. If your opponent negates the activation of a spell card: You can remove 1 spell counter from this card; neither player can activate trap cards for the rest of the turn. If your opponent changes the battle position of a monster: you can remove 1 ice counter from this card; Select a monster your opponent controls, that monster cannot declare an attack this turn. If your opponent removes a counter from a card they control, you can remove 1 counting counter from this card, place 1 counter counter counter on every card on the field.
 
CC Dynamite
Remove all counter counter counters from the field. Inflict damage to your opponent equal to the number of counters removed X 300.
 
Crying counters
continous
When a card with counter counter counters leaves the field, place a number of counter counter counters on this card equal to the number of counter counter counters that were on that card.
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