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Destiny board support


zepheris

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Destiny board. A gimmicky, and honestly, really bad set of cards, possibly the hardest and most useless instant win condition. I am going to change that here and now. Make it better than veniminaga and leo at the very least.

 

 

Messenger of destiny

lvl 4

atk 1600

def 800

This card's name is treated as destiny board while it's face up on the field. When this monster is normal summoned, activate one "destiny board" from your deck. Once per turn, you can activate one spirit message card from your deck or graveyard.

 

Spirit messenger I

lvl 1

atk 0

def 0

This card's name is treated as Spirit message I while it's face up on the field. If you control Dark sanctuary or destiny board, you can special summon this card from your hand. If you do, add one spirit messenger N from your deck to your hand, but it cannot be summoned this turn. If this card is in your graveyard, you can banish it, add one dark sanctuary or messenger of destiny from your deck or graveyard to your hand.

 

Spirit messenger N

lvl 1

atk 0

def 0

This card's name is treated as Spirit message N while it's face up on the field. If you control Dark sanctuary or destiny board, you can special summon this card from your hand. If you do, add one spirit messenger A from your deck to your hand, but it cannot be summoned this turn. If this card is in your graveyard, you can banish it, add one dark sanctuary or messenger of destiny from your deck or graveyard to your hand.

 

Spirit messenger A

lvl 1

atk 0

def 0

This card's name is treated as Spirit message A while it's face up on the field. If you control Dark sanctuary or destiny board, you can special summon this card from your hand. If you do, add one spirit messenger L from your deck to your hand, but it cannot be summoned this turn. If this card is in your graveyard, you can banish it, add one dark sanctuary or messenger of destiny from your deck or graveyard to your hand.

 

Spirit messenger L

lvl 1

atk 0

def 0

This card's name is treated as Spirit message L while it's face up on the field. If you control Dark sanctuary or destiny board, you can special summon this card from your hand. If you do, add one spirit messenger I from your deck to your hand, but it cannot be summoned this turn. If this card is in your graveyard, you can banish it, add one dark sanctuary or messenger of destiny from your deck or graveyard to your hand.

 

Sanctuary of darkness

Field spell

(This card's name is always treated as dark sanctuary.)

This card's name is also treated as destiny board while it's face up on the field. When this card is activated, add one messenger of destiny from your deck to your hand. Once per turn, you can special summon one spirit message spell card from your deck or graveyard. If you do, it's treated as a normal monster with 0 attack and defense. Spirit message cards cannot leave the field except by this card's effect. Spirit message cards on the field are unaffected by card effects (Except this card.) and cannot be destroyed by battle. If you control no monsters except spirit message monsters, your opponent can attack you directly. If your opponent declares an attack, or if this card would be removed from the field due to a card effect, you can banish one spirit messenger or spirit message card from your field or graveyard, negate the monster's attack attack or card effect, and if you do, destroy it.

 

Board of destiny

trap

(This card's name is always treated as destiny board.)

If you control a dark sanctuary or spirit message card, you can activate this card from your hand. If a monster with 0 attack and defense is summoned to the field, you can activate this card from your graveyard, and if you do, banish it when it leaves the field. When this card is activated, add one dark sanctuary from your deck to your hand. Once per turn, you can activate one spirit message spell card from your deck. If you control this card and 4 spirit message cards with different names, you win the duel.

 

This support is a bit too strong, as if you start the game with a spirit messenger card and one of the other three cards, you can FTK. Theoretically, you could build a deck with 12 spirit messenger, 3 MoD, 3 SoD, 3 Bod and one each of the spirit message spells, and you would get incredibly consistent FTK's with destiny board! DESTINY BOARD!

 

That's why, I thought of removing all search effects form the cards, but that'd just make this deck far too bricky. Somebody help, plz.

 

This is my shortest post yet, YAY! All my archetypes are incredibly long, but this one is just one card, 4 almost identical cards, and 2 slight buffs to pre-existing cards. It's small...

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