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Counter counting castle where the counter counting counter counter counts counter counter counters


zepheris

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The names. I just love the names...

 

Monsters

 

Counter counter counter counting counter counter

Dark spellcaster

fusion

lvl 10

Atk ?

Def ?

Counter counter + Gol' Gar, the counting fortress + Snowdust, the counting giant + Dark red, the counting enchanter

Must first be special summoned (From your extra deck) by tributing the above cards you control (You do not use polymerization.)

This card is unaffected by card effects and cannot be destroyed by battle. This card's name always treated as counter counter. This card gains 200 atk and def for every counter counter counter on the field. During the end phase, every time a card's effect activates that places 1 counter counter counter on every card on the field, place 1 counter counter counter on every card on the field.

 

Spells

 

Counter counting castle where the counter counting counter counter counts counter counter counters

field

When this card is activated, special summon one counter counter from your deck or graveyard. Counter counters cannot be destroyed by battle. Once per turn, if this card or a counter counter(s) would leave the field due to a card effect, you can remove 3 counter counter counters from anywhere on the field to negate the card effect, then destroy it. Once per turn you can remove up to 4 counters from anywhere on the field to activate one of the following effects, depending on the number of counters removed:

1: Special summon one counter counter from your hand.

2: Special summon one counter counter from your graveyard

3: Special summon one counter counter from your deck

4: Special summon a banished counter counter.

Every time a counter counter or counting monster is summoned to your side of the field, place one counter counter counter on this card.

During the end phase, if counter counter is on the field, place one counter counter counter on every card on the field, else remove one counter counter counter from every card on the field. During the standby phase, if this card has no counter counter counters on it, remove all counter counter counters off the field, then destroy this card.

 

Traps

 

Contrasting counters

continuous

Every time a counter counter counter is removed from the field, place 1 A-counter, 1 Spell counter, 1 ice counter, and 1 counting counter on this card. If a monster you control changes possession: You can remove 1 A-counter from this card; Take control of that monster. If your opponent negates the activation of a spell card: You can remove 1 spell counter from this card; neither player can activate trap cards for the rest of the turn. If your opponent changes the battle position of a monster: you can remove 1 ice counter from this card; Select a monster your opponent controls, that monster cannot declare an attack this turn. If your opponent removes a counter from a card they control, you can remove 1 counting counter from this card, place 1 counter counter counter on every card on the field.

 

Rest of the deck here:


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I can't even COUNT all these COUNTERS!

The naming worked as such:

1)Counter: Standard ygo counter

2)Counter counter: One who counts counters

3)counter counter counter: A counter related to counter counter

Counter counting castle where the counter counting counter counter counts counter counter counters: A redundant way of saying "A place where 2) counts 3)'s"

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