Rade3 Posted December 2, 2017 Report Share Posted December 2, 2017 Hi Altergeist players. I'm posting another Altergeist support card.This card will try to fix main problem of this archtype, it's laziness, this card will make archtype faster, and give it better swarming ability. Altergeist designing boardTrap/countinous When this card is actived, add 1 "Altergeist" monster from your deck, or GY to your hand.Once per turn, If you control no monsters, you can special summon 1 "Altergeist" monster from your hand or deck.You can control only 1 face-up "Altergeist designing board" Link to comment Share on other sites More sharing options...
Vellio Posted December 2, 2017 Report Share Posted December 2, 2017 "If you control no monsters, you can special summon 1 "Altergeist" monster from your hand or deck." This effect can be a problem. Summon Altergeist Meluseek, attack directly, return to the hand with Begone, Knave!. And repeat the process until your opponent dies. Link to comment Share on other sites More sharing options...
TOPsycho Posted December 2, 2017 Report Share Posted December 2, 2017 "If you control no monsters, you can special summon 1 "Altergeist" monster from your hand or deck." This effect can be a problem. Summon Altergeist Meluseek, attack directly, return to the hand with Begone, Knave!. And repeat the process until your opponent dies. Hey there, Vellio! I just wanted to say real quick that that is not a problem at all. In a normal game, if your opponent doesn't stop you from attacking every turn with only Meluseek, it would take 16 of your turns to knock them down to 0 LP. That is nowhere near a problem. Also, why the "Begone, Knave" thing? That's such a weird card to use in this Deck, and why even would you need to return Meluseek to the hand anyway? Aside from that, the card helps with what it does, but I do think that a search on activation is a bit much. I think even just having a Trap that could Special Summon from the hand or GY would already be great. Its searchable, so it has that benefit, can be used multiple times, et cetera. Because Materialization is going to be a thing, I think this card should be changed a little bit. Maybe just a once per turn, send an AG to GY to summon from hand? I don't know. But I do think the search on just activation is a lot. Link to comment Share on other sites More sharing options...
Vellio Posted December 2, 2017 Report Share Posted December 2, 2017 Hey there, Vellio! I just wanted to say real quick that that is not a problem at all. In a normal game, if your opponent doesn't stop you from attacking every turn with only Meluseek, it would take 16 of your turns to knock them down to 0 LP. That is nowhere near a problem. Also, why the "Begone, Knave" thing? That's such a weird card to use in this Deck, and why even would you need to return Meluseek to the hand anyway? Aside from that, the card helps with what it does, but I do think that a search on activation is a bit much. I think even just having a Trap that could Special Summon from the hand or GY would already be great. Its searchable, so it has that benefit, can be used multiple times, et cetera. Because Materialization is going to be a thing, I think this card should be changed a little bit. Maybe just a once per turn, send an AG to GY to summon from hand? I don't know. But I do think the search on just activation is a lot. Hi. The Trap is continuous. You can Summon an infinite number of Altergeit monster per turn.Meluseek attack directly. Begone Knave return it to the hand. Now you don't have monsters. Summon Meluseek again with the continuous trap and attack directly. Repeat this process until the opponent dies. Link to comment Share on other sites More sharing options...
TOPsycho Posted December 2, 2017 Report Share Posted December 2, 2017 Hi. The Trap is continuous. You can Summon an infinite number of Altergeit monster per turn.Meluseek attack directly. Begone Knave return it to the hand. Now you don't have monsters. Summon Meluseek again with the continuous trap and attack directly. Repeat this process until the opponent dies. Ah, thank you. I hadn't thought about that. Even still, it is an obscure combo, but a simple Once per Turn clause would fix that. Link to comment Share on other sites More sharing options...
Rade3 Posted December 2, 2017 Author Report Share Posted December 2, 2017 Hi. The Trap is continuous. You can Summon an infinite number of Altergeit monster per turn.Meluseek attack directly. Begone Knave return it to the hand. Now you don't have monsters. Summon Meluseek again with the continuous trap and attack directly. Repeat this process until the opponent dies.Sory, but It says if you control no monsters, so you can special summon only 1 monster. Link to comment Share on other sites More sharing options...
Vellio Posted December 2, 2017 Report Share Posted December 2, 2017 Sory, but It says if you control no monsters, so you can special summon only 1 monster. Begone Kave will return it to the hand. Now you don't have monsters on the field. Since it's a Continuous Trap card, you can activave the effect again and repeat this process infinite times. Link to comment Share on other sites More sharing options...
Rade3 Posted December 2, 2017 Author Report Share Posted December 2, 2017 Begone Kave will return it to the hand. Now you don't have monsters on the field. Since it's a Continuous Trap card, you can activave the effect again and repeat this process infinite times.Thank you so much, i will fix it. Link to comment Share on other sites More sharing options...
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