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Vorse archetype


zepheris

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An archetype of normal monsters. Not pendulum monsters like igknights or m-foes, just vanillas.

 

Vorse raider

This actually exists. Most other cards in this archetype are just copies of this card. a 1900/1200 dark beast-warrior vanilla beatstick. Meta around 2003? 2001? Eternal duelist soul.

 

Kaiser vorse raider

Also exists, but I'm gonna forget it does, because it's not a vanilla.

 

Monsters:

 

Vorse tiger

lvl 4

atk 1700

def 1600

dark/beast

"This wicked animal loves to feast on the flesh of children. He stalks around forests hoping to find some poor lost souls."

 

The Undead Vorse

lvl 4

atk 2000

def 0

dark/zombie

"He was put to death for committing every atrocity possible. Upon his death, his body roams the world, committing more."

 

Vorse Warrior

lvl 4

atk 1400

def 1600

dark/warrior

When this card is sent to the graveyard, special summon a "The Undead Vorse" from your deck or graveyard.

 

The Hoarse Vorse

lvl 4

atk 1800

def 1800

dark/spellcaster

If a "Vorse" monster is sent to the graveyard while this card is in your hand, special summon this card, then special summon a "The Undead Vorse" from your deck or graveyard.

 

Vorse jester

lvl 4

Atk 0

Def 0

Dark/spellcaster

You can return this card you control to the hand, special summon a normal vorse monster from your graveyard.

 

The First Vorse

lvl 8

atk 2800

def 1600

dark/dragon

"This wicked dragon is said to have created the Vorse. He collects the skulls of the people he has killed."

 

Spells:

 

The jungle of atrocities

field

Banish one normal monster from your graveyard to activate this card. When this card is activated, you can add one "Vorse" monster from your deck to your hand. If a "Vorse" normal monster attacks, shuffle one card on the field into the deck after damage calculation. Vorse monsters cannot be destroyed by battle.

 

The Shield of atrocities

Equip

This card can only be equipped to a normal monster. That monster cannot be targeted or destroyed by card effects. If this card is sent from the field to the graveyard, you can add one atrocities card from your deck to your hand.

 

The axe of atrocities

equip

This card can only be equipped to a Vorse monster. If the card this card is equipped to battles, you can equip a "The shield of atrocities" from your deck or graveyard to that card; that card gains 1000 attack points for every normal monster you control. If this card is sent from the field to the graveyard, you can banish one "atrocities" card from your graveyard, return this card to your hand.

 

Continuing atrocities

continous

Discard a normal monster to activate this card. You can banish one "Vorse" monster from your graveyard to special summon one normal monster from your deck. If a normal monster is sent to the graveyard, you can tribute one card your opponent controls to summon a banished monster with the same name as the card sent. You can only activate each effect of circle of atrocities once per turn. If this card is destroyed by a card effect, add one atrocities card from your graveyard to your hand.

 

Card of atrocities

Discard a vorse normal monster. Draw a card, then add an atrocities card from your deck to your hand. During the end phase of the turn this card was activated, you can banish this card from your graveyard; add one vorse monster from your graveyard to your hand.

 

Coliseum of atrocities

continous

If a vorse monster battles, you can banish one card from each player's graveyard and the top of your opponent's deck. If your opponent adds a card from his deck to his hand, except during the draw phase, summon one of your banished normal monsters, then your opponent banishes that card. All monsters both players control must battle, if able.

 

End of atrocities

continous

Once per turn, you can tribute any number of normal monsters from your hand or side of the field to make your opponent discard that many cards. When this card is removed from the field, add one card from your opponent's graveyard to your hand. If a vorse card you control would leave the field by a card effect while this card is in the graveyard, banish this card; negate that effect, and if you do, destroy it, then summon a "The first Vorse" from your deck.

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