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Disciple(s) of Judgment ~ Putting a little extra in your duel


TOPsycho

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Hello! I'm back! This time, with a rather unique idea I've had for a while, and to be honest, I'm not entirely okay with it, but I'll start with these guys. I've always liked the idea of a deck that can change on a dime. We have a side deck for a reason, but why not use the side deck as your deck? Why not have a deck that you can just switch out a few cards, and have a completely different deck?! Well, then you look at cards that kind of do that already. The Umi cards, Polymerization and Fusion Substitute, those cards are different, but have the same name. So why not monsters?

 

Disciple of Fortitude
EARTH/Warrior
Lv4 Effect
1800 ATK/1000 DEF
This card's name is always treated as "Disciple of Judgment". If this card is in your hand: you can declare 1 card type (Monster, Spell, Trap)(Quick Effect): excavate the top card of your Deck, and if it is the declared card type, Special Summon this card. If this card is Special Summoned: banish 1 card on the field. You can only activate each effect of "Disciple of Judgment" once per turn.

 
Disciple of Gratitude
WATER/Spellcaster
Lv3 Effect
700 ATK/1800 DEF
This card's name is always treated as "Disciple of Judgment". If this card is in your hand: you can reveal it (Quick Effect): return 1 face-up card you control to the hand, and if you do, cards and effects with the same name cannot be activated for the rest of this turn, also Special Summon this card. If this card is Special Summoned: shuffle 1 card from your GY into the Deck. You can only activate each effect of "Disciple of Judgment" once per turn.
 
Disciple of Vastitude
FIRE/Fiend
Lv2 Effect
1300 ATK/1400 DEF
This card's name is always treated as "Disciple of Judgment". If this card is in your hand: you can pay 1000 LP (Quick Effect); Special Summon this card. If this card is Special Summoned: flip 1 face-up monster on the field face-down. You can only activate each effect of
"Disciple of Judgment" once per turn.
 
Disciplinary Court
Field Spell
All "Disciple of Judgment" on the field have their ATK & DEF become 2000. Once per turn, you can reveal 1 card from your hand: add 1 "Disciple of Judgment" from your Deck to your hand, then place that card on top of the Deck. During the End Phase, activate each of the following effects in sequence depending on the number of "Disciple of Judgment" effects activated this turn:
*2+: gain 1000 LP.
*4+: draw 1 card.
*6: add 3 "Disciple of Judgment" from your field, Deck, and/or GY to your hand, then destroy 1 card on the field.
 
Judgment's Discipline
Counter Trap
When a card or effect is activated: shuffle 3 "Disciple of Judgment" from your field and/or GY into the Deck; negate the activation, and if you do, destroy it, then shuffle this card into the Deck.
 
 
 

 

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