jotaxper3 Posted March 16, 2018 Report Share Posted March 16, 2018 Saboteours Archetype is a series of cards that messes with what the opponent does and like to overrite the effects of their cards, like the following cards: http://yugioh.wikia.com/wiki/Dark_World_Brainwashing#http://yugioh.wikia.com/wiki/Graydle_Combathttp://yugioh.wikia.com/wiki/Artifact_Durendal I really like this concept so i made this archetype with based in this concept. The theme of this archetype also is loosely based in the series and movie franchise mission impossible Well then let's get with the cards: [spoiler=Monsters] Saboteour Copycat Level 1 EARTH Spellcaster/Effect Once per turn, when this card is Normal Sumoned: Target 1 face-up monster your opponent controls: Switch the target's name, type, attribute, ATK and DEF with this card. ATK:0 DEF:0 Saboteour Waitress Level 2 EARTH Fairy/Effect While this card is face-up on the field, when your opponent activates an effect that let him select a card from their deck to add it to the hand, you must select the card that must be added, also cards with the name of the selected card cannot be summoned or activate its effects this turn. ATK: 200 DEF: 1200 Saboteour Technician Level 3 EARTH Machine/Effect Once per turn: target 1 card equipped to a monster your opponent controls; that card effect becomes "If the equipped monster declares an attack: destroy the equipped monster". ATK: 1400 DEF: 400 Saboteour Designer Level 4 EARTH Psychic/Effect While this card is face-up on the field, the effect of all Field Spells on the field becomes: "All "Saboteour" monster on the field gain 400 ATK. Once per turn if a "Saboteour" monster is targeted for an attack: make that attack a direct attack, then for the rest of the turn, that target cannot be targeted for attacks for the rest of the turn". ATK: 700 DEF:1700 Saboteour Hacker Level 5 EARTH Cyberse/Effect If you control a "Saboteour" monster you can Special Summon this card from your hand, but cannot Special Summon monsters for the rest of the turn. When your opponent Special Summon a monster (Quick Effect): you can send 1 other card you control or 2 card from your hand, to the GY; until the end of the turn, that Special Summoned monster ATK and DEF becomes 0 and its effect its negated. ATK: 2100 DEF: 1100 Saboteour Backup Level 6 EARTH Beast-Warrior/Effect When this card is Normal or Special Summoned; add 1 "Saboteour" monster from your Deck to your hand. Once per turn: Banish 1 "Saboteour" monster from your GY other than "Saboteour Backup"; this card gains that banished monster effect until the end of the turn. ATK: 1400 DEF: 2400 Saboteour Agent Level 7 EARTH Warrior/Effect When this card is Normal or Special Summoned, you can activate one of these effects:• Target 1 continuous Spell/Trap your opponent controls; place that Spell/Trap in 1 of your free Spell/Trap Zones until this card leaves the field.• Target 1 face-up monster your opponent controls; take control of that monster until this card leaves the field. You can banish this card on your GY: Add 1 "Saboteour" Spell/Trap from your Deck to your hand. ATK: 2700 DEF: 1700 Saboteour Control Level 8 EARTH Fiend/Effect Banish this card in your GY: Add 1 "Saboteour" card from your Deck or GY to your hand. When a control of a card owned by your opponent is returned (Quick Effect): Send this card from your hand to the GY; the effect of that card becomes: "Once per turn, during this card's controller end-phase: Banish the top 3 cards on this card controller's Deck and If this card leaves the field: Take 400 LP damage for each banished card". ATK: 1900 DEF: 2900 Saboteour Veteran Level 9 EARTH Pyro/Effect Cannot be Normal Summoned or Set. Cannot be Special Summoned, except by the effect of a card your opponent controls. While this card is face-up on the field, the negate the effect of all non "Saboteour" monsters on the field. Once per turn, if a monster is Special Summoned by their own effect (Quick Effect): You can change that monster ATK and DEF to 0 until the end of the turn. ATK: 2500 DEF: 3500 [spoiler=Spell/Traps] Saboteour Plot - Fake ID Equip Spell Equip only to a "Saboteour" monster. Once per turn target 1 face-up monster your opponent controls: The equipped monster's ATK and DEF become that of the targeted monster, until your next stand-by phase. Saboteour Plot - Lock Pick Normal Spell Excavate the top card of your opponent's deck if is a monster that can be Normal Summoned, Special Summon it on your side of the field, else add that card to your opponent's hand. Saboteour Plot - Stealing Gadget Normal Spell Target 1 face-down card on your opponent's Spell/Trap Zone. Place that card on 1 of your free Spell/Trap Zones. Your opponent cannot activate the targeted card in the same chain as this card. Saboteour Plot - Zero Hour Rescue Quick-play Spell Shuffle 1 card you control into your Deck; add up to 2 Banished "Saboteour" cards to your hand. Saboteour Plot - KeyLock Normal Trap When your opponent activates a Spell/Trap´card that has the effect of Special Summon a monster: return a card you control to the hand; Banish that Spell/Trap card and your opponent cannot Special Summon monster except by that card effect until the end of the turn, also change the Special Summoned monster by that card effect to face-up defense position. Saboteour Plot - Hacking Device Normal Trap When your opponent activates a Normal Spell/Trap: Discard 1 card from your hand to the GY; that card activated effect becomes: "Pay 700 LP; your opponent draw 1 card, and if its a "Saboteour" monster, Special Summon it on your opponent's side of the field". Saboteour Plot - Magician's Hands Normal Trap You can activate this card from your hand by banishing 1 card in your GY. When your opponent activates a Quick-play Spell; that Spell activated effect becomes: "Your opponent adds 1 "Saboteour" Spell/Trap from your deck or GY to your hand". You most control a "Saboteour" monster to activate and resolve this card effect. Saboteour Plot - Forced Surrender Counter Trap You can activate this card from your hand if you control 2 or more "Saboteour" monsters. When your opponent activates a Normal or Continous Trap: Banish 1 "Saboteour" card from your GY; that trap activated effect becomes: "Banish 1 card from your hand or GY". Saboteour Plot - Master Plan Counter Trap When your opponent activates a Counter Trap: Pay 1000; that trap activated effect becomes: "Your opponent Special Summon a "Saboteour" monster from its Deck, Hand or GY". Saboteour Plot - Ultimate Gambit Counter Trap You can activate this card from your hand if you control a Level 7 or higher "Saboteour" monster. When your opponent activates a counter Trap that has the effect to negate a Counter Trap: Tribute a "Saboteour" monster you control; Shuffle all card in your opponent's hand, field and GY into their owner's deck. If this Archetype could be improved in any way please comment and review. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.